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Released 20 gun privateer schooner

Damn, I thought that would fix it, but the game still crashed with the same error message. :modding
Having components using Lambert1 would probably cause odd side effects; did you make sure no models still had it assigned as a material?
Did you make sure the UV sets for all components were correct, and there were no leftovers?

Other than that, I guess the export options might not be right.
Did you:
  • Deselect '0.01 Scale'?
  • Select 'Build BSP'?
  • Choose Method: 'Product'?
  • Change nothing else?
All of the above should ensure the model exports correctly.
I may not have explained them all before now, so if this turns out to be the cause of the problem... I'll be hiding in me cabin if ye need me. :wp
 
No Go for me mates.
dunno.gif


This is getting frustrating. We will figure it out.
icon_wink.gif
 
Aye, that we will! :cheers Try these files http://www.pyratesahoy.com/potc/Capt%20Armstrong/ship%20models/Prince%20de%20Neufchatel/ Just a heads up, the wiki has outdated or confusing info on what to select in the export box http://www.piratewiki.net/index.php?title=Maya_5.0
 
Still got the same error message, I'm afraid. :facepalm
Could you upload the Maya file of the path model, so I can check that?
All the models probably have the same issue (whatever it is), so if I can identify and fix it for one model, the same should work for the rest.

I'm not sure we have anyone who regularly updates the Wiki any more, so it's no more helpful than any of the original tutorials on the forum. :shrug
 
damn :urgh that would certainly make sense, here is the path file! ftp://potc@pyratesahoy.com@ftp.pyratesahoy.com/Capt%20Armstrong/ship%20models/Prince%20de%20Neufchatel/PDN_%20path.mb
 
I'm not sure we have anyone who regularly updates the Wiki any more, so it's no more helpful than any of the original tutorials on the forum. :shrug


If you want to update the info on the Wiki - send a PM to Keith asking to be set up with a login for the Wiki - I am sure he will be happy to give you one

All help in keeping the Wiki up to date & relevant is appreciated :yes

:drunk
 
I think I may have found the problem - and fixed it! :dance
The first thing I noticed was that you had the locator and geometry in a group. The locator should always be the highest parent, and there shouldn't be any leftover groups.
In other words, your path model's hypergraph should look like this:
PDN_Path_Hypergraph.jpg

Second, the locator is 100 times too big. You need to unparent everything from the locator, scale it down to 1, and parent the geometry to the locator again.
I also set the path to 'Opposite', so the visible side is below deck rather than above it (you can check that when using smooth shade view [press 5]).

I exported it to GM and tested the ship in-game just as I did before.
Originally, the error log "system.txt" showed that the path file was the first model the game failed to load (and so couldn't load any subsequent models).
However, this time around, the log showed mast1 as the culprit, indicating that the path is no longer an issue.

So, if you do the same for all other models, you should be able to get a working ship! :woot

If you want to update the info on the Wiki - send a PM to Keith asking to be set up with a login for the Wiki - I am sure he will be happy to give you one

All help in keeping the Wiki up to date & relevant is appreciated :yes

:drunk
Personally, I'm normally too busy to update the Wiki content on top of my regular commitments.
However, once we have some clear, easy-to-follow tutorials completed for using Maya, it would certainly be useful to put those on the Wiki as well as the forum.
I'll contact Keith as and when the tutorials are finished. ;)
 
Great! :woot I took out the weird grouping and scaled the locators down(actually in most cases just replaced it with a new one) the parenting should be good know,looks like it does in your hypergraph window. :onya Hopefully these work! :doff http://www.pyratesahoy.com/potc/Capt%20Armstrong/ship%20models/Prince%20de%20Neufchatel/
 
Right, the good news is the models now seem to work without crashing the game. :onya
I needed to give the masts some locators for it to work, so I copied the US_Enterprise mast locators and used the related yard models.

Bad news is, mast3 could not be read in the TOOL, so can't have locators yet.
This kind of problem has happened to many models before, with almost no explanation.
One possible cause, suggested by Iron Roger Flint, is that the model has two or more faces/vertices (can't remember which) in the same place.
I'm not entirely sure this was proven to be a cause, though.

I suggest you upload the Maya file for mast3 so I can try to figure out why this problem occurs.
If neither of us can fix it, don't worry, because I know a workaround that will allow locators to be added. ;)
 
Good to hear! :dance Here is the mast3 file ftp://potc@pyratesahoy.com@ftp.pyratesahoy.com/Capt%20Armstrong/ship%20models/Prince%20de%20Neufchatel/PDN_%20mast3.mb I hit the merge verticies button and saved it again, so hopefully that helps
 
Merging the vertices seems to have fixed it! I uploaded the fixed mast3 to your FTP folder. :doff

While I was there, I also renamed a few of your files to remove the spaces between some characters.
It's critical that the model names have no spaces in them; only underscores will work.
In fact, I have a feeling that the spaces may have contributed to some of the crashes we had initially... :facepalm

While I'm at it, I might as well mention scale. When I tested the ship using the Enterprise's locators, the PDN models look pretty big in comparison to the Enterprise.
I also thought the crew on deck looked a bit small compared to the ship, even though they were walking through the deck slightly.
How long are the ships meant to be, do you know? You might want to import the Enterprise hull into Maya for comparison, just to be sure the scale is correct before going any further.
 
Great! :doff good to know about spaces, I wont do that in the future. The Prince was indeed a massive ship for a schooner. I scaled her to be longer than the VIncejo/sophie, based on these dimensions found here http://www.ctbasses.com/misc/BruceTrinque/
The data below are for HMS Vincejo (Lyon 253):

Armament: Upper Deck sixteen 18-pound carronades, Quarterdeck two 6-pound long guns

Launched Length Keel Breadth Hold Tonnage Crew
1798? 91' 5 1/2" 82' 25' 2" 12' 8" 276 1/2 100


Compared with the dimensions of the Prince de Neufchatel

Length: 110 ft 8 in (33.73 m) (overall);93 ft 8.25 in (28.5560 m) (keel)

Beam: 25 ft 8 in (7.82 m)

Depth of hold: 11 ft 6 in (3.51 m)

that was from wikipedia, but this website gives even larger dimensions for the Prince http://www.1812privateers.org/Privateers/princeINDEX.html


the wiki for the enterprise gives even smaller dimensions than the vincejo, so I think it should be scaled alright :onya http://en.wikipedia.org/wiki/USS_Enterprise_(1799)
 
She was actually a hermaphrodite brig, but was still very large for a Baltimore Clipper. I found this image:
3.gif

It may help in the scaling although it's very hard to tell if it's correct.
Remember that the length overall isn't actually the rigged length. It should almost be close to Niagara in length rigged. (Niagara is a few feet longer on deck and doesn't have as much rigging protruding on the stern.) I'm personally in favor of the larger dimensions, although I doubt it'll make much of a difference ingame. I'm getting a copy of Chapelle's The Search for Speed under Sail, which has copies of the plans and should list the true dimensions, but that won't be for awhile.
 
OK, that explains it. No wonder she made the Enterprise look small.

I guess all you need to do now is post the coordinates of the key locators for the ship, to help Craiggo to position the models correctly.
The coordinates you need are the ones for the masts (relative to the hull) and the yards (relative to their respective masts).

Hopefully the wait is almost over; the ship will be officially in-game soon enough! :dance
 
Yeah, shes quite a bit bigger than the Enterprise xD: I can do that for the coordinates, sounds great! :cheers

Post Captain- I know shes a hemaphradite brig, its just much easier to say schooner in conversation, and it got my point across just as well :razz
 
Well If you want to have a look at the files and see what you can do with them feel free ;) I'm still getting those coordinates for the masts and yards together for you though
 
Did you remember to delete that extra crosstrees and pair of shrouds on the mainmast?
 
yep, the crosstrees were simply shortened in every direction because the lower shrouds enter into them and would require adjusting (which means moving every ratline) but they arent really all that noticable in their current state :onya
 
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