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Released 20 gun privateer schooner

Alright, so here are the coordinates for the bottom of each mast (the central vertex of the mast) except for the bowsprit, these go far below the deck
Bowsprit (mast1): 0, 190.7, 1613.98
Foremast (mast2): 0, -19.6, 1152.5
Mainmast (Mast3): 0, -45, -196.1


Here are the coordinates of the yards on the foremast
Course yard (rey_a2) 0, 1465, 960.41
foresail yard (rey_b2) 0, 2392,800
Topgallant yard (rey_c2) 0, 2936, 686
Royal yard(rey_a22) 0, 3245,611
Gaff (rey_d2) 0, 1419, 847


Here are the coordinates for the yards of the mainmast
Topgallant/royal yard –only square sail on this mast (rey_a3) 0, 2880,-734
Gaff (rey_b3) 0, 1937, -651
Tiny yard above gaff(rey_a33) 0, 2855, -771
 
Update: Good news, I got the path, and all 3 masts to work! Now for the rest.
danse1.gif


PrincedeNeufchatelHull2.jpg
 
That looks great! :woot its amazing just to see it finally float xD: Looks like COAS though, you said you can get her into POTC too right? cause I only have POTC... :?
 
It looks like its sitting a bit low in the water to me... Other than that, I like it. Very Shiny.
 
That looks great! :woot its amazing just to see it finally float xD: Looks like COAS though, you said you can get her into POTC too right? cause I only have POTC... :?
Once Craiggo has finished the locator work, I can handle the coding side of the conversion for the Build Mod if you like.
Which reminds me; what kind of stats are we looking at for this ship?
 
In my opinion:

I definitely agree with the speed. It should also have a very good point of sail, probably equal to or slightly better than the game's schooners. The gigantic mains'l and Baltimore clipper hull would have given it very good windward performance. For the maneuverability and hold capacity, we should look at the schooner USS Enterprise, and scale the values to reflect the difference in size between the two vessels. The hold should be straightforward: If the Prince is, let's say, 1.3 times larger than the Enterprise by deck length, multiply the capacity by 1.3. If you get them side by side, you should be able to eyeball it well enough.

Since the game will never be as sophisticated as real life, I would suggest making the Prince just as maneuverable as the Enterprise, since its large sail area would have expedited maneuvering. The square sails wouldn't have affected its ability to tack much, since they are mostly rigged on the foremast. I've seen brigantines like the Irving and Exy Johnson tack even more quickly than the schooners they were surrounded by at the time. (I didn't actually see the tack happen. I looked down to coil a line, and when I looked up half a minute later, one was going the in the opposite direction.) It is after all, closer to a brigantine, than a schooner. (the actual name of the rig was simply "Hermaphrodite Brig") Also the beautifully clean run aft would have reduced some of the pressure on the helm, improving handling. If it leans to a silly extent while making a sharp turn, though, it might be a good idea to reduce maneuverability slightly.

The reason I'm comparing the Prince and Enterprise is that they had similar hulls in real life, and both were known for their exceptional sailing characteristics until the Enterprise received a squat little overbuilt brig's rig after the War of 1812. (Another reason to avoid overrigging. Too much top hamper dramatically reduced the speed of formerly fast vessels. I can name several historic examples of that happening. This was generally a problem with the navies after the Napoleonic Era, when they made everything three times as strong, and therefore three times as bulky, as they needed to be.)

Finally, the guns should be somewhere between 12 and 24 pounds, to account for the extra damage done by the carronades, sadly missing in the game. (they could replace culverines, but that would probably take a lot of work) EDIT: ONLY IN COAS

That's my opinion, at least.
 
It looks like its sitting a bit low in the water to me... Other than that, I like it. Very Shiny.
ill admit it looks a trifle low in that pic, but it is according to the waterline on the plan, and its a very low ship :shrug

Armada, Thanks for offering! :doff I agree with what post captain said about the stats, except for the guns (because the build mod has carronades) Historically she carried 18pdr carronades, which would mean 6 pdr long guns. I'd also like to emphasize that she should be the fastest fore-and aft rigged ship ingame, except for maybe the bermuda sloop, which IMO is unrealisticly fast
 
@Post Captain: Thanks for digging up that post. I had a feeling this had already been discussed. :mm

It's convenient that you should compare the Prince to the Enterprise, as I was going to use the Enterprise stats as a template, anyway.
Your ideas for the stats sound reasonable to me as a good starting point. :onya

Also, Captain Armstrong's recent work on the carronades' stats in PotC has made them more realistic compared to standard cannons, which is a bonus for this ship.

@Captain Armstrong: No problem mate, I've ported plenty of ships before!
 
I think that in CoAS the guns should be a little larger than 6 pounders, though, since most vessels can carry ludicrously large guns. For example, the Rose-Surprise could carry up to 32 pounders last time I checked. (This has gotten a bit better, though, with new mods, etc) I wish they would just replace some of the slots freed by the calibers that were removed with carronades.

Edit: I think the waterline could be moved a bit lower if possible; in CoAS at least, the waterline will be so high when it's fully loaded with guns and stores that the gun ports will be underwater with every swell. I've never seen head rails so close to the water before, even on vessels with nearly identical hulls. They definitely shouldn't e touching the water.
Edit II: I've found plans with a lower waterline... you should be able to find them with a quick search
 
Well, I'm afraid the only help I can give you on that point would be suggesting to make the water heavier or the ship lighter. Or adding rotor blades and a turbine engine to the top of the main mast.
 
:woot looks great Craiggo! excellent work on the rigging, and the sail shapes seem very accurate :onya do you think you could post a pic with battle sails? I want to make sure the right sails furled based on how I named them. :keith Also, is there anything you can do about the waterline? it should be a bit higher I think, about where the highest straight horizontal line is on this draught http://www.1812privateers.org/Privateers/princeplan.html
 
Nice job. The only thing I'm not sure about is the presence of the stern lanterns. I've never seen them on a vessel of that type, or of that size. They'd just interfere with the sheet when the boom is set outboard, and were intended for holding formations at night (more for large meno'war). You also seem to be missing a stays'l, but that may have been done on purpose.

Edit: do the fore and aft sails catch the wind properly?
II: The spencer should end closer to the mainmast (it should actually overlap with the mainmast, but I realize that that would look silly ingame. The same goes for all gaff rigged sails on Baltimore clippers.
III: The main stays'l should end right up against the foremast, otherwise it would be almost useless sailing close hulled.
Edit IV: The fore royal should be a little more flat; about the same as the t'gallant. As it is, wind is just being let out of the sail... marine artists don't always get it right. All the squares'ls on the foremast except the course should be set a bit tighter, (betwwen one and two and a half feet off of the yard below them) They should look more like this:
DSCN1007.jpg

If you follow the link in my signature, you'll see the most squares'ls should ever flare out (taken in a 30 knot gale-an atypical situation) Pilgrim's sails are close enough to Prince's to make the comparison.

Just doing more nitpicking, as is my prerogative. I love authenticity.
 
Have to agree with post captain on those stern lanterns, they don't really fit with this ship, and certainly arent on any plans. I would say leave stays'l as is if the royals, course, and sail above the spanker furl for battle sails as they should
 
To be honest, I don't know how to make the sails flatten out. Any hints on the locator work that does that? I think I saw a fifth sail locator for that somewhere before.
dunno.gif


Does she have any boats that are to be stowed on deck?
 
Hell, all I know how to do is haul the sheets taught. What did you do for the main royal? That one couldn't be better. And don't forget the stays'l. Technically speaking, it's just as important as tightening up the squares'ls.

And Captain Armstrong, are you ever planning on revisiting Sprightly? I liked that little schooner.
 
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