• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Black Bart

    Cannons and Carronades

    You can only have one type of cannon at one time(one of the game limitations currently) BUT you can buy slight improvements in the shipyard, although it doesn't really change your cannon's from their actual type. So buying a 'bronze cannon' upgrade won't actually give you 'bronze cannons' just...
  2. Black Bart

    Realistic sailing but with fast travel/sail to

    I've had it happen a few months back, the slow in-door camera turning thing. @matthewnlu, this is a very intermitent problem, and it doesn't seem to effect everybody so the thinking is it 'might' be some kind or rare hardware issue. Interestingly other Bethesda games also have seen this kind...
  3. Black Bart

    Build 14 Beta 1

    hmm for the quest swords, we really need to find a way for them to be either fixable in a blacksmith or make it so they can't ever break?
  4. Black Bart

    Direct, continuous sailing

    Whats wrong with Blade 38 & 39?(as of this momment i haven't checked, so looking for your pointers on what to look out for).
  5. Black Bart

    Start new game error

    Also keep in mind Brandon, that as far as i know, you may be the only person to try to play the Build Mod on a Mac! So i hope it goes smooth for you, but we may not be able to help much as your going into 'terra nova'(there be monsters here!). Good luck and keep us posted on how it goes.
  6. Black Bart

    DirectSail help

    Yeah it really is! Now you can simply sail around the whole caribbean in the first-person/3D sailing mode and actually travel between the islands in real time(or speeded up time using 'R' and 'G' toggles etc), having ships encounters like in real life(well as good as the game can model it). It...
  7. Black Bart

    Solved Fixing the Build Mod Ships

    I'd noticed that after doing a new re-install(Build Mod 14 full+patch 6 full+patch 7 wip 2) that many of Hylies excellent fixes for the ships were not in the latest patches, the luggers flags were all back on the main mast for example! So i hope for the next patch we can get all these ship...
  8. Black Bart

    Build 14 Beta 1

    You could try my LAi_fightparams.c file on the previous page, it basicaly sets combat difficulty back to how it was post patch 7 wip 2(the last file). I'm finding the gameplay enjoyable re combats, as it used to be(still using Adventurer level as my prefered default). You won't get all those...
  9. Black Bart

    Build 14 Beta 1

    Well i personally think it needs more testing to be 100% sure, but with the code change now in the patch which you worked out was where the spin-left bug error was coming from, we still have the spin-left bug(and this is for Hylie also), BUT it doesn't happen as often, compared to it 'always'...
  10. Black Bart

    Build 14 Beta 1

    Until the spin-left bug takes hold ;) I tested about 30 storms with the code we thought would fix it and you will still get the spin left bug, it's just not always going to happen like it used to, so it is an improvement! I've even seen my officers get into a spin-left bug on land(with the fix...
  11. Black Bart

    Build 14 Beta 1

    yeah i've tested our spin left bug fix and it is still not fixed really, maybe it happens less often(maybe?) but it still will get into a spin to the left. I've gone back to the original blundering in the dark fix which was: case 0: arCharShip.stormimp = fRotate; fRotate = 0.01; break; case 1...
  12. Black Bart

    Build 14 Beta 1

    True in the patch 6 file you have the full 'English' folder and in patch 7 wip 2 you have the folder but with just one addition 'Inside_PirateResidence_IslaMona.tga.tx'. So yeah i shouldn't have had that 'English' folder missing! Like Hylie says, it will be a happy day when we are on beta 2 and...
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