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Did you pick one, rename it to "Santisima1.ini", then copy it into "RESOURCE\Models\Ships\Sailorspoints"? What happened when you tried to use those files? For that matter, what happens when you try to use the TEHO file?Both files don't work
You could try it, but as "HMS_Victory" is a different model to "Manowar1", either the walk file won't work any better than the others, or the crew will walk where they should not.Hang on, its listed as battleship? I used bits of the HMS VICTORY program scripts to fill in the gaps, but does this mean that she uses battleship sailorpoints, as in, the stock coas battleship? I'm not sure Perhaps the HMS Victory walk files???
If I remember correctly in CoAS the game starts on your ship where a sailor says you are the captain.was able to access f2 during the opening, proving that its only the sailor points that is the issue
Yep, does seem like there is something else going on.Hello, recently I've attempted to port a ship from TEHO to CoAS using the above guides. Everything is good, no runtime error. Until I click the dialogue "Alright men, I'm going to shore." it freezes at the loading screen and crashes to my desktop with no pop up whatsoever. Does anyone know why this is so. I have started a thread concerning this here: Discussion - Modding CoAS into PotC style
I copy and pasted the script into the Santisima1 sailorpoint. Both those files and the teho files lead my game to glitch while loading before I can even load on landDid you pick one, rename it to "Santisima1.ini", then copy it into "RESOURCE\Models\Ships\Sailorspoints"? What happened when you tried to use those files? For that matter, what happens when you try to use the TEHO file?
You could try it, but as "HMS_Victory" is a different model to "Manowar1", either the walk file won't work any better than the others, or the crew will walk where they should not.
I don't even get sent to landIf I remember correctly in CoAS the game starts on your ship where a sailor says you are the captain.
Then you are sent on land.
Does the game crash when you go to the port?
If so there should be something else wrong.
When the sailorpoints didn't work when I was porting the Akella Black Pearl the game crashed only when going at sea.
On the port the game worked fine.
Either something is wrong with the model itself, or on it's code entries.
If by code entries you mean any instance where there's Santisima withut the "1'', its not because I searched for Santisima in my files and all have the ''1".I don't even get sent to land
I mean anything you added/edited to add the ship.If by code entries you mean any instance where there's Santisima withut the "1'', its not because I searched for Santisima in my files and all have the ''1".
But I will check again. And base on experience, which and what could the error be?
Don't think so.Could waterline cause an error? I remember changing it from 0.5 to 0.7
You should not need to edit "Santisima1.ini". Rename it to something like "Santisima1_orig.ini", or move it to somewhere else. Then make a copy of my "MANOWAR_gub1.ini" and rename it to "Santisima1.ini".I copy and pasted the script into the Santisima1 sailorpoint. Both those files and the teho files lead my game to glitch while loading before I can even load on land
You should not need to edit "Santisima1.ini". Rename it to something like "Santisima1_orig.ini", or move it to somewhere else. Then make a copy of my "MANOWAR_gub1.ini" and rename it to "Santisima1.ini".
You really need to find out where the log files "system.log" and "error.log" are hiding because they will tell us why the game is crashing.
Thanks!Here
Found these, had the word crash in it so I guess may have something to do with CoAS
Yep, that is not it.Those do not look like anything to do with CoAS. "cef_log.txt" just has three lines about crash reporting being enabled, and "debug.log" has several reports from "directory_reader_win.cc" reporting that it can't find a file. A bit of internet searching indicates that this may be something to do with Microsoft Edge or Google Chrome.
If you can't find "engine.ini", see if there is "start.ini" with "debuginfo", "runtimelog" and "tracefilesoff" lines. If so, try changing them the same way.How to enable Error Logging(top)
- Open "engine.ini" in your main game folder.
- Find the "debuginfo = 0" line and change it to "debuginfo = 1".
- Find the "runtimelog = 0" line and change it to "runtimelog = 1".
- Find the "tracefilesoff = 1" line and change it to "tracefilesoff = 0".