• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. I

    A new look at the Tool

    <!--quoteo(post=265373:date=Jun 28 2008, 11:16 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 28 2008, 11:16 AM) <a href="index.php?act=findpost&pid=265373"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Problem:- All imported models are recognized as...
  2. I

    Locations Editor as a plugin for Eclipse

    As I wanted to learn plugin programming for java editor Eclipse, I made an editor for POTC location script files. <img src="http://home.arcor.de/swigard/Pictures/LocationsPlugin.gif" border="0" class="linked-image" /> The plugin can be downloaded from <a...
  3. I

    Voyage Century using the same file formats as POTC

    Just discovered that the Chinese MMPORG <a href="http://www.3game3.com" target="_blank">Voyage Century</a> uses the same file formats as POTC (gm for models, tga.tx for textures, ani for animations)! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif"...
  4. I

    Adding locations without editing locations_init.c

    Pondering a quest I'm hoping to make (sometime) I was much annoyed by the fact that you have to edit so many files in order to add anything new. Though Nathan and Pieter have heroically kept track of all the changes made by different people, I think that for mere humans (such as me) it is quite...
  5. I

    3D file formats

    It’s been discussed some in the “new character” thread how to get models from POTC into modeller programs (such as Max, Maya, C4D etc.) and back – so far only doable with either the Maya Plugins or the tool, and what’s really needed is a file format that would enable us to...
  6. I

    OFF-Topic: Cat made me a sig-banner

    This is just to say thanks to you, Cat, for making this beautiful banner and the avatar to go with it. I like it soooooooooooooo much ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />...
  7. I

    Setting Error Logs for PotC Bugtesting

    In engine.ini, you set tracefilesoff = 0 runtimelog = 1 tracefiles = 1 (Won't hurt to have everything in the [script] section set to 1.) Then you play the game and the log files show up in your main POTC directory.
  8. I

    Can't find Oxbay lighthouse models

    In trying to make a new location I thought I'd be able to use the Oxbay lighthouse - but I can't find the model! Does anyone know in which folder it is ? I need the inside as well as the outside, which is probalbly part of a larger outside location.
  9. I

    Can we make new locations??

    I've been experimenting with making my own locations, but ran into the following problem: when the main character moves to certain positions or turns to certain directions, the walls disappear and I see the background model. I supoose those are the spaces that are blocked by furniture in the...
  10. I

    Tool for making characters and converting VRML files to gm

    Just finished a new version of my modding tool (formerly known as character tool). With it you can: - bind new characters to skeleton so they work in the game. - convert VRML files to gm format and vice versa (so you can use any Modeler Program that writes VRML – in particular 3D Studio...
  11. I

    Character import

    My character import tool is available for testing. Get the file TOOL.rar from <a href="http://home.arcor.de/swigard/Downloads/TOOL" target="_blank">http://home.arcor.de/swigard/Downloads/TOOL</a> To run it, you need Microsoft .Net Framework, which can be downloaded from <a...
Back
Top