• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Can't find Oxbay lighthouse models

Inez Dias

Privateer
Storm Modder
In trying to make a new location I thought I'd be able to use the Oxbay lighthouse - but I can't find the model! Does anyone know in which folder it is ? I need the inside as well as the outside, which is probalbly part of a larger outside location.
 
Inez, look in "PotCRESOURCEMODELSLocationsoutsideMayak" to find the outside, and "PotCRESOURCEMODELSLocationsoutsideMayak_inside" for the inside.

That should do it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
mayak_inside is kind of both in and out... (But I don't think there's a character path (patch?) for the ground outside, with mayak_inside.) instead of just a picture of the shore to see out the windows of the lighthouse, it's the whole gosh darn model. Very frustrating, to me, early on, that I couldn't change it. I'd like to make the lighthouse on Redmond visitable, which may mean linking to the oxbay lighthouse, and then just slapping the redmond port model outside it.
 
Ah, that would be great, Alan, geez, I can't keep up with ya, matey! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
Catalina, thanks alot, is "Mayak" in any language the word for lighthouse ??
Alan, yes, that would be so cool..
 
mmhm, mayak is Russian for lighthouse, same as fonar is lamp, chelovek is man and brodyaga is a beggar. I don't know why so many filenames were left untranslated.

I get a kick out of browsing the model and texture names... if only Disney knew that "guvno," the name for some odd greyish location texture, means "shit."
 
Hey, I thought "guvno" was short for "governor" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
 
So this sort of works, placing the Redmond port location model outside the Oxbay lighthouse location... but I can't -move- the locator, unlike every other location, which leaves the lighthouse part of the redmond model visible outside the window. Really silly looking. It's like, "Hey, if I'm already int eh lighthouse, then what the blazes is that?"
Is there a limit to how far from a model's centre a locator can be placed? I was given to consider the boundaries are purely theoretical... with many shore locations, the values encroach into the 500s or more, for placement of ships around a port or shore. But it could be that since this is actually an inside location, there's a much smaller range.

Perhaps... just perhaps I can use the locator file from the outside lighthouse location, which would be one of those `high-number` things. And then add the interior locators for the lighthouse_inside... it just might work... then again, it just might... destroy the world. Dare I take the chance?

Inez, you having luck with your efforts on the lighthouse?
 
<!--`QuoteBegin-alan_smithee`+--><div class='quotetop'>QUOTE(alan_smithee)</div><div class='quotemain'><!--QuoteEBegin-->it just might work... then again, it just might... destroy the world. Dare I take the chance?[/quote]Just remember the first rule of retail, Alan... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> <span style='color:red'>If you break it, you bought it!</span> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
hm, no good. I mean, it worked and all, transplanted locators. But the big Redmond port model won't budge, no matter what I do. Won't go any higher or lower or along the X or Z axes in any way. I find this bizarre.
 
Maybe it has a finite area in which it exists, and you can't move it any further because of the boundaries? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

(that's a SWAG, a scientific `wild-assed` guess, btw, I know NOTHING about modeling!) <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
I just figured that if you could move it, the area in which you could move it would have to be modeled into the initial framework... Hm?

I wish I had more time to devote to learning this stuff... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" />

(I really should make a SMILING version of this guy - <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huh.gif" style="vertical-align:middle" emoid=":huh" border="0" alt="huh.gif" /> - more like this guy - <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> )
 
Back
Top