Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Thank you very muchGet the music pack: http://wiki.piratesahoy.net/index.php/Instalations
I exctracted the files on the top of th game, and now?Thank you very muchGet the music pack: http://wiki.piratesahoy.net/index.php/Instalations
sorry, all okI exctracted the files on the top of th game, and now?Thank you very muchGet the music pack: http://wiki.piratesahoy.net/index.php/Instalations
Thank youIf you use Build 13, the music file will have replaced the old and you'll be done.
If a Build 14 Alpha, select the desired music pack in the Options menu.
You can make your own music pack. Just convert the tracks to OGG and put them in.
There isn't even any need of overwriting anything; you can also add them under a different name
and add the track-names to RESOURCE\INI\ALIASES\music_alias.ini .
case "tavern":
SetSoundScheme("tavern");
//a simple virtual sailor change -->
if (CheckAttribute(loc,"townsack"))
location_or_nation=GettownNation(loc.townsack);
else
location_or_nation=GetLocationNation(loc);
// KK -->
switch (location_or_nation) {
case ENGLAND: SetMusicAlarm("music_tavern"); break;
case FRANCE: SetMusicAlarm("music_tavern"); break;
case SPAIN: SetMusicAlarm("music_tavern"); break;
case PIRATE: ref Pchar = GetMainCharacter(); if(sti(Pchar.nation) != PIRATE) SetMusicAlarm("music_tavern_louche"); else SetMusicAlarm("music_tavern_pirate"); break;
case HOLLAND: SetMusicAlarm("music_tavern"); break;
case PORTUGAL: SetMusicAlarm("music_tavern"); break;
}
//SetMusicAlarm("music_tavern");
// <-- KK
//a simple virtual sailor change <--
break;
Did you find all the music I put here? There's a LOT, some of which quite hard-to-find:
http://www.pyratesahoy.com/potc/Pieter%20Pirate%20Music
PROGRAM\sound\sound.c is indeed the correct file and most of the code you need is already in place:Code:case "tavern": SetSoundScheme("tavern"); //a simple virtual sailor change --> if (CheckAttribute(loc,"townsack")) location_or_nation=GettownNation(loc.townsack); else location_or_nation=GetLocationNation(loc); // KK --> switch (location_or_nation) { case ENGLAND: SetMusicAlarm("music_tavern"); break; case FRANCE: SetMusicAlarm("music_tavern"); break; case SPAIN: SetMusicAlarm("music_tavern"); break; case PIRATE: ref Pchar = GetMainCharacter(); if(sti(Pchar.nation) != PIRATE) SetMusicAlarm("music_tavern_louche"); else SetMusicAlarm("music_tavern_pirate"); break; case HOLLAND: SetMusicAlarm("music_tavern"); break; case PORTUGAL: SetMusicAlarm("music_tavern"); break; } //SetMusicAlarm("music_tavern"); // <-- KK //a simple virtual sailor change <-- break;
case SPAIN: SetMusicAlarm("music_tavern_spain"); break;
makeref(tmpref, Music_Alias[n]);
tmpref.id = "music_tavern_spain";
tmpref.files.l1.name = "spanish1.ogg";
tmpref.files.l2.name = "spanish3.ogg";
tmpref.files.l3.name = "Desperado.ogg";
n++;
resource\sounds\spanish1.ogg: Can`t open file
resource\sounds\Desperado.ogg: Can`t open file
resource\sounds\spanish3.ogg: Can`t open file