@AkrimalS: could you translate these versions of "danielle_dialog.h" and "Isenbrandt Jurcksen_dialog.h", please? Both contain new lines for the "Night Craft" quest - Danielle talks to you if you're arrested during the second mission and Isenbrandt talks to you during the third mission.
Also please translate lines 7758, 7765, 7779, 7794 and 8231 from the attached "quests_reaction.c". They're all 'Log_SetStringToLog' lines.
Meanwhile, progress! I've added new item "jean_ring". If you can find and translate the original "itmdescr_Arnaud_ring", I can use that, otherwise this is how it looks:
Patch 1.03 seems to use the same interface picture as "jewelry7", alias "Golden Ring", which has an emerald. Rather than use the same picture as a normal ring which you can find in random chests, I created a new version, changing the green to red to give it a ruby instead.
I needed to change the arrest scene a bit. Patch 1.03 has it triggered when you go to wherever your ship is moored, which can work on Martinique where it's either at the port or beach, but can't work on Saint Martin where you could be moored at Philipsburg. And if you're moored at Marigot then the arrest is going to trigger in Marigot port as soon as you leave the store. So I simply changed it to trigger in Marigot port anyway. But that raised another problem:
If you have officers, they'll walk onto the stairs leading from the store door to the ground, and if you choose to fight, your officers will be doing the fighting - in fact, the first time I tried it, one officer alone had to take on all the soldiers because the others were stuck on the stairs as well. So I set another trigger. Leaving the store to enter the port will place the soldiers, and then the arrest itself is triggered when you hit either of two locators. One covers the foot of the stairs. The other covers the side. So whether you push past your officers or sidestep off the stairs, you'll trigger the arrest.
Incidentally, one of the officers in that picture is Sabine Matton. You can recruit her in the "New Horizons" version of her quest. Since the first mission of the storyline sends you to Martinique to find the French ammunition ship, most players will probably meet Sabine Matton long before they go to Rheims' house. And that's why I had to change "Night Craft" to use a different French store.