Is his name (not ID) also "Barrakuda"? In English, that would be "Barracuda".
makeref(ch,Characters[n]); //Barrakuda.
ch.name = "Барракуда";
ch.lastname = "";
ch.id = "Barrakuda";
ch.nation = PIRATE;
ch.model = "shkiper";
ch.sex = "man";
GiveItem2Character(ch, "blade18");
ch.equip.blade = "blade18";
ch.location = "";
ch.location.group = "";
ch.location.locator = "";
ch.Dialog.Filename = "barrakuda_dialog.c";
ch.rank = 22;
ch.reputation = "1";
ch.experience = "0";
ch.skill.Leadership = "1";
ch.skill.Fencing = "10";
ch.skill.Sailing = "5";
ch.skill.Accuracy = "10";
ch.skill.Cannons = "10";
ch.skill.Grappling = "5";
ch.skill.Repair = "1";
ch.skill.Defence = "10";
ch.skill.Commerce = "1";
ch.skill.Sneak = "1";
ch.money = "0";
ch.Ship.Name = "Барракуда";
ch.perks.list.HullDamageUp = true;
ch.perks.list.SailsDamageUp = true;
ch.perks.list.CrewDamageUp = true;
ch.perks.list.BasicBattleState = true;
ch.perks.list.AdvancedBattleState = true;
ch.perks.list.ShipDefenseProfessional = true;
ch.perks.list.CannonProfessional = true;
ch.perks.list.ShipSpeedUp = true;
ch.perks.list.ShipTurnRateUp = true;
ch.perks.list.SailingProfessional = true;
ch.perks.list.CriticalShoot = true;
ch.perks.list.FastReload = true;
ch.perks.list.LongRangeShoot = true;
ch.Ship.Type = SHIP_BARRAKUDA;
ch.Ship.Stopped = true;
ch.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS24;
LAi_SetLoginTime(ch, 0.0, 24.0);
LAi_SetHP(ch, 124.0, 124.0);
n = n + 1;