Thanks! First of all I needed to copy the "smuggler_line" part into a separate file, then convert it into the format used by "New Horizons". For example, instead of:
Code:
#TEXT4
My first assignment is to deliver a load of sandalwood, to a shopkeeper in Falaise De Fleur.
"New Horizons" says:
Code:
text.t4=My first assignment is to deliver a load of sandalwood, to a shopkeeper in #sFalaise de Fleur#.
All the "#TEXT*" separate lines are replaced by "text.t*=" at the start of the text line.
Place names such as "Falaise de Fleur" need to be replaced with placeholders like "#sFalaise de Fleur#" for towns or "#sisland_Falaise de Fleur#" for islands.
Looking at some of the text, it's going to involve Arnaud and Sabine Matton, which means it will conflict with the existing Sabine Matton quest:
Sabine Matton
And all references to Camilo Machado will have to change because in "New Horizons", his name is Desmond Ray Beltrop. You're not on first name terms with him - the last time you saw him, he told you to keep out of Rheims' house, which you immediately disobeyed. So the first time his name is mentioned in the questbook, call him by the full name Desmond Ray Beltrop. All other times, when the original file says either "Camilo" or "Machado", replace both with the surname "Beltrop".
Any reference to Danielle needs to be a placeholder, as does any "she". That's because "New Horizons" allows you full choice of your own character, and if you play as a female, you'll meet Nathaniel instead. (The storyline text even suggests that you can play as Danielle.) It won't mean changing the character - if you play as female, character "Danielle" is renamed to Nathaniel Hawk, given one of the "Blaze" models and changed to male. But it does mean that when quest code calls for questbook lines 14 or 15, it will need some "Preprocessor_AddQuestData" lines to fill in the placeholders.
The attached file should work for the questbook. Importing the quest code into "Tales of a Sea Hawk" is going to be harder...