Do Gombo and Bos'un continue fighting each other after you've been killed and reborn in the jungle?
No.
First Bos'un dies in the fight, then Gombo and finally me. This always seems to happen.
1) Changes in case "Install_Voysey_And_Blythe": you broke the quest.
PChar.quest.Story_Artois_Nigel.win_condition.l1 = "location";
PChar.quest.Story_Artois_Nigel.win_condition.l1.character = PChar.id;
PChar.quest.Story_Artois_Nigel.win_condition.l1.location = "Oranjestad_town";
PChar.quest.Story_Artois_Nigel.win_condition = "Story_Artois";
Returning back LAi_QuestDelay("Story_Artois", 0.0); everything worked.
2) We need to block the location at the moment of entering the coast, and not after we find the treasure and talk to Gombo. If this is not done, the Slavers will disappear upon re-entry.
So I added to case "shore_ship":
Locations[FindLocation("Douwesen_shore_ship")].reload.l1.disable = true;
Locations[FindLocation("Douwesen_shore_ship")].reload.l2.disable = true;
Removed in case "Eleuthera_Options":
Locations[FindLocation("Douwesen_shore_ship")].reload.l1.disable = 1; // Bos'un has his next dialog
Locations[FindLocation("Douwesen_shore_ship")].reload.l2.disable = 1;
And changed 0 to false in
case "To_Eleuthera":
Locations[FindLocation("Douwesen_shore_ship")].reload.l1.disable = false;
Locations[FindLocation("Douwesen_shore_ship")].reload.l2.disable = false; although it's not that important
3) Should robbers attack me when I went into the basement of a wounded acquaintance of Gombo? This is roughly the case "Blaze_cop_dialog"