Oh my God, who changed this... One of the old translators broke the quest. "Rachel Balcque" instead of "Rachel Blacque".Check line 79.
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Oh my God, who changed this... One of the old translators broke the quest. "Rachel Balcque" instead of "Rachel Blacque".Check line 79.
dialog.text = DLG_TEXT[137] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) ;
dialog.text = DLG_TEXT[137] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) + ".";
It turns out this walkthrough has been updated and it is different for male and female characters. I didn't notice this...What have you said to Sabine so far?
What is your reputation?
pchar.quest.toadmiral.win_condition.l1 = "NPC_Death";
pchar.quest.toadmiral.win_condition.l1.character = "Skipper";
pchar.quest.toadmiral.win_condition = "birdhold";
Which passage? If you mean "Havana_Crewmember_dialog.h", that file is also used for the dialog for the crew you meet during the Rogue and Gambler beginnings.I also noticed that in the passage there is some kind of option through the jungle, but the officer immediately teleports me to the ship after leaving the residence.
You can safely return to the bay and sail away, and also get to the location with Konrad Kulczycki (who will not appear there unless you talk to Elizabeth)2: Which other locations?
That quest was written by @Thomas the Terror .@Bartolomeu o Portugues: this can be handled at least two ways.
That's fair enough. You can move around if you like but you won't progress the quest until you have talked to Elizabeth Swann. You can leave the island if you like, then return to complete the quest. There are probably other sidequests which do something similar.You can safely return to the bay and sail away, and also get to the location with Konrad Kulczycki (who will not appear there unless you talk to Elizabeth)
In that case, let's try the first option - make the captain immortal, make the player put the sword away to talk to him, then make the captain mortal for the duel.That quest was written by @Thomas the Terror .
He hasn't been around for ages...
It was the second part of his unfinished Tales of a Chevalier storyline.In that case, let's try the first option - make the captain immortal, make the player put the sword away to talk to him, then make the captain mortal for the duel.
You probably don't understand, Elizabeth won't talk to me if I have a sword out. This way I can go to another location and nothing will happen, and only when I return back without the sword will she speak. An entry appears in the journal and this is the only moment that will save a beginner, because you cannot press f2 with a sword in your hand.That's fair enough. You can move around if you like but you won't progress the quest until you have talked to Elizabeth Swann. You can leave the island if you like, then return to complete the quest. There are probably other sidequests which do something similar.
LAi_SetFightMode(PChar, false);
Update: that works, and I also moved the reload unlocking commands from case "leaveindians" to case "meetprisoner". That way, you can't leave the jungle until Elizabeth has talked to you. The 'LAi_SetFightMode(PChar, false)' command is not strictly necessary because Elizabeth Swann waits until you have put your sword away, but it may avoid confusion. A player who does not know the mechanism may fail to sheath the sword and then wonder why it is impossible to move to another location; with that command in place, the sword is automatically sheathed and Elizabeth Swann talks immediately.In "quests_side.c", case "leaveindians", add this:Code:LAi_SetFightMode(PChar, false);
That should force you to put your sword away after the Indians are defeated.
case "artois_before_room_on_second_floor":
AddQuestRecord("artois", 5);
Locations[FindLocation("Conceicao_tavern")].reload.l2.disable = false;
Pchar.quest.Blaze_arrest.win_condition.l1 = "location";
Pchar.quest.Blaze_arrest.win_condition.l1.location = "Conceicao_tavern_upstairs";
PChar.quest.Blaze_arrest.win_condition = "Blaze_arrest";
pchar.quest.Voysey_lost = "2";
break;
Free game, completely new. Character Hilda Sparre. The arrest will happen if I rent a room in a tavern.. The doors are just closed. Even before this, a merchant from the quest Hard Labors of an Assassin approached me, perhaps this led to the closure. Added a save before entering the tavern, if necessary.Which storyline are you playing? Have you any other sidequests active?