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Yes, I checked now and everything is translated. Apparently I started a free game before this file.Did you download "PROGRAM\Characters\init\SideQuest.c" and "RESOURCE\INI\TEXTS\RUSSIAN\Storyline\storyline_strings.txt" from post #636? A lot of ship names are added to the end of "storyline_strings.txt" but need to be translated, and you'll need that version of "SideQuest.c" for the translations to work. And you'll need to start a new game.
The ship for that quest has other names for different periods. In "Colonial Powers" period, for example, it's "Fast Death". This is the ship you will face if you do the quest while playing "Tales of a Sea Hawk". With the files from post #636 translated, you should see the ship's name translated in any period.
Pieter Boelen said:"Thanks for your help, captain. Your assistance has been decisive. We couldn't have done it without you. You did much more than you bargained for, so it's only fair that I raise your reward. What do you say to 40000 gold coins?",
Player said:"Oh! That is most kind of you. I have other things to do now, but I'm sure that with the help of the La Tortue pirates, you will be able to fend off any Spanish attack. I will take my leave of you now, but I hope we will meet again some day. Goodbye and good luck, Pieter!",
After that, the questbook should have closed.After a short journey to La Tortue, I've left Pieter at the port. I'm sure he will find all the help he needs there. He has also given me 40000 gold coins as a reward, two times more than we agreed upon. I have been talking to the Spanish officer, Diego Cordoba, during the voyage and it turns out that though he might be an honest soldier, he does have some friends at La Tortue who will take him back to Cuba, so I let him go here as I promised.
Perhaps this is the reason that he did not appear, I did not wait for him to run away.After that, the questbook should have closed.
And then Pieter Boelen should run away. If you did not wait long enough for him to complete his run, he's probably still at Tortuga trying to run. Go back there, wait a while - if you can see him running, wait until he disappears, otherwise wait at least 30 seconds (and don't go anywhere else during that time, stay in the port area). Then go to Bonaire. Pieter's move to Bonaire is triggered when he completes his run.
Understandable. You arrive at Tortuga port and Pieter Boelen talks to you almost immediately. You're still standing on the dock next to the ship. Unless you have something else to do on Tortuga, you'll probably go straight back to sea while Pieter is still running. I've now modified the quest to trigger Pieter's move to Kralendik tavern when you leave the area, not when Pieter leaves.Perhaps this is the reason that he did not appear, I did not wait for him to run away.
P.S Yes, that was the reason...
"PROGRAM\DIALOGS\Ines Diaz_dialog.c", case "Estrella_Armand2":Quest Help the Lady
"Armand Delacroix" doesn't translate for some reason. (Ines Diaz_dialog.h After line 167)
case "Estrella_Armand2":
dialog.text = DLG_TEXT[165];
link.l1 = "Armand Delacroix.";
link.l1.go = "Estrella_Armand3";
break;
link.l1 = GetMySimpleName(CharacterFromID("Armand Delacroix")) + ".";
That twat of a Pieter!!Understandable. You arrive at Tortuga port and Pieter Boelen talks to you almost immediately. You're still standing on the dock next to the ship. Unless you have something else to do on Tortuga, you'll probably go straight back to sea while Pieter is still running. I've now modified the quest to trigger Pieter's move to Kralendik tavern when you leave the area, not when Pieter leaves.
It's not his fault. This isn't the only quest which triggers when a NPC moves to a locator and breaks if the player leaves before the NPC gets there. "Hard Labours of an Assassin" relies on Ambroz Bricenos leaving through the tavern door and I've been caught out the same way - I got to the door first, then went to see Mateus Santos, who tried to remind me that I had a contract in progress instead of offering me the first contract. So that quest is getting the same fix - the next part will be triggered by you leaving the tavern, rather than by Ambroz Bricenos leaving the tavern.That twat of a Pieter!!
"PROGRAM\QUESTS\quests_side.c": at case "Story_gotoQC", add a line:Another small bug: a man spawned in this place, and when Delacroix offered me a drink, I had to sit on him.
Locations[FindLocation("QC_tavern")].vcskip = true;
DeleteAttribute(&Locations[FindLocation("QC_tavern")],"vcskip");