Some of the game has already been translated into Russian. All current Russian translation of PoTC:NH can be found in the current update:
http://piratesahoy.bowengames.com/potc/Grey Roger/post_25May_updates_190521.zip
Ideally we should have a look at what is done in those separate and more complete Russian translation files.
Wished a merge of some kind would be possible...
I promised a clearer translation.Although it's still not perfect,but better,that nothing...
Thanks!
About the lines of goldbug and Rogers-in both you have to follow the instructions even more than,TEHO.Without guides i cannot complete the goldbug quest where need find excel file in game resources....I drop it,on quest with gunpowder crafting for chinese.
Rogers storyline was not so hardest,but i do not complete it,cause i got bug with missing gunpowder
Gold-Bug and Woodes Rogers indeed have some pretty complex puzzles.
I haven't tried them myself, so not sure how self-explanatory (or not) they are.
@Jack Rackham: Does that gunpowder bug sound familiar to you?
I assume it has been fixed somewhere between 2018 and now?
With your opinion aboth the Horatio story i ablosutely agree.And again, it did not pass because of a bug on lightouse in the end,where your character must change,but it doesnt.
@Grey Roger: How about this bug?
Do you remember it being fixed by any chance?
Sparrow storyline was also on the verge of being abandoned by me because of a bug with a missing "interceptor".But i just use google and redact gamefiles.finally.I was able to finish at least one
And same question here, I suppose...
I recall
@Grey Roger managed to successfully play through all storylines in the more recent versions of the mod.
But he did have to make some fixes along the way, which are now included of course.
Yohan and Bartolomeu storylines intersecting.Main concept and gameplay....and they have stealth in them....obligatory stealth,when you need to throw knifes in soldiers from a well-defined distance.
let me try to describe it.In the night, the hero with a limited number of these knives must get somewhere, for which you need to kill all the enemies
You need to throw a knife(which is equipped here instead of a gun with its own animation) from the distance at which the knife will kill soldiers,but the soldier will not notice you(looks like soldier doesnt notice the knife in him back)
if them see you-you'll have to start over.Even if you kill everyone the door will be closed
when enemy dies from the poison, go to the next one.
that stealth is required at least twice in the line of Yogan and the same amount in the line of Bartholomeu.
I think
@Bartolomeu o Portugues was inspired by Assassin's Creed IV: Black Flag and tried to make something similar working.
The Devlin Opera is not complete and is missing if you you won't install it
True.
Though
@BathtubPirate has recently started doing some new work on it again.
1-Using engine for things,is something, that was not originally intended for this(stealth, some storylines, and other obscenity)
Obscenity!
It's true that our modders have bee VERY creative; and really searching for the limits of what the game engine is willing to do.
Some experiments worked well... some less so.
2-The entry threshold is too high.I've played almost all of the corsairs and their addons.And only in this mod I had 5 hours to understand the gameplay settings and what they affect The game is too overloaded with new mechanics and other stuff.like the construction of buildings(no settlements,bulidings.Phantom bulidings)
New Horizons is indeed a pretty massive mod.
The tutorial is both boring and not comprehensive.
And a manual would hardly be read...
Actually, if you understand it all in 5 hours, that's actually not such a bad job!
My thinking is always that you can learn as you play.
You don't need to understand every game mechanic right at the start.
As long as you can figure them out by the time you it becomes relevant.
And yep, that "BuildingSet" feature you mention is WEEEIIIRD.
Can be fun for players who want to use it; but it is also famously imperfect.
That is why you can disable it in the Game Preferences menu; along with various other more complex systems.
The "buildings" even specifically explain to you that they KNOW they're imperfect.
Along with various hilarious excuses.
You have to see the humour in it, really;
@CouchcaptainCharles who made it was quite the funny guy.
3-Mod just unfinished.I think the mod will be abandoned sooner or later...
Of course it is unfinished; because we keep working on it!
And I assume it will eventually be abandoned; but that could still be a while.
We've been going for 18 years already. And with an engine upgrade hopefully in the near-future, there may yet be more to come.
As it was written on the website of the developers they added all this things only at the request of the players and added a lot.
Not entirely sure what you mean by that. Most features added were done simply become someone stepped in and made it.
We do try to take into account player feedback; but mostly everyone just makes what they want; and we aim to make it all work together.
And the 4-its bugs.Bugs everywhere.From simple,like models animations to fatal, which do not allow you to complete the quest, exit the location, load the game or even crash your session.it is necessary to be a patient person to pass at least one storyline without getting 27 bugs of varying severity
Can't claim perfection, that's for certain.
But especially quest bugs I suspect are because the Russified version is several years old.
As far as I am aware, most things should be working relatively well these days.
Or at least... playable enough.
Comparing this mod and the Sea legend is back I will recommend SLIB
What is SLiB like?
I know it exists; but since it's purely Russian, I haven't a clue what the gameplay and/or stories are like.
"slib" is much more stable and does not force your brain
[...]
Not all innovations are superfluous here.The most of them i wanna see in other corsairs.
I wonder what it is that hurts your brain. But I can understand if the number of features is overwhelming.
The way I see it, "New Horizons" isn't really a mod; but more several games in one.
There should be "something for everyone". But not everything is for everyone.
This is why there are so so many customization options:
The idea is that as player you can create the game experience you yourself want;
rather than whatever game experience the developers give you.
If there is a feature you don't like, that's fair enough: either use an existing toggle, or ask us and we can add a toggle for whatever you cannot yet switch off.
Same with the storylines: they're all very different and I doubt most people would like each and every one equally.
But you don't have to. Different people like different things; and as long as different people find
something to like, that works.
Right?