I don't think we ever did anything to ensure that it's on. Maybe we only added the ammo line as a warning.
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Just a warning for in the "Game Preferences" menu then, eh?It's not in the storyline description but there is a note in "SettingsDescribe.txt":It may have been @Jack Rackham or I who put it there. In any case, it's only in the version of the file included in the update archive - it wasn't even in the May 2018 installer.Code:NOTE: Ammunition required for certain storylines.
I have now created TWO files:As a start, here's a somewhat cleaned up collection of the three 7-Zip archives from Corsairs-Harbour.ru:
http://piratesahoy.bowengames.com/potc/temp/RussianPatch_2017-05-16.7z
OOOPS!Perhaps one of those links is wrong? They're both pointing at the same file.
I think, at free time i can do it. Anyway name or families at english not so big problem in comparison with the some dialogs at english. AboutThe file is plain text and you can edit it with Notepad, Wordpad, or any other text editor you prefe
Yes, when i install mod at first time, i thought, new horizons without russian language and installed oldest translator to.Have you installed another mod onto the game, possibly from Russia?
"We've made port at the pirate settlement on #sisland_Quebradas Costillas#. I had my personal Roger hoisted so no one will give us trouble. The officers and a piece of your crew have elected to make their way through the jungle for #sCharlestown#. I guess they don't want to be hunted down by the English as traitors. Alas you don't have that option. I cannot thank you enough for what you did for my crew and me.",
Dialogs can be found in "PROGRAM\DIALOGS\ENGLISH". The Russian translations are in "PROGRAM\DIALOGS\RUSSIAN".
More dialogs which are only for FreePlay can be found in "PROGRAM\Storyline\FreePlay\DIALOGS\ENGLISH". There is no folder "PROGRAM\Storyline\FreePlay\DIALOGS\RUSSIAN" because these files have not yet been translated into Russian.
When the game can not find the Russian file, it tries to use the English file instead. That is why some characters speak English - there is no Russian version of their dialog files.
If you want to start translating the "FreePlay" dialog files, you should create folder "PROGRAM\Storyline\FreePlay\DIALOGS\RUSSIAN". Copy one of the files from the "ENGLISH" folder into this "RUSSIAN" folder, then start translating. You do not need to translate the whole lot - any character whose file has not been translated should still speak English but the game should not crash.
One important file which you may want to translate first is "Robert Fletcher_dialog.h". This is sometimes used by the officer in your cabin at the start of a game. Use the attached English file as a start because I've made a slight change.
The file is plain text, so you can edit it with Notepad, Wordpad, or any other text editor you prefer. Most lines are complete sentences, such as the first line:Watch out for anything which starts with "#s" and ends with "#", such as "#sisland_Quebradas Costillas#" and #sCharlestown#. These are variables which will be filled in when the character speaks. Do not change it otherwise it won't work. The version of this file which you have now does not have these variables in this line, it just says "Nevis" and "Charlestown", which is wrong if you play in Early Explorers. That is why I changed them to variables. Now, if I play in Russian in "Early Explorers", this happens:Code:"We've made port at the pirate settlement on #sisland_Quebradas Costillas#. I had my personal Roger hoisted so no one will give us trouble. The officers and a piece of your crew have elected to make their way through the jungle for #sCharlestown#. I guess they don't want to be hunted down by the English as traitors. Alas you don't have that option. I cannot thank you enough for what you did for my crew and me.",
View attachment 40372
Most of the text is still English but the island and town names are filled in. They are already translated into Russian.
You can translate the rest of the line. Again, translate as much or as little as you want. Anything you don't translate will still appear in English but should not crash the game. If you need help, just ask here!
For Nathaniel Hauk, the transfer is normal until you get to Governor Redmond. See also other plots. Yes I am continuing to translate DevlinOperaAre you continuing the existing Russian translation? I don't see any problem with dialog in Russian:
View attachment 41595
You choose the language from the "Options" menu, from where you go to "Interface Settings":
View attachment 41592
Yes, it was the encoding, then I will redo everything in ANSI and replace it in the files in the link. Thank you for helpingThe problem is probably to do with encoding. You're saving these files as UTF-8 and the game engine does not like that. Look at the files in "PROGRAM\DIALOGS\RUSSIAN", such as "Malcolm Hatcher_dialog.h" - they're in ANSI format.
Thanks, I'll see the changesOne thing to note is that the so-called "Final" isn't final. There have been updates since January 2022. You can get the latest version including the updates from here:
Mod Release - Build 14 Gamma Version [Last update: 21st December 2022]
And I've been doing a bit more work on the "Ardent" storyline, including some changes to dialog which aren't even in the December 2022 update. The attached file should have all the latest dialog files in English.
I made a translation of the new version of Ardent Корсары 2 Новые горизонты (перевод AkrimalS) . Further translations will follow this link.One thing to note is that the so-called "Final" isn't final. There have been updates since January 2022. You can get the latest version including the updates from here:
Mod Release - Build 14 Gamma Version [Last update: 21st December 2022]
And I've been doing a bit more work on the "Ardent" storyline, including some changes to dialog which aren't even in the December 2022 update. The attached file should have all the latest dialog files in English.
Finished coding with what was translated, all at the link above. If there are any bugs, you can contact me at Discord (AkrimalS(Лёха)#2972)One thing to note is that the so-called "Final" isn't final. There have been updates since January 2022. You can get the latest version including the updates from here:
Mod Release - Build 14 Gamma Version [Last update: 21st December 2022]
And I've been doing a bit more work on the "Ardent" storyline, including some changes to dialog which aren't even in the December 2022 update. The attached file should have all the latest dialog files in English.