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Solved Updating the Interface Textures

Yay, my own spam thread! :dance

To answer my own question, it just occurred to me that screenshots ARE better.
Screenshots are primarily simpler in case you want to add new stuff; everyone can create new icons this way. So you want new "Sail to" icons? Do you want to get updated icons for all the other shores as well?
 
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I'd like to redo every single icon there is for the Sail To menu. And also try to rearrange things so we don't have 10 small files for it with doubled up icons between them.
Was wondering if I should ask you to do it; this is something I could technically do myself as well, even if time is always a problem.

If you do want to do it, I could go round and make some new screenshots as you need them. Possibly you can use several cut-outs of the port and shore loading screens,
but some of them might have the banner in an annoying spot or don't scale down well while still remaining recognizable.
Also I don't know if the shore Sail To icons should have ships on them. Since they'll be small, they should probably be as clean as they can be.

I'd like to have a unique picture for each fort in the game too though and we definitely don't have pictures of those yet.
Anyway, let me know if you want to do it and if you need any screenshots you don't have or don't work. :doff

Yay, my own spam thread! :dance
This is the kind of spam I really DON'T mind. ;)
 
Do you know how to use the FREE_CAMERA mode? You can enable it at the bottom of PROGRAM\InternalSettings.h .
Then press Tab and use the left and right mouse buttons to move around. Very useful for making screenshots of locations.

You might want to try using the loading screen textures first though. They're in RESOURCE\Textures\Loading\English .
Might save you some trouble. You'd need mainly the Outside_Shore and the Town_*_Port ones.

And let me know if there are any particular shots that might help you.
I can use the console for teleportation, so can make them quite quickly if need be.
 
On the subject of Interface Textures, is there anything here that seems wrong to you?
Stock game BLUE interface vs. Build Default BROWN interface:
DialogBlue.jpg vs. DialogBrownOld.jpg

Is it just me or is the default dialog interface substantially uglier than the old one?
Plus, the character name at the top isn't properly centred anymore either since we swapped out the title fonts.

Today, I tried to just move that piece of interface up, but that makes the line between the non-player and player character dialog disappear.
For some reason, that apparently re-uses the bottom part of the that top interface section. So that didn't work.
Instead, how about using this as new Build Default?
DialogBrownNew.jpg
That's the same as the BLUE interface one, but with all the blue and green drained out of it so that it fits better with the brown in the other interfaces.
Is that a good idea? Or can anyone come up with a better idea? You see this screen a LOT during gameplay, so I figure it should look sort-of nice, no?
 
Personally I do not like that scroll work all around the screen. What do others think?
 
I wouldn't mind keeping the current Build Default version, but have it a bit prettied up.
Just can't seem to manage doing that myself.
 
I quite like the Build Default version. It's clean and functional, that's all what matters for me. The blue stock version makes the screen look a bit... no idea what the correct word is... "constricted"?
 
True, that. Shame that the Build-default looks rather ugly around the edges and doesn't allow for the character name to be centred properly.
 
As pretty as the blue version is, I think it takes up too much screen space.
I'd say the default brown version could do with some simple texture enhancements to make it prettier and sharper, but sticking to the same size as it currently is.

Either way, I prefer this to the CoAS dialogue screens. The PotC 'talking head' animations look much better than the weird camera zoom in CoAS, to me.
 
As pretty as the blue version is, I think it takes up too much screen space.
I'd say the default brown version could do with some simple texture enhancements to make it prettier and sharper, but sticking to the same size as it currently is.
That would indeed be ideal. Wished I could do it myself though. I tried today and failed. :modding
 
No problem at all. It is more of a "nice to have" anyway, so it is no pressing matter. :no
 
I've got these two items on the To-Do list for Beta 3, in order of priority:
1. Improved/Cleaned Up Brown Dialog Interface
2. Sail-To Menu Icons
They're both more "nice to have" than "required" though, so there's no pressure to have it completed.

Most important on #2, I think, is to update the Isla de Muerta island icons so people aren't so confused on which shore they need.
I might be able to help a bit with project #2. Unfortunately I failed miserably on #1. :facepalm
 
Maybe I can finish at least half of #2 tomorrow or even all of it, but I don't know yet. No idea about #1 though. I could give it a shot, but I need to know what textures are in use for that and what exactly needs to be changed there (just the edges of the textbox, or also something else?).
 
The file is only RESOURCE\Textures\Dialog\Dialg2.tga.tx . As reference, dialog.tga.tx is the blue dialog interface one.
I'd say the top box where the character name displays should probably made larger towards the top.
You can't move it, because the bottom needs to stay where it is in order to display as "line" between NPC and player dialog texts.
Perhaps you can have a look at it and see what your artistic eye thinks of it? It seems a bit rough around the edges to me. :shrug
 
I don't have an artistic eye. :shrug Anyway, it looks like this at the moment:
dialog.jpg
Not sure what to say. Except that the whole texture gets stretched a lot, so it's not easy to make everything look good, and that the borders should be a bit brighter.
 
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Indeed that does look much smoother than what we've got! :woot

A couple of things I wonder about:
- Is it possible to reduce the radius of the curve around the part that says "Jack Sparrow"? Probably not, I suppose, because of the stretching effect.
- Would the Dialog Text and Character Name areas look better without those that square ornamentation at the top?
 
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