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Solved Updating the Interface Textures

No worries. I get this often, mostly during summer time (damn sun!). It might sound horrible, but it's pretty harmless, so... a lot of sleep and then it's all good again. Thank you anyway. :doff
But better not talk about this any longer; makes me feel uncomfortable. :unsure
 
See here some in-game results:
Sail-To.png
So what do people think? It does fit better together now, but that Spanish flag doesn't contrast well with the red background.

Perhaps we can look at the crests in RESOURCE\Textures\INTERFACES\flags for some more inspiration? The nation crests are still pretty bright there.
The pirate and personal ones not so much, but that is an unfortunate side-effect of the way I made them. I already upped the brightness on those, but going further just looks wrong.

On that subject, perhaps we can use the existing crests for the "all_nations" texture files? That might be easier than redoing them all in flag-style.
They're used in the spyglass interface and what is wrong with crests there? Just trying to think of ways to simplify things.
 
Wow, what a bunch of gibberish I wrote; fascinating. And I even forgot to add the missing 256 pixel portraits: missing.
Next time I better do nothing when that happens. :wp

Perhaps we can look at the crests in RESOURCE\Textures\INTERFACES\flags for some more inspiration? The nation crests are still pretty bright there.
The pirate and personal ones not so much, but that is an unfortunate side-effect of the way I made them. I already upped the brightness on those, but going further just looks wrong.
I'm changing the red-tones here at the moment, but nothing seems to fit; doesn't matter if it's brighter or darker. Hm...

On that subject, perhaps we can use the existing crests for the "all_nations" texture files? That might be easier than redoing them all in flag-style.
They're used in the spyglass interface and what is wrong with crests there? Just trying to think of ways to simplify things.
Doesn't make any sense to have extra flags somewhere when you use crests for all the other stuff. On the other hand, there are flags in the quick command menu. Personally I don't bother if there are flags or crests in spyglass mode; the flags are not that hard to make, but crests are, of course, simpler.

My wife gets these headaches where first she sees "sparkles" in her vision and then things get dark and she has to lie down. I do sympathize with your headaches.
Sounds a bit like an "aura", some kind of disturbance with the eyes when you're a migraine patient or when you have epilepsy. It's different for everyone, for some people everything looks "cracked", others see a lot of sparkles like you said; mostly ist's a "caleidoscopean string", that wanders over both eyes and disturbs eyesight in a serious way. Lets you feel like you're suddenly blind. Fortunately it does not last very long.
I hope your wife is well.
 
That looks fine to me. As long as it can be easily recognised as the Spanish flag, that's all that matters. :onya
 
We had been thinking more about the red glow effect also being recognizable against the already quite red Spanish flag.
Anyway, I reckon that works! :cheers
 
I'm busy with the all_nations flags at the moment and most of them are blank now. Do you want me to swap some of the flags like this again?
Please do! That would make much more sense. Easier for future modders to understand too, if anyone ever comes round to doing something with them again. :doff
 
Awesome! Now officially EVERY flag in the game matches AND is completely period-correct. I never thought we'd get that far.
At best I had hoped to have the proper Napoleonic French flag used instead of the fleur-de-lis. Thanks for making this happen properly! :cheers

I've just completed some slight code modifications to make the flags work properly after the swapped US one.
Seems to all be working perfectly fine now.
 
You're welcome. :dance And better keep that link, much easier to share files when you're able to get them by yourself.
 
Good idea! Yesterday I had to go through several pages of this thread finding some of your old portrait files.
I was moving some files around so they would fill in gaps in the numbering, because over 500 they wouldn't show in some interfaces anymore.
Could've extended that number to 600 too, but figured filling gaps would be more efficient. Then suddenly I was missing out on some files. Oopsey. :facepalm
 
Is it just me, or are the "Sail To" icons pretty ugly? They've apparently had excessive compression applied to them since the stock game.
And I don't think they even match up properly with the new islands. Charlestown is shown as a lighthouse of all things.
Could use some redoing, no?
 
Is it just me, or are the "Sail To" icons pretty ugly? They've apparently had excessive compression applied to them since the stock game.
And I don't think they even match up properly with the new islands. Charlestown is shown as a lighthouse of all things.
Could use some redoing, no?
If we DO redo this, would we want to stick with screenshots of the locations? Or would schematic icons or something be better?
Would be easier to manage if we add new stuff, that's for sure. Anyone got any thoughts?

For clarity's sake, I'm talking about these icons:
SailTo.jpg
And that is already a great example of this being wrong. The icons look like Kralendijk, but neither Governor's Harbor nor Alice Town even remotely look like that.
Plus the compression around the edges isn't particularly pretty either, even if probably most people wouldn't notice in a hurry.
 
If we DO redo this, would we want to stick with screenshots of the locations? Or would schematic icons or something be better?
To answer my own question, it just occurred to me that screenshots ARE better. If we use proper ones for Isla de Muerta, that would tell people which beach is for what purpose as well.
Use the shipwreck for Vanderdecken's beach and a screenshot of the cave for the one with the chest of cursed coins.
We've seen questions on that in the past.
 
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