I got another treasure quest, an easy one again, and this time I got no treasure. This makes me 3-1 at Luck skill level 5.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Calc_luck = rand(Calc_luck); // chance you may get robbed, higher luck means lower chances
if( Calc_luck != 0 )
if( Calc_luck > rand(11) ) // chance you may get robbed, higher luck means lower chances
{
Calc_luck = rand(Calc_luck);
In PROGRAM\MAXIMUS_functions.c find:Replace with:Code:Calc_luck = rand(Calc_luck); // chance you may get robbed, higher luck means lower chances if( Calc_luck != 0 )
That might be more reasonable.Code:if( Calc_luck > rand(11) ) // chance you may get robbed, higher luck means lower chances { Calc_luck = rand(Calc_luck);
if( Calc_luck > rand(11) ) // chance you may get robbed, higher luck means lower chances
{
Calc_luck = rand(Calc_luck);
{
We'll keep that much as-is then. That's easier anyway.One should be able to redo treasure quests as often as possible so that there is something to do at the higher levels (above level 30).
case 12: // treasure map
// further reduce the chance of these people
if(rand(100)<80) {
d.text = DLG_TEXT[279];
link.l1 = DLG_TEXT[280];
link.l1.go = "why";
link.l2 = DLG_TEXT[281];
link.l2.go = "exit_out";
} else { // I can't talk to you right now, then randomizes again
d.Text = DLG_TEXT[14];
Link.l1 = DLG_TEXT[304];
Link.l1.go = "hqitemseller_busy";
}
break;