You are certainly missed here as well, Cat, but don't feel too bad about it. I assume most of us have this time constraint problem, sometimes more, sometimes less. Aye, too bad we need a real life to sustain our modding efforts...
<!--quoteo(post=133755:date=Oct 24 2005, 06:32 PM:name=Inez Dias)--><div class='quotetop'>QUOTE(Inez Dias @ Oct 24 2005, 06:32 PM) [snapback]133755[/snapback]</div><div class='quotemain'><!--quotec-->CCC:
not sure, but I'm afraid you can only combine models of the same type -like ships with ships, but not with locations or with characters. That's because the vertices (points) have a different format in the different types of models (IIRC).
I'll see what I can do, but no promises, as I currently have some non-POTC projects also.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks a lot for the offer, but take your time, I have already almost everything I need. Just asked in case you already knew a solution.
Once you find some time: some simple building parts, like lego blocks, would be a great supplement to the meshes folder: a flat stoneblock that could be stretched into walls or ceilings, a wooden bar for poles and levers, and a window... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Alan:
amazing to what new uses you put this simple tool - I didn't even know you can separate elements and delete parts with the tool alone - I've only ever used it with Max.<!--QuoteEnd--></div><!--QuoteEEnd-->
It's absolutely freaking amazing. Never occured to me either that you can seperate and isolate modelcomponents just by clicking on that subdirectory cross <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid="
" border="0" alt="mybad.gif" /> It takes some trial and error till you have made sense of the partnames and found components that have some proper look. E.g. the palmtrees of the Piratefort can easily be used to turn a barren plain into a jungle.
That opens up even more modding possibilities: now we CAN make new (or at least modified) locations rather easily: delete a distinct feature of a location (like Douwesen gate in Alan's example) and add new landscape elements and buildings <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />