• New Horizons on Maelstrom
    Maelstrom New Horizons


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Tool for making characters and converting VRML files to gm

And at last it's coming!
Just uploaded a new version that can do animation-gender-swapping, as promised. (in the <a href="http://home.arcor.de/swigard/Downloads/TOOL/" target="_blank">usual spot </a>)
The helpfile says how it's done.

Besides that I've also integrated Nathan's UV tool (to copy bone numbers coded into UVs from one model to another). The Plugins menu in the tool gives you a rudimentary user interface to start it.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />

Hoorah for Inez! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />



On another note, about females with skirts, here is a copy of an email I sent to Pieter earlier today:


<span style='color:blue'>Hello, just got the original files from Nathan to test them...

Here is what I found out about completely untouched models:
<ul><li> towngirl1 and towngirl1_1
- Running: moderate skirt errors
- Fencing: hand/fingers distortion barely visible </li><li> towngirl2
- Running: moderate skirt errors
- Fencing: hand/fingers distortion barely visible </li><li> towngirl2_1
- Running: rare skirt errors
- Fencing: hand/fingers distortion evident </li><li> towngirl3 and towngirl3_1
- Running: extremely rare skirt errors
- Fencing: hand/fingers distortion barely visible </li><li> towngirl4
- Running: moderate skirt errors
- Fencing: hand/fingers distortion not visible </li><li> towngirl5 and towngirl6
- Running: severe skirt errors
- Fencing: hand/fingers distortion not visible </li><li> towngirl7
- Running: moderate to severe skirt errors
- Fencing: hand/fingers distortion highly visible</li></ul>That is the towngirls, which I have tested for now... )c: Seems as if they were not ever meant for a closer look, hmm? |c: And some never to wield a weapon at all.

I will try when I get time to see if I at all can fix this by changing the model itself, but I have doubts...


Can you test a few and see if you get similar results? .c:</span>


This goes for anyone - can someone else please test this and verify whether or not this is true? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Thank you. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" /> <span style='font-size:14pt;line-height:100%'><b>WTG INEZ!!!</b></span> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
<!--QuoteBegin-Inez Dias+Jul 2 2005, 03:43 AM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 2 2005, 03:43 AM)</div><div class='quotemain'><!--QuoteEBegin-->And at last it's coming!
Just uploaded a new version that can do animation-gender-swapping, as promised. (in the <a href="http://home.arcor.de/swigard/Downloads/TOOL/" target="_blank">usual spot </a>)
The helpfile says how it's done.

Besides that I've also integrated Nathan's UV tool (to copy bone numbers coded into UVs from one model to another). The Plugins menu in the tool gives you a rudimentary user interface to start it.
<div align="right">[snapback]120455[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/love.gif" style="vertical-align:middle" emoid=":luv" border="0" alt="love.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/love.gif" style="vertical-align:middle" emoid=":luv" border="0" alt="love.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/love.gif" style="vertical-align:middle" emoid=":luv" border="0" alt="love.gif" />
 
<!--QuoteBegin-High Sea Lass+Jul 2 2005, 05:52 AM--><div class='quotetop'>QUOTE(High Sea Lass @ Jul 2 2005, 05:52 AM)</div><div class='quotemain'><!--QuoteEBegin-->Can you test a few and see if you get similar results?  .c:[/color]
This goes for anyone - can someone else please test this and verify whether or not this is true?  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />  Thank you.  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<div align="right">[snapback]120496[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
I can't remember the specifics, but different models showing abnormalities to a greater or lesser extent is what I have also encountered. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> All

I'm noticing a problem with Claire and where she wears her sword.
The blade passes through the middle of her left arm.

Are we getting this with Piratess10 as well?
 
Not sure if she has the locators from the male or female model. Could you check in the tool (View /locators) and compare if the numbers match Danielle's or the original male model's ?
 
Seems like the change to female animation does that to the model, yes.

I loaded them from Danielle, and it goes through her arm. It would seem as if the locator(s) need to be edited... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

I tried it in the tool but I am probably trying to change all the wrong one. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

And I have no clue what is what in a save locator file either. I may try later to find out, but a quick test only confused me, heh... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
That's bad. Possibly if we edit the locators the weapons won't get attached to them any more. (I know that doesn't make sense, but I remember having some problems with it.) So make sure you try that before putting any work into it.
 
Thank you for the latest tool release, Inez <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> The Raising of coords would indeed be ideal to flood locations in a way that has a gameplay effect. I tried that already, but couldn't get it done <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />(Graphics modding is just not my line of business <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> ) Here is what I did, maybe you can tell me what I did wrong:

-checked "ship/item/location"

-clicked Extras, Raise... , OK

-doubleclicked e.g. MH10.gm

What I got was the errorreport

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Model could not be read<!--QuoteEnd--></div><!--QuoteEEnd-->

and

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->An unhandled exception has occured...
... Object reference not set to an instance of an object.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at CharacterBinder.Form1.WriteGmFile()
   at CharacterBinder.Form1.mnuFileSaveGm_Click(Object sender, EventArgs e)
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItem.PerformClick()
   at CharacterBinder.Form1.mnuExtrasRaiseLocation_Click(Object sender, EventArgs e)
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItemData.Execute()
   at System.Windows.Forms.Command.Invoke()
   at System.Windows.Forms.Control.WmCommand(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
Tool
    Assembly Version: 1.0.2028.1101
    Win32 Version: 1.0.2028.1101
    CodeBase: file:///C:/PROGRAMME/TOOL/TOOL.EXE
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.900.0
    Win32 Version: 5.3.0000000.900 built by: DIRECTX
    CodeBase: file:///C:/PROGRAMME/TOOL/Microsoft.DirectX.DLL
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
My3DControl
    Assembly Version: 1.0.2028.1101
    Win32 Version: 1.0.2028.1101
    CodeBase: file:///C:/PROGRAMME/TOOL/My3DControl.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.900.0
    Win32 Version: 5.3.0000000.900 built by: DIRECTX
    CodeBase: file:///C:/PROGRAMME/TOOL/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.3052.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
Utilities
    Assembly Version: 1.0.2028.1101
    Win32 Version: 1.0.2028.1101
    CodeBase: file:///C:/PROGRAMME/TOOL/Plugins/Utilities.dll
----------------------------------------
NK
    Assembly Version: 1.0.2028.1320
    Win32 Version: 1.0.2028.1320
    CodeBase: file:///C:/PROGRAMME/TOOL/Plugins/NK.dll
----------------------------------------
System.Data
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
    Assembly Version: 1.0.900.0
    Win32 Version: 5.3.0000000.900 built by: DIRECTX
    CodeBase: file:///C:/PROGRAMME/TOOL/Microsoft.DirectX.Direct3DX.DLL
----------------------------------------
Microsoft.VisualC
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.3052.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualc/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualc.dll<!--QuoteEnd--></div><!--QuoteEEnd-->


BTW, if you use a low desktop resolution the right part of the window with the checkboxes disappears, and can not be recovered by enlarging or shifting the window. Just an info for those who might miss the checkboxes <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
I get the "model could not be read" message, too, but it still works. (You could check if one ofthe models in the "back" folder fails to load if you open it separately).
I don't know why you get the unhandled exception, but a workaround is to load a model before selecting the menu item.
I'll look into both problems, but currently other projects are taking up much time.
 
Aw, crap. I just realized--I think the back locations are reused? So if you raise/lower one location that uses a certain backdrop mesh, you'll need to do the same for all, or clone the backdrop and point the to-be-raised location to a new backdrop.
I have to check--they may not be, after all...
 
<!--QuoteBegin-Inez Dias+Jul 23 2005, 06:48 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jul 23 2005, 06:48 PM)</div><div class='quotemain'><!--QuoteEBegin-->I get the "model could not be read" message, too, but it still works.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yees, it works <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> Actually I never checked if it worked despite that message <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I'll look into both problems, but currently other projects are taking up much time.
<div align="right">[snapback]125766[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
Never mind those erroreports. As long as I get things done I can easily ignore them <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
hi all!
i have small question about this tools and max(3d max)
i create new sword model. export it in vrml format from 3d max 7.0, open vrml in tools and save it as .gm then i see it in GM Viewer i see that my model is TOO BIG! what size model must be in 3d max for normal size in game. in max it size 1m...
 
I mean that what your modeling program (no matter if it is max or anything else) displays as having length of 1 (that is 1.0) will be about half as long as a character in the game.
There should no tuning be necessary in Max, just make it the right size.
(However you can scale the whole world in Max, it's somewhere in the rightmost panel, with the hammer for symbol (don't know the name because I don't have an English version, but probably somehting like "utilities"). That has a button "more" or "others" or somehing, and there you should find it)
 
Uploaded a new version to <a href="http://home.arcor.de/swigard/Downloads/TOOL/" target="_blank">my HP</a> that can at last resize the 3D window (big as it was I found on my new laptop I couldn't see the controls myself..)
 
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