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Things I haven't released yet

Plaka body parts? What are THOSE??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
I meant the regular character GM model. It didn't even go gray for me. It just stayed exactly like it was. And I am pretty sure the alpha map WAS properly applied. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=229430:date=Dec 31 2007, 12:01 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 31 2007, 12:01 PM) [snapback]229430[/snapback]</div><div class='quotemain'><!--quotec-->Plaka body parts? What are THOSE??? <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
I meant the regular character GM model. It didn't even go gray for me. It just stayed exactly like it was. And I am pretty sure the alpha map WAS properly applied. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Typo ... palka.
 
Ah; the flyers! But I didn't even manage to get the character models to gray like you. And definitly no transparency. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
In the GM viewer the charactermodels with a alphachannel ARE invisible with me.
<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/experiment.jpg" border="0" class="linked-image" />

Haven't checked ingame though.
 
<b><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Young/Gentlemen Jack is released<!--sizec--></span><!--/sizec--></b>

<img src="http://i93.photobucket.com/albums/l68/Thomas_the_Terror/face_358.jpg" border="0" class="linked-image" />

The file is hosted in my FTP folder.
This contains only the resources (charactermodel, headmodel, head.ani, textures and interface pictures)

You need to add this in .../Program/Models/initModels.c:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->makeref(model,Models[n]);
    model.description =  "Jack Sparrow as a young promosing merchant captain. Looks like a real gentlemen to me.";
    model.id       =  "47YoungJack";
    model.FaceId    = 358;
    model.nation      =  ENGLAND;
    model.price       =  1000;
    model.assigned    =  true;
    model.name = "Jack";
    model.lastname = "Sparrow";
    n++;<!--c2--></div><!--ec2-->

And this you need to add to .../INI/TEXTS/ENGLISH/models_description.txt
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Jack Sparrow as a young promosing merchant captain. Looks like a real gentlemen to me.{Jack Sparrow as a young promosing merchant captain. Looks like a real gentlemen to me.}<!--c2--></div><!--ec2-->

Happy Newyear, Gelukkig Nieuwjaar, Gott nytt år (from the IKEA <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />),
 
Speaking of which... what's the model id for the Beckett character? I downloaded him off the FTP today and put the files in their respective locations... but can't seem to figure the rest out.
 
Thanks a lot, Thomas! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

I have "Cutler_Beckett" as his model ID. I don't actually have any initModels.c entries for him or anything; I just used him for Cutler Beckett in the main quest.
 
Hmmm... that's what I typed into "InternalSettings" under models for player selection. I wanted to test the model and see it, but he won't show up. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
you know sparrow's always late. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
That's odd. Unless a model must actually be defined in initModels.c for it to be able to show up in the Choose Character screen.
 
Perhaps that's it... Pieter, you got the code for him? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=229487:date=Dec 31 2007, 01:36 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Dec 31 2007, 01:36 PM) [snapback]229487[/snapback]</div><div class='quotemain'><!--quotec--><b><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo-->Young/Gentlemen Jack is released<!--sizec--></span><!--/sizec--></b>

...<!--QuoteEnd--></div><!--QuoteEEnd-->

Hmmm, gives me an idea to put a late teen "Younger Jack" into the mix.
Model is smaller than adult and based on Cat's Diller.gm
[attachment=1484:TeenJack.gif]
 
nice, don't like the green though. My intention for my Younger Jack was to make a Jack just before he joined the EITC.
 
Therefore, he shouldn't even have his makeup, right? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
But me likes the make-up <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
LOL! Nice one, Petros! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=230167:date=Jan 2 2008, 02:20 AM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Jan 2 2008, 02:20 AM) [snapback]230167[/snapback]</div><div class='quotemain'><!--quotec-->Perhaps that's it... Pieter, you got the code for him? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->I don't have the code at all; I have him used for a quest character. I don't need an initModels.c entry for that. You could make it yourself though; not so hard. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
I was thinking of that... but I'm not sure what the faceid would be...

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->makeref(model,Models[n]);
    model.description =  "The garb of an agent of the Honourable East India Trading Company, but he may not be as honourable as he looks...";
    model.id       =  "Cutler_Beckett";
    model.FaceId    = 358;
    model.nation      =  ENGLAND;
    model.price       =  9000;
    model.assigned    =  true;
    model.name = "Cutler";
    model.lastname = "Beckett";
    n++;<!--c2--></div><!--ec2-->

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->The garb of an agent of the Honourable East India Trading Company, but he may not be as honourable as he looks... {The garb of an agent of the Honourable East India Trading Company, but he may not be as honourable as he looks...}<!--c2--></div><!--ec2-->
 
<!--quoteo(post=230395:date=Jan 2 2008, 04:02 AM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Jan 2 2008, 04:02 AM) [snapback]230395[/snapback]</div><div class='quotemain'><!--quotec-->nice, don't like the green though. My intention for my Younger Jack was to make a Jack just before he joined the EITC.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't like them either.
That is the only part (other than his boots) that I haven't edited/changed ... yet.

<!--quoteo(post=230399:date=Jan 2 2008, 06:03 AM:name=Kazeite)--><div class='quotetop'>QUOTE(Kazeite @ Jan 2 2008, 06:03 AM) [snapback]230399[/snapback]</div><div class='quotemain'><!--quotec-->Therefore, he shouldn't even have his makeup, right? <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
No, the makeup is fine!
This is how he began to find his unique "identity" while still in "Pirate High School"

He would clean up a bit while employed by EITC, and go back to his "Trademark" looks after he left.
 
<!--quoteo(post=230425:date=Jan 2 2008, 02:20 PM:name=Commodore John Paul Jones)--><div class='quotetop'>QUOTE(Commodore John Paul Jones @ Jan 2 2008, 02:20 PM) [snapback]230425[/snapback]</div><div class='quotemain'><!--quotec-->I was thinking of that... but I'm not sure what the faceid would be...<!--QuoteEnd--></div><!--QuoteEEnd-->The faceid is for the interface pictures. Like Thomas said, there are none yet. Shouldn't be required though; you'll just have those pictures missing when using Beckett as your player model, but it'd still allow you to test him. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
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