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Released the one and fifty three

In CoaS we have 3 hull colorsets to play with. How is it in the other program versions as AoP, ...?
In PotC, we don't have a limit for the number of different paint jobs (although we try to keep the numbers down to keep the modpack size reasonable).
However, we don't tend to change the deck textures; only the hull textures. That's mainly why I asked for a more natural wood colour for the deck.
Still, I like the look of all the decks you've made. :onya
 
i think i like the first deck texture best, though i don't dislike the others (wasn't the red deck less red last time though?). and i just now noticed the subtle curve in the the forecastle's wall. that's a really nice detail.
 
@Armada:
I only have CoaS, so i asked. That would mean you could apply say 10 different paint jobs to 1 Ship definition? Wow! I wonder why, at seaward.ru, they changed that.
For sure i will need help to get her in game but with all the helping hands here we get that point going later. As mentioned i will provide at least two deck paint jobs, so when she get ported to AoP you can chose witch to include.

@Morgan Terror:
Yep, the first deck texture was'nt bad, but it looked only odd to have the exact same Plank tiling on the walls, hull and deck. A bit to monotone for me. The colors are'nt final at the moment, as allways here! :rolleyes:
A nice and for sure a bit complicated feature to model, of almost all galleons is that they don't have flat lines in any direction.

@HundertzehnGustav:
If you like a can put my plans of her on the FTP to study.

What do you think about the weathering and scratching of these texture? does it look natural, or ok?
 
NW... that would be wonderful!
i am negotiating the , uhm, "acquisition" of two books about frigate construction that i found yesterday.
i hope to find general/basic knowledge, as well as a bunch of answers in there, even if Galleons and Frigates lie up to 200 years apart.
maybe you have a book recommendation or two about earlier constructions, anywhere between 1550 and 1650?

texture:
you chose a good basic wood texture, and changed your "planking lines" painting technique.
looks washed out and used (holystones and bibles, elements and sun vs tainted wood= a lot of weathering), light red color is not too reddish. thumbs up.

looks like the planks were painted before the installation, because each plank is distinctively different from another. mostly.
if anything, take a hammer and slam it on the deck a bit, to increase scratches and marks, punctual, long, streaks, bumps and dents, splinters having come off...
large areas that were painted over to renew the color/protection...

Ha! the kick would be to add cannon rolling marks exactly where the cannon wheels will be, and even more wear and tear around the cannon positions.

But eh... all these ideas are pretty damn hard to do. I say: the texture looks all right like that. Definitely good.
And that is a big area we are looking at right there. Add cannons,moving crew, masts gratings rescue boats and more, we will not see that much of the floor texture any more.
As they say in plastic modeling/paint weathering: sometimes less is more.
conclusion: leave it like that, lets see if it still pleases the eyes much later on.

:)
 
Nightwatcher, I will help you get the ship in COAS + 2 hull textures and give the others the walk-files and rigging if you want. Let me know when you are ready.
keith.gif
 
Maybe one day a combination of both games will finally happen... :rolleyes:

Amen brother. Me too!


Nightwatcher, I think she's lovely mate, and will be happy with whatever you build. I'm just a history nut and bringing up a few things to consider.

BTW, Ich wa eine Amerikana Heere verbindung offizier mit der Deutches Heere ( Erste Gebirgs Division) vom 1993 bis 1995. Ich habst eine Edelweise urkunde. Ich liebe Deutchland!

You write in English just fine Mate! Nearly perfect in fact.

MK

Somehow I managed to overlook your post. :shrug
I also try to give her an look that appiels to the historican in us and in the same time is nice to be played with. So any consideration from you is very welcome.
Your german is a bit halting, but clearly to understand. :onya (German is a pain in the ass to learn as someone who did'nt grow up with it. So Hands up for you!)

Nightwatcher, I will help you get the ship in COAS + 2 hull textures and give the others the walk-files and rigging if you want. Let me know when you are ready.
keith.gif

hi Craiggo, your help will be much appreciated as i think i will miss one point or another in the process. I let you know when I'am ready. Maybe a week or so, from now. But this is no deadline, only suggestion.

For the color themes i plan to finish this one and then let us discuss the other.


Edit: I managed to forget half of the post.

I uploaded her plans to the FTP under "/Nightwatcher/one_and_fifty_three"

You won't believe it but the wood texture is the same as before, only tiled it once more. In PS the working texture is 8000x4000 pixel and then scaled down to nice 1024x512 for the model to use.
The cannon scratchings aren't possible, sadly, i did'nt baked the model in texture but use flat textures and map them on the model.
 
you fixed the railings i see. i have to say, i'm happy to find something where i am simply unable to point out any flaws.
 
Nightwatcher, sorry if this is a little off topic, but did you get those cannons from another ship ingame or something? or did you make them yourself? I was hoping to use some cannons like those that are already textured for the Prince de Neufchatel's chase guns, but I dont know how. So if you could tell me how you got them into your model that would be amazing!
p.s. you have a really nice ship in the works, I normally prefer ships from the later game periods, but I have to admit that this one is shaping up to be a masterpeice! :onya
 
Nightwatcher, sorry if this is a little off topic, but did you get those cannons from another ship ingame or something? or did you make them yourself? I was hoping to use some cannons like those that are already textured for the Prince de Neufchatel's chase guns, but I dont know how. So if you could tell me how you got them into your model that would be amazing!
p.s. you have a really nice ship in the works, I normally prefer ships from the later game periods, but I have to admit that this one is shaping up to be a masterpeice! :onya

No, sorry man. Thats alright. I made the cannons myself, as i can't get the ships in 3DS without Maya, as far as I know. I put the cannons together with the required textures on the FTP under "Nightwatcher" in cannon.rar. The filetype is .3ds so you can merge them easily with your scene. You are using Gmax, yes?! It is possible that you have to redirect the link to the texture in the material browser if the textures won't show up in the beginning. I hope they help you to finish your prince soon. :yes

Ps. Thank you for the flowers! I think it is here as with every other project you work on. Always a piece that don't seem to fit and needs changing.
pps. As i read a lot in the forums don't hesitate to ask, I def. don't know everything but are ready to help where i can.

So long mate.
 
yes, i see what you did. i understand your initial idea too, of course, but i think the way you've put it now is more historically correct for the period. the deck was only fitted after the sides were placed, and they were only dependent on the kneejoints connected to the ribs, not the planking of the sides.
 
In the past days i finished the capstan, Fiferails and the maindeck. The aft railing is also in place, alongside the mainmast. The mirror gives me some headaches as it did'nt please me. It looks as someone has forgotten the hole in the stern and then was in need of an quick solution, not really nice. Has someone ideas?



 
that first screenshot , cost me, like, half an hour of staring.
the second one made me want to reach out and hold the model in my hands
the third one made me wish i was good with woodwork - it screams for a few simple ornaments and some paint.

now my eyes hurt and i still cant find any words to say.
scheisse...

I dont understand your question... what hole? the one where the ruddder arm will go through? that one is ugly in the documentation you have?
or do you mean the "heckspiegel" which you think is ugly, and just a quick rush job to fill the hole, without any art qualities?
 
pure torture.

does this help any, to fill the appearent void? (do no diagrams exist ?)

http://www2.gorchfock.de/forum/viewtopic.php?f=11&t=718 (and following pages)

there are a few interesting details in there, as always:
Page 4 -
the big lantern has one side covered to not cast too much light on deck, and not blinding anyone with bright light in a dark night.
could a Lion profile be realistic for decoration? or would that be too simple for that time?

Maybe two lions and a british crown? simple, not too much 3D and gold and extras.
http://2.bp.blogspot.com/-fpmgGbuPmME/TcsR1XlF4JI/AAAAAAAAAGs/NoNaGEYQCio/s320/New+Brunswick.png
or maybe this page?
http://www.british-history.ac.uk/report.aspx?compid=64602


Page 5-
the small boats...

Page 6-
Ornaments made from Lead... maybe an idea...dunno.

Page7-
general impression of great similarity, despite some major differences.


have not looked at the FTP yet. will do so.
have started to read about french frigates.
http://www.bookfinder.com/dir/i/The_History_of_the_French_Frigate,_1650-1850/0948864141/

difficult... very. Am kneedeep into terms i dont understand.
Love it. fascinating subject.
 
Good research from you HundertzehnGustav. It's much appreciated, really, but i think i was a bit unclear about this. Sorry. Let me explain. The ornaments are'nt the problem, the plans cover this almost. My difficulty is the junction between the aft part of the hull and the mirrorshield itself. Btw nice findings of you, i think i can use them somehow.

Code:
http://www.all-model.com/index.html
If you scroll down there and look into "Rigging period ship models" or "The neophyte shipmodeller`s jackstay" you find many interesting details about ship building.


Did i mention that you will be able to walk the balcony?

About the walkfile, that is only a plane that covers all parts of the decks where you should be able to walk. Ok, thats clear. It has flipped normals so you cant see it from above, but what is from beneath the plane? give it a texture with alpha transparency to make it glass? Does this work?
And second, is it in the high of the 1st person ship camera or on foots high? Questions always questions!! I could'nt find info about that.

I almost think the real nightmare is these aft section with the captains cabin i'am working on. :rolleyes:
 
you could take a look at the newest version of the black pearl. i think you can walk into the cabin on one of them.
 
Thanks MK that looks use able. It gives me an idea how to connect the mirror with the hull.

My version of tool seems to be expecting to have AoP1 and has some problems with CoaS, mainly with textures?!
With GMviewer i managed to export the cannons from "galleon_h1" into .obj and then import them to 3DS. I resized them to match the revenges scale and placed 8 of them on the maindeck. Take a look.




To my likening they look fine, scale wise. But 2619 Tris and 7700 Verts is to much for 1 cannon so i begin to think about rebuilding them partially. Especially the ropes, deadeyes and the barrel, the wagon seems to be ok.

Any sugestions?
 
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