Update 03/Feb/2021:
First of all, after years of unhurried yet careful development, my baseline of Storm Engine was taken for further official TEHO development.
What does this mean?
This year huge updates for TEHO engine are expected. This includes DirectX9, incomparably higher performance, high stability and some new features. In fact, all of these are already works with TEHO but requires testing and gradual integration.
Another great news is that our united work on Storm Engine is officially open-sourced now. You can find it under the link: storm-devs/storm-engine
But that's not all. With the upcoming patch 1.7.3 scripts are claimed to be officially opened.
That's good news for TEHO modders to be officially recognised.
However, this also makes tehomod's modular mods idiom not working anymore.
If you are mod developer, keep your PROGRAM folder backed up as it may be overwritten with the next update.
Hopefully, that Sea Dogs reforge will bring the game series alive.
____________________________________________________________
If you are looking for scripts, read this first
tehomod:
Download - tehomod_1.0.zip
Features:
Unpack the archive into the game folder(with ENGINE.exe)
If you want to use it with 1.5.0(only 1.5.0, not 1.5.1) version, rename d3d8.dll to d3d9.dll
To uninstall it, simply remove these files
All settings are configured in tehomod.ini, check them out
Known mods that use tehomod:
Note:
If you want to temporary disable mod, set Enabled=0 in General section in tehomod.ini
If you are getting errors related with tehomod, make sure that LoggingEnabled=1 in General section in tehomod.ini. During the loading of the engine tehomod.log will appear. Check it for errors, and post here if necessary.
Since version 0.8 you have the ability to bundle your mod with custom config. It should be named "tehomod_yourmodname.ini".
Feel free to post your questions and suggestions!
Special thanks to @LarryHookins for testing and overall help!
Scripts:
Download - MEGA.NZ
If you are looking for scripts, read this first[/COLOR][/SIZE][/FONT]
tehomod:
Download - tehomod_1.0.zip
Features:
Unpack the archive into the game folder(with ENGINE.exe)
If you want to use it with 1.5.0(only 1.5.0, not 1.5.1) version, rename d3d8.dll to d3d9.dll
To uninstall it, simply remove these files
All settings are configured in tehomod.ini, check them out
Known mods that use tehomod:
Note:
If you want to temporary disable mod, set Enabled=0 in General section in tehomod.ini
If you are getting errors related with tehomod, make sure that LoggingEnabled=1 in General section in tehomod.ini. During the loading of the engine tehomod.log will appear. Check it for errors, and post here if necessary.
Since version 0.8 you have the ability to bundle your mod with custom config. It should be named "tehomod_yourmodname.ini".
Feel free to post your questions and suggestions!
Special thanks to @LarryHookins for testing and overall help!
Scripts:
Download - MEGA.NZ
First of all, after years of unhurried yet careful development, my baseline of Storm Engine was taken for further official TEHO development.
What does this mean?
This year huge updates for TEHO engine are expected. This includes DirectX9, incomparably higher performance, high stability and some new features. In fact, all of these are already works with TEHO but requires testing and gradual integration.
Another great news is that our united work on Storm Engine is officially open-sourced now. You can find it under the link: storm-devs/storm-engine
But that's not all. With the upcoming patch 1.7.3 scripts are claimed to be officially opened.
That's good news for TEHO modders to be officially recognised.
However, this also makes tehomod's modular mods idiom not working anymore.
If you are mod developer, keep your PROGRAM folder backed up as it may be overwritten with the next update.
Hopefully, that Sea Dogs reforge will bring the game series alive.

____________________________________________________________
If you are looking for scripts, read this first
tehomod:
Download - tehomod_1.0.zip
Features:
- Load scripts in 3 modes:
-from packed folder
-from physical folder
-mixed(see description in tehomod.ini) - Unlock debug console
- Bind code to a virtual key(see description in tehomod.ini)
- Mods managing with version checking(see below)
Unpack the archive into the game folder(with ENGINE.exe)
If you want to use it with 1.5.0(only 1.5.0, not 1.5.1) version, rename d3d8.dll to d3d9.dll
To uninstall it, simply remove these files
All settings are configured in tehomod.ini, check them out
Known mods that use tehomod:
Note:
If you want to temporary disable mod, set Enabled=0 in General section in tehomod.ini
If you are getting errors related with tehomod, make sure that LoggingEnabled=1 in General section in tehomod.ini. During the loading of the engine tehomod.log will appear. Check it for errors, and post here if necessary.
Since version 0.8 you have the ability to bundle your mod with custom config. It should be named "tehomod_yourmodname.ini".
; Example of custom config
; Title, ReqVersion and Scripts fields are necessary only if you need version checking
[Mod]
Title="Test"
Enabled=1
BindsEnabled=1
ReqVersion=ver. 1.4.1 ENG
Scripts=test1.c
test/test2.c
interface/test3.c
[Binds]
LOGF1.0x70=Log_Info("F1 Pressed");
- -Is this legal?
-Yes.
- -Does tehomod make changes to game files?
-No.
- -Does tehomod compatible with already started game?
-It only allows you to use custom scripts. Compatibility depends on scripts you use.
- -Can I use tehomod with steam? What about achievements?
-It has developed for steam version of the game. It doesn't modify any of Steam API calls.
Special thanks to @LarryHookins for testing and overall help!
Scripts:
Download - MEGA.NZ
- -Is this legal?
-Yes.
- -Do they have compatibility with original scripts?
-This is the original scripts. Compatibility depends on the changes you make.
- -How to install, use scripts?
-To install, simply unpack PROGRAM folder into the game directory(with engine.exe). To make them work - install tehomod.
- -Where to learn about script syntax, API calls?
-Many useful information can be found in _doc_script folder. Some files are translated in English, but the majority are in Russian. You can also read another Russian official scripts description(dated 2005, but still useful) - Описания языка программирования ПКМ - Форумы Seaward'а
If you are looking for scripts, read this first[/COLOR][/SIZE][/FONT]
tehomod:
Download - tehomod_1.0.zip
Features:
- Load scripts in 3 modes:
-from packed folder
-from physical folder
-mixed(see description in tehomod.ini) - Unlock debug console
- Bind code to a virtual key(see description in tehomod.ini)
- Mods managing with version checking(see below)
Unpack the archive into the game folder(with ENGINE.exe)
If you want to use it with 1.5.0(only 1.5.0, not 1.5.1) version, rename d3d8.dll to d3d9.dll
To uninstall it, simply remove these files
All settings are configured in tehomod.ini, check them out
Known mods that use tehomod:
Note:
If you want to temporary disable mod, set Enabled=0 in General section in tehomod.ini
If you are getting errors related with tehomod, make sure that LoggingEnabled=1 in General section in tehomod.ini. During the loading of the engine tehomod.log will appear. Check it for errors, and post here if necessary.
Since version 0.8 you have the ability to bundle your mod with custom config. It should be named "tehomod_yourmodname.ini".
; Example of custom config
; Title, ReqVersion and Scripts fields are necessary only if you need version checking
[Mod]
Title="Test"
Enabled=1
BindsEnabled=1
ReqVersion=ver. 1.4.1 ENG
Scripts=test1.c
test/test2.c
interface/test3.c
[Binds]
LOGF1.0x70=Log_Info("F1 Pressed");
- -Is this legal?
-Yes.
- -Does tehomod make changes to game files?
-No.
- -Does tehomod compatible with already started game?
-It only allows you to use custom scripts. Compatibility depends on scripts you use.
- -Can I use tehomod with steam? What about achievements?
-It has developed for steam version of the game. It doesn't modify any of Steam API calls.
Special thanks to @LarryHookins for testing and overall help!
Scripts:
Download - MEGA.NZ
- -Is this legal?
-Yes.
- -Do they have compatibility with original scripts?
-This is the original scripts. Compatibility depends on the changes you make.
- -How to install, use scripts?
-To install, simply unpack PROGRAM folder into the game directory(with engine.exe). To make them work - install tehomod.
- -Where to learn about script syntax, API calls?
-Many useful information can be found in _doc_script folder. Some files are translated in English, but the majority are in Russian. You can also read another Russian official scripts description(dated 2005, but still useful) - Описания языка программирования ПКМ - Форумы Seaward'а
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