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Just loaded COAS 1.3.2AT on a first try under Storm 2.9... Still errors in log, but I don't think this couldn't be fixed
; Example of custom config
; Title, ReqVersion and Scripts fields are necessary only if you need version checking
[Mod]
Title="Test"
Enabled=1
BindsEnabled=1
ReqVersion=ver. 1.4.1 ENG
Scripts=test1.c
test/test2.c
interface/test3.c
[Binds]
LOGF1.0x70=Log_Info("F1 Pressed");
The installation is so simple that the video would only complicate it =) You only need to unpack zip file into your game folderHello I'm new here. This message is my first message . I need help I can't install this mod my SDTEHO ver.1.3 EN 1Dlc. I used this game but I want to This mod Pleas mod install progress help. I want to mod install video. Thanks...
Obviously the PotC localisation support was pretty good, even if we never managed to fully put it to use.I'm looking in dialogs folder and wondering, what kind of idiot made such localization, far worse even from that of PoTC Build 13?
All that I have noticed:I have a silly question:
Did anyone noticed some differences between Storm Engine 2.8 and Storm Engine 2.9, other than the latter is upgraded to DX 9?
locations.c (cuz they are implemented in Location.dll, LOL)#define MSG_SHIP_SET_HEEL_XZ 50330 // ugeen 29.11.10
#define MSG_LOCATION_VIEWSTATEBARS 30156 // "ll" отображение состояния противника (HP, энергия) <-- ugeen 24.05.12
native int SetAchievement(string id);
native int GetAchievement(string id);
native int SetStat(string id, int value);
native int GetStat(string id);
native int StoreStats();
native int ClearAchievement(string id);
native int ResetStats(int bAchievementsToo);
I fully agree with you. I had to use language files with postfixes and version string parsing to overcome this ugliness.BTW, I'm looking in dialogs folder and wondering, what kind of idiot made such localization, far worse even from that of PoTC Build 13? Here, you can have only one language and edit code files to make a translation… Poorly done!
It's basically SE 2.8 then. I wonder, upgrading it to DX9 was really that hard? That's true, I didn't do it yet, but my aim is to rewrite a code to allow support for various rendering libraries, both DirectX and OpenGL. Other thing is, that despite trying of various ways to achieve that, I didn't succeeded yet.All that I have noticed:
messages.h:
locations.c (cuz they are implemented in Location.dll, LOL)
BTW, DX9 was already reverted to DX8 due to instability.
They probably want to permanently lock scripts and BMS doesn't want anybody to mess with their product. Good thing, Akella and Seaward.ru weren't so “nasty”.I fully agree with you. I had to use language files with postfixes and version string parsing to overcome this ugliness.
Many strings are also hardcoded in scripts which makes impossible to translate them if scripts are packed. Release of 1.5 English version was scheduled for January, but still there is no news, and even if community would translate script par, I bet BMS will ignore them just like they ignored and deleted Hook's fixes from their forum. Absurd
With all due respect, localization in PoTC B13 created someone else. I indeed made a localization for AoP: CoAS.Obviously the PotC localisation support was pretty good, even if we never managed to fully put it to use.
You made it, so of course it was good.
Oh, you're right; Maximus worked on it for Build 13.With all due respect, localization in PoTC B13 created someone else. I indeed made a localization for AoP: CoAS.