Do they even need to ask?
Allowing modding for a game is the way forward, is it not?
Allowing modding for a game is the way forward, is it not?
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They are famous for their inconsistencyDo they even need to ask?
Allowing modding for a game is the way forward, is it not?
Here's to hoping this is a sign of better things to come!They are famous for their inconsistency
That's also why I was banned on their forums
Probably this would be their first reasonable and bold decision in the last few years
You were banned for hacking scripts of SD:TEHO and putting them into public access.That's also why I was banned on their forums
Забенен я был за 29 пункт, цитирую:You were banned for hacking scripts of SD:TEHO and putting them into public access.
Nothing personal just business.
Так как это не ко мне, забанить было бы логично за 529. Предполагается, что при обращении в техническую поддержку или при написании сообщений по продуктам студии используется лицензионная версия игры, не подвергавшаяся взлому (как исполняемых файлов, так и сэйвов). Использование взломанного Steam-клиента (Cracked Steam), ArtMoney, иных программ редактирования параметров в компьютерных играх, приравнивается к взлому.
Забанен я был за 29 пункт
This information is not correct. The next DLC will be the fourth and the last DLC concerning Charles de Maure, not Michel de Monper.The Jolly Roger is the last DLC for hero Charles de Maure. The next DLC is a big one and will tell a story of his brother Michelle de Monper.
View attachment 30011
Phrase "Лом игры, распространение скриптов" means "Hacking of the game, distribution of scripts".
Word "Заблокированный" means "Banned".
Список своих копаний в скриптах здесь выкладывал kb31, чем нарушил пункт 29 КУ, поэтому то сообщение и было удалено.
Ещё после дискуссией о лицензионном соглашении было понятно, что с правовой стороной вопроса у вас, мягко говоря, "не очень"За нарушение Правила 29 КУ аккаунт пользователя kb31заблокирован...
As long as you guys keep it civil and don't hold the site staff responsible for whatever happened/happens here.@Pieter Boelen, no clashing, just summing-up
will show "Log_Info executed" before every Log_Info call[Execute]
Log_Info=Log_SetStringToLog("Log_Info executed")
[Mod]
Title=Example mod
Enabled=1
Execute=1
[Execute]
Main=LoadSegment("example_mod.c")
OnLoad=LoadSegment("example_mod.c")
OnSave=UnloadSegment("example_mod.c")
[Alias]
RecalculateHIcon=My_RecalculateHIcon
int My_RecalculateHIcon(int curHSize)
{
return makeint(0.5+curHSize); // LDH 04Feb17}
tehomod 1.2(MEGA): fixed hotkeys being executed while Steam overlay is open added messagebox when mod has incompatible game version reworked event system - now you can use any function as event:
will show "Log_Info executed" before every Log_Info callnew alias system - you can replace any static(not loaded through LoadSegment) function with any other(including loaded through LoadSegment) without modifying the original code:
tehomod_example.ini example_mod.cThis version is insufficiently tested, use it at your own risk
We have a decoded version of the scripts and the tools to decode and encode the graphics. That pretty much unlocks everything the game has to offer.
There was a user on Steam who was making a mod to remove level caps, but I don't know what became of it. As far as I know, no one else is modding the game scripts besides kb31 and me. There are a number of resource mods already done and linked in one of the Steam guides.
Once we get more people writing script mods, someone will have to merge different versions of the files if two people modify the same file. This means eventually there will have to be a central clearing house for script mods, and basically a single mod pack like what happened with the Community Build Mod that became New Horizons.
Hook
We have a decoded version of the scripts and the tools to decode and encode the graphics. That pretty much unlocks everything the game has to offer.
There was a user on Steam who was making a mod to remove level caps, but I don't know what became of it. As far as I know, no one else is modding the game scripts besides kb31 and me. There are a number of resource mods already done and linked in one of the Steam guides.
Once we get more people writing script mods, someone will have to merge different versions of the files if two people modify the same file. This means eventually there will have to be a central clearing house for script mods, and basically a single mod pack like what happened with the Community Build Mod that became New Horizons.
Hook
I am using those resources mods as well already
I also changed some things on my own, I didn't like how the 32 pounders sounded so I changed the sound filter to something with a little more oomph.
What resources?
I do not know if you need it. I'm creating a patch for one of the series games. This game did not come out in the English version. Once I had to transfer workings from one version of the game to another. This would not be possible if I did not find a program called Araxis Merge. She saved me a lot of times.