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Hook's Mod version 1.3 for TEHO 1.4.1

Discussion in 'Sea Dogs : To Each His Own' started by LarryHookins, Mar 6, 2017.

  1. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

    Joined:
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    Texas
    Version 1.3. As good as I can get it. Use it with @kb31's Active Map mod.

    MEGA

    The newest version of my mod is very nearly for release. It contains bug fixes for the base game, a number of changes, and some new stuff.

    The only thing missing now is a way to get it to fail gracefully if you aren't running the right version of the game.

    Once that's in, and the existing code tested, this mod could be ready for wide release, if I decide to do that.

    I've attached the readme, which may still have a few changes to make. If you're interested, please have a look and comment. If you're interested in testing the mod, let me know and I'll put you on the discussion list.

    You can see a screen shot of an earlier version in the "Hook's mod" thread.

    Hook
     

    Attached Files:

    Last edited: Mar 20, 2017
    Carl, kb31 and Pieter Boelen like this.
  2. SD:TEHO

    SD:TEHO Sailor Apprentice

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    Where did you get version 1.4.1 from? My english Steam version is still 1.4.0.
     
  3. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    The only answer I can give is that I found it on my computer one day. I don't know when it might have updated. I thought I had previously been using a different version, but I had no way of checking.

    There is an option to use version 1.4 in the properties for the game in the Steam client. Your game may have that set somehow.
     
    SD:TEHO likes this.
  4. kb31

    kb31 Powder Monkey

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    :)
     
    SD:TEHO likes this.
  5. Francis86

    Francis86 Landlubber

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    Your mod seem awesome, can't wait!
     
  6. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    Just a heads-up. Hook mod version 1.3 is ready for release to testers. I just need to update the documentation and make sure all the files are in order. Any further changes will be bug fixes or new translations.

    I'm including a translation file that changes some of the in-game text. I've also included the original in case someone wants to revert. It changes things like if your character was an Ordinary Hidalgo, he'll now be a Recognized Gentleman. Crew morale instead of going from High to Great to Heroic, great has been replaced by Excellent. The crew experience of Quite Good has been replaced by Competent, and Sea Dogs has been replace by Elite. If you prefer Sea Dogs, it's an easy change to edit the file to change it back. I have corrected the spelling of Xebek to Xebec.

    My xebec has an elite crew now so my Recognized Gentleman no longer has to find competent or better crews in the tavern, hopefully with excellent morale. Compare that to the original: My xebek's crew are all sea dogs so my Ordinary Hidalgo no longer has to find quite good or better crews in the tavern, hopefully with great morale.

    I'm including a version of mod_settings.h that has my personal settings so people can try them. The big difference is that I've tailored the wind and ship speeds to give the sailing experience I prefer: my ship doesn't often get below 6 knots, usually doesn't go above 12, but with an empty ship and high winds it occasionally hits 13 or higher.

    I have an experimental mod I'm not releasing yet that has new rumor text for townspeople and captains. It needs to be thoroughly tested and will only take effect on a new game. There are about 45 new entries, intended to give a new player some useful advice, not just tell him to make sure he has ammunition for his pistol. Most of the current rumors repeat in the stock game anyway.

    Hook
     
  7. LarryHookins

    LarryHookins Buccaneer Staff Member Storm Modder

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    Version 1.3 linked in the first post in this thread. Let me know what you think of it.

    Hook
     
    kb31 likes this.

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