So something like this, on the Connie? It follows the curves but within a very clear boundary.
That's easy enough, then. Once I've made a smaller scale texture I can do that. I think I'm also going to completely revisit my hull and use one of the existing white textures for the planking, then use the mesh split command to do the copper separately so I'm only adding one new texture to the game. Seems a more intuitive way of going about it as that can double up for the whistle (as let's face it, brass finish wouldn't have lasted long on a dirty early steamer at sea...)
That's easy enough, then. Once I've made a smaller scale texture I can do that. I think I'm also going to completely revisit my hull and use one of the existing white textures for the planking, then use the mesh split command to do the copper separately so I'm only adding one new texture to the game. Seems a more intuitive way of going about it as that can double up for the whistle (as let's face it, brass finish wouldn't have lasted long on a dirty early steamer at sea...)