There are of course many ways of doing this in 3D software and modern games, but we are at the mercy of the game engine's limitations. The mystery is that, apparently, this darkened overlay on the Black Pearl (now Lineship1 in New Horizons) is a distinct material, so that hull has three materials shared between two model components (the hull and deck). Normally, you can only apply one material per component, so I have no idea how this was achieved.I'm guessing there's no way of using a diffuse layer to do that in Maya? As none of my textures right now are in the diffuse channel in my UV meta (unless I'm misunderstanding the definition of diffuse in this context) but if I apply one, I can get the desired effect (ie tiled planks with alpha rust overlay) quite easily.
All ships in the game look in RESOURCE\Textures\Ships for the relevant TGA.TX textures, so it doesn't matter at all where you put your textures while working on the model.Also, super duper noob question, but how do the textures know where the texture directory is once the model's in the game? As I'm just applying them from a random folder on my desktop at the moment, thinking I'll relink them properly once it's in Maya...should I not be doing that?