Looks good! The interface pics are all in-game screenshots though, so the final version will have a nice ocean backdrop.This is a possible mini interface pic, showing the model's final glory. Could be far better, I know, but could be far worse
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Looks good! The interface pics are all in-game screenshots though, so the final version will have a nice ocean backdrop.This is a possible mini interface pic, showing the model's final glory. Could be far better, I know, but could be far worse
Shouldn't be too difficult. The biggest challenge is always to get the model to appear properly in the game at all.Depending on how much is in involved in it it'd be good to do that if possible then!
Walkthrough?Just a tiny query. I notice on the walkthrough that the model is grey for most of it. However, my model has been black throughout the process so far, despite at one point the walk-through said it shouldn't be anymore. Is this correct? I'm pretty sure I'm doing everything correctly...
Ah, then you probably need @Armada to respond because I haven't a clue.Sorry, Armada's Editing and Exporting Models with Maya
Indeed that COPPER.tga one is fine. The other one needed me to re-save it again with these settings:Just one tiny issue too. Brass and Metal_Hatch aren't recognised by TEX converter, despite being targas? Yet my copper texture was recognized straight away and as you can see, is in the directory.
The most important thing is that the name isn't already in use.Also, is COPPER an ok name for the directory? Only I know I'd have to re-export the GM to change it now and for some reason I didn't think of cleaning the names up before it was too late
Eventually she will need flag and gun locators, but you can probably make her show up in the game without them.Do I need to do gun and flag locators for it work in the game? Only I'm a little anxious to just get it in before I do much else to the gm and make sure the scaling and textures etc is working ok; not to mention the lack of rigging.