I don't recall any of the luggers having copper plating... which texture do you mean?EDIT: If you have access to them, I'd love to have the Copper texture from the Lugger if possible @Armada .
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I don't recall any of the luggers having copper plating... which texture do you mean?EDIT: If you have access to them, I'd love to have the Copper texture from the Lugger if possible @Armada .
The stock game ships had one texture file per ship. But many of the mod-added ones use several.As I was under the impression after looking through the texture folders that it's preferable to only have one, so as not to clutter things up in there!
You can use http://piratesahoy.net/build/tools/Modeling+Texturing/TX Convertor.zip to convert the files in RESOURCE\Textures\Ships back to TGA, then use those.the gun and the deck planking, if someone could give me that possibly?
Done.(Pieter, would it be possible to have this convo moved over to the thread for the steamboat...I don't know why I posted it here, sorry about that )
Yup. Would've been super annoying if it didn't. But it does.Ah, so it works the other way too? Splendid!
Been there, done that! Of course I am able to fix my own mistakes if that happens....Thanks for that! I got my threads confused, I think
Mapping out every individual component like that is far too much hassle for what it's worth, so I always try to keep the UVs simple.I'm ripping my hair out with the textures here...I know it's got to be a single .tex for it to work in-game, but I'm having trouble even splitting the model into 7 or 8 maps, let alone one. Here's my relaxed boiler map, *just* for the boiler/whistle etc. I tried pinning stuff together a bit more logically but it doesn't make much difference with all those tiny components (I'm not even what most of them even are! The only small parts are the rivets which are clearly visible as spheres near the bottom...)