Hi all,
Re Build 14/9/1 I have the following suggestions and remarks:
- still too easy to make money, even on hardest settings and articles I become stinking rich in a few voyages because of very well paid freight missions.
And do not tell me to divide plunder, donate to church and so on because in a voyage or two after that I am stinking rich again. And do not tell me to decline these missions because they are a good way to explore the game world. Also, do not tell me to buy expensive items because
- I get excellent loot(option is all loot/item qualities available from lvl 1, which is realistic) and seldom need to buy anything.
Just make it much harder to earn money by:
- much lower mission pay-outs,
- much lower chance to find good items or get them by fighting. I think this could be configurable in options, where you could set the chances to your liking. Maybe even specify no finding of items at all.
Some Oblivion mods do that and it works swell.
I am aware that if you are on salary and have a high multiplier for it money can be a problem indeed, but this seems to me to be an artificial work around.
What is much better now IMO is that leveling is slower when choosing auto leveling and random start stats. Bigger challenge, good... I like slow, arduous leveling, it gives a much better sense of achievement and forces you plan ahead in order not to die too often.
However, I would like to markedly decrease the xp awarded to your officers, they become uber all too soon.
Fighting is now much more challenging also, good...
In general I must say that this build is coming along very well indeed and I look forward to future versions.
Regards, Oldtimer
Re Build 14/9/1 I have the following suggestions and remarks:
- still too easy to make money, even on hardest settings and articles I become stinking rich in a few voyages because of very well paid freight missions.
And do not tell me to divide plunder, donate to church and so on because in a voyage or two after that I am stinking rich again. And do not tell me to decline these missions because they are a good way to explore the game world. Also, do not tell me to buy expensive items because
- I get excellent loot(option is all loot/item qualities available from lvl 1, which is realistic) and seldom need to buy anything.
Just make it much harder to earn money by:
- much lower mission pay-outs,
- much lower chance to find good items or get them by fighting. I think this could be configurable in options, where you could set the chances to your liking. Maybe even specify no finding of items at all.
Some Oblivion mods do that and it works swell.
I am aware that if you are on salary and have a high multiplier for it money can be a problem indeed, but this seems to me to be an artificial work around.
What is much better now IMO is that leveling is slower when choosing auto leveling and random start stats. Bigger challenge, good... I like slow, arduous leveling, it gives a much better sense of achievement and forces you plan ahead in order not to die too often.
However, I would like to markedly decrease the xp awarded to your officers, they become uber all too soon.
Fighting is now much more challenging also, good...
In general I must say that this build is coming along very well indeed and I look forward to future versions.
Regards, Oldtimer