<!--quoteo(post=310088:date=Apr 1 2009, 02:49 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 1 2009, 02:49 AM) <a href="index.php?act=findpost&pid=310088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=309992:date=Mar 31 2009, 08:12 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 31 2009, 08:12 PM) <a href="index.php?act=findpost&pid=309992"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You won't know if a fort is friendly until they either fire on you or you get within 500 yards, by which time they'll already be firing on you. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
" border="0" alt="smile.gif" /> Forts don't appear as red or green on your radar.<!--QuoteEnd--></div><!--QuoteEEnd-->Is that using DirectSail again? I imagine relations do need to update at some point if you never leave 3D sailing mode.
I don't think my suggestion is all that bad though, to have the chance of being detected when flying a false flag would increase as you come closer to enemy ships.
Wouldn't it be like that in real life too? <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" />
<!--quoteo(post=309992:date=Mar 31 2009, 08:12 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 31 2009, 08:12 PM) <a href="index.php?act=findpost&pid=309992"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What I've seen is that often you'll enter a map and all ships will be green, then after a while they change to red. It appears that they have some chance of detecting your false flag as time goes on. Either that or it takes time for the actual update to take effect.<!--QuoteEnd--></div><!--QuoteEEnd-->Forts should have the same relation to you as the ships around that island of the same nation do. I seem to have observed that is not always the case though. Uh?
Also, imagine being near a ship that is friendly to you based on your own flag, but hostile based on the flag you're currently flying.
I think that even if you would raise your personal flag after this, they'd still remain hostile, right?
But shouldn't they go friendly upon that?
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I think the only time I've seen a ship change from green to red after a delay was when I'd entered the island from the worldmap. During directsail you almost never see ships on your radar until you're closer to the island. Forts don't appear on your radar, so you don't know if they're friendly or hostile unless they fire on you.
I've never had an instance of forts not acting the same as ships that are flying the same flag as the fort. Redmond wasn't firing on anything but pirates for a while, but I fixed that one.
I started work on a mod that would force you to detect the flag on a ship yourself, never giving you any indication if a ship was friendly or hostile until you got within 500 yards and got the battle music. Ideally this would make all ships gray on the radar (similar to the cheaper compass), not display the flag in the spyglass, not show the flag in the sailto list and whatever we did show in the sailto list would have a gray border, not red or green. You'd have to actually see the flag and even then decide if a ship was friendly or enemy by the way it acted until you got the battle music. This would probably do everything you've described.
Hook