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i think you can just change that in ships_init.c just change the refShip.MaxCaliber value for that ship you want
refShip.Cannon = CANNON_TYPE_LONG_LBS18;
refShip.MaxCaliber = 18;
How many have you got?I am now having the disappearing officers. Hire them in the tavern and they don't make it to the next location.
What model did you get? Should be "47_Blaze_brtcpt".Also the Nathaniel promotion model to Post Captain isn't Nathaniel.
Incidentally, this discussion about HMS Indefatigable proves that cutting off a ship's superstructure should not be limited to pirate shipyards. It is reasonably certain that those Royal Navy ships which underwent the procedure, including HMS Indefatigable, did not visit pirate yards to have it done.
And on that note, perhaps make an enemy's probability of surrender dependent on your reputation. They should be more likely to surrender if they think you're a hero who is going to treat them well, and less likely if you're a horror of the high seas who is just going to feed them to the sharks anyway.*Decrease cannons by 1 class (to a minimum of 4 lbs). This was a common practice. They didn't want the extra weight as they lived and died by their speed and, truth be told, about 90% of their prey was taken without a shot fired. They relied on the enemy crew's knowledge that they would be well-treated if they gave-in and butchered if not.
From what I've seen so far, repainting doesn't cost money and doesn't alter the ship's performance, only the model which is used for its appearance.I have been playing about with ways to impliment something like this for BBF. My first idea was to make an alternate "Corsair" version of many appropraite ships and have them available only at pirate locations (through the NATION line in shipsinit) where you could use the "Appearance" function at the shipyard to "repait" the ship to the corsair version. Is there a way to make a particulat repaint option cost money?
I don't see that lots of new ships would be needed. No additional models were added to reflect cut-down versions of ships, taller masts or extra stay sails. And most of those pirate modifications are internal anyway, e.g. removing some bulkheads to reduce HP and increase cargo. The bit about reducing firepower doesn't need to be part of a pirate upgrade, you can do that at any shipyard already. Perhaps make the cannon type affect the ship's weight and therefore its performance, so you gain a point or two of speed and turn by installing lesser guns. The other effect of fitting lower calibre guns is that they require less powder to fire, so you can carry less powder and more cargo. (Cannonballs are cannonballs, the game makes no distinction between calibres, so the fact that your ammo weighs less per shot with a lower calibre cannon can be part of the reason why installing smaller guns improves performance.)There are downsides to doing this anyway of course in that a massive number of new ships would have to be added but they can use the same skins for the most part.
Another possibility is if it could be a standard upgrade. Adding another box would be difficult from an interface standpoint but maybe we don't need to do that if there is some other way to indicate that the ship has undergone this modification.
And on that note, perhaps make an enemy's probability of surrender dependent on your reputation. They should be more likely to surrender if they think you're a hero who is going to treat them well, and less likely if you're a horror of the high seas who is just going to feed them to the sharks anyway.
The repaint completely swaps the ship for a new one. Those in-game that are set-up for it are all identicle except for their textures but you can change anything. You can have a lugger replaced by a 1st rate ship of the line through repainting if you want.From what I've seen so far, repainting doesn't cost money and doesn't alter the ship's performance, only the model which is used for its appearance.
refShip.Model = "SuperFrigate"; //Armada
I don't see that lots of new ships would be needed. No additional models were added to reflect cut-down versions of ships, taller masts or extra stay sails. And most of those pirate modifications are internal anyway, e.g. removing some bulkheads to reduce HP and increase cargo. The bit about reducing firepower doesn't need to be part of a pirate upgrade, you can do that at any shipyard already. Perhaps make the cannon type affect the ship's weight and therefore its performance, so you gain a point or two of speed and turn by installing lesser guns. The other effect of fitting lower calibre guns is that they require less powder to fire, so you can carry less powder and more cargo. (Cannonballs are cannonballs, the game makes no distinction between calibres, so the fact that your ammo weighs less per shot with a lower calibre cannon can be part of the reason why installing smaller guns improves performance.)
A BEARD!?!?The models which claim to be Nathaniel in uniform don't look much like Nathaniel. They're some other guy with a beard.
By the sound of it, doing it as a Ship Upgrade would be by far the best option.Another possibility is if it could be a standard upgrade. Adding another box would be difficult from an interface standpoint but maybe we don't need to do that if there is some other way to indicate that the ship has undergone this modification.
Careful with that; I seem to remember that doesn't work quite right.The repaint completely swaps the ship for a new one. Those in-game that are set-up for it are all identicle except for their textures but you can change anything. You can have a lugger replaced by a 1st rate ship of the line through repainting if you want.
How many have you got?
What model did you get? Should be "47_Blaze_brtcpt".
What "clothes" were you wearing before the promotion?The model I got was brtcpt_18.
I have both of those, plus the "47_Blaze" version for a Spanish uniform. (Having Letters of Marque for various nations helps. There does not seem to be a "47_Blaze" version for Portugal.) They're not quite as bad as I remembered - I did an experiment by giving those uniforms to my officers and lining them up for inspection, though I didn't get round to taking a screenshot. They do have beards and so does the standard Nathaniel model, though the "47_Blaze" uniform variants have longer sideburns.What "clothes" were you wearing before the promotion?
Should have been "47_Blaze_brtlt", which causes you to get "47_Blaze_brtcpt".
If you wear anything else, you'll just get the default.
Tall masts and extra stays would also alter a ship's appearance but don't in the game.Is there something to be said for replacing the flush-deck upgrade with the real pirate upgrade?
After all, flush-deck should be visual anyway and it isn't, so it doesn't really appear to do what it should anyway.
In the screenshots thread, people have recently posted some images of huge tier-1 fleets. They are still around, but only on the worldmap and fairly rare.Maybe I misunderstood something, but at 3.2 and 3.3, it is too difficult to meet the ship 1st class.
GiveShip2Character console command seems not working
I thought @Jason Maffettone made uniforms for them? Besides the personal one which I've imagined was included in the latest version?Indeed nobody made any officer uniforms for Portugal or Holland.