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Silent Hunter 3 and 4

<!--quoteo(post=177282:date=Dec 29 2006, 12:04 PM:name=skull)--><div class='quotetop'>QUOTE(skull @ Dec 29 2006, 12:04 PM) [snapback]177282[/snapback]</div><div class='quotemain'><!--quotec-->
Sailing the Kiel Canal, took about 3 1/2 real time hours at 4 knots <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
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Kiel canal takes 5 minutes if you know how.

1 - use SH3 commander to change max compression from 1 to 256 when "near land".
Or permanently edit this value in the game files.

2 - before you move from dock, open the Navigator, plot search pattern, Kiel Canal outbound. then follow plotted course, any speed

3 - Keep turning up time compression every time you spot a ship and you will sail through the canal in RT 5 minutes or much less.

4 - to return via canal, plot your course to the exact green dot labeled "Kiel Canal inbound . . ."
then open navigator, plot search pattern, Kiel canal inbound
Your sub doesn't have to be on the point, but your navigation path flag has to be on that point. and remember, don't physically dock or you forfeit your renown.


<b>Fun stuff</b>:

Large Tankers go down in around 12-15 minutes game time if you simply hit them midships with 1 torp.

Same for large merchants.

Ocean liners dive when you hit the rear smokestack.

Aux Cruisers and regular cruisers dive if you hit any ammo bunker.

DDs simply sink if you hit them and often sink if they skip over your conning tower.

Medium merchants/tankers want an extra fish dinner as they always seem to need 2 torps no matter where you land the blue plate special.

Pyro's like to burn.

Hit almost anything small in the middle and it seems to go down.

Except small tankers, you gotta hit them in the engine room and they are SLOW sinkers.

Illustrius carriers need 2 well placed fish. 2 in the engine room, 1 in each ammo bunker . . .

Large Transports (look like aux cruisers) burn and sink on 1 torp in the fuel bunker. (Just in front of the bridge)

Best fuel efficiency seems to be 7 knots on the surface. (from reading other forums)


Sank a Renown in the North Sea couple of days ago.
4500m distance and they would only get farther away.
Much faster than a little type 2.
Fired a tight spread of 3 electric torps.

Aced the Renown
and got a Fiji for desert.
 
<!--quoteo(post=177282:date=Dec 29 2006, 12:04 PM:name=skull)--><div class='quotetop'>QUOTE(skull @ Dec 29 2006, 12:04 PM) [snapback]177282[/snapback]</div><div class='quotemain'><!--quotec-->
Sailing the Kiel Canal, took about 3 1/2 real time hours at 4 knots <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
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<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
Kiel canal takes 5 minutes if you know how.
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Crap! wish I had known that before <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

I just got myself setup in a nice shooting position on that 5th convoy when all of a sudden a couple of shells hit near my Uboat, WTF did that come from, my stealth meter was green all the time, swung my periscope around to 180* and thar's a black Swan barrel'n toward me and fired a couple O' salvos at me from about 3200 meters.Checked my overhead cam view an a small part of my conning tower is portuding on top of the water at periscope depth and the water is as smooth as a baby's arse <img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> I know GWX played around with realistic sub bouyancy but Jeeeez man, ya need to check every few minutes to be sure the top O' yer head don't get blown off <img src="style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" /> that sucks <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
speeds less than 2 kts you pop up about 2 - 3 meters.

also if you fire a full salvo of torps, your bow pops out of the water.
(or does very slow speed factor into this pop too?)

But on the bright side, the new and improved silent running set at super quiet 2 knots is almost impossible for Brits to hear.
 
Aye, fixed the periscope depth bouyancy problem by setting Uboats periscope depth from 12.5 meters to 14.5 meters, that way when you order periscope depth, after the boat settles you get 12 meters to offset the 2 meter bouyancy. I hope that 2 knot works cause I sank a medium merchant and a large cargo ship in the 5th convoy contact and I now have 3 DD all over me, I've tried it at 2 knots at 145 meters and they still get a piece of me evry now an then but can't get a fixed position of my boat, I ran at full flank with hard turns and finaly shook em long enuff to hit a depth of 162 meters and have been sitting for the last 1 1/2 hours while the 3 DD are throwing everything they have at me. I found at 140 meters at 2 knots if any depth charges explode to close to your boat,the force pushes your boat up a couple of meters, enuff for them to get a bead on you, so I stay at about 145 meters, I have taken some minor damage but have no idea what my hull integrity is,since GWX removed that feature as well <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
then you may like these 3 trivial things
The first can be switched on/off through SH3 Commander too.

1 - adding hull integrity to game display


If you want an easy fix, find your file:
silenthunteriii\data\menu\en_menu.txt
then scroll down to the command "589=".
Change this to "589=HULL INTEGRITY %s %" (without the quotes).
(note lower case Hull Integrity looks better)


excerpt

585=M
586=F
587=SONAR
588=RADIO
589=HULL INTEGRITY %s %




2 - changing impact pistols to be default

data -> menu -> cfg

file named dials

dial2
change 0,1 -> 1,0



3 - Typo in
data -> menu -> file en_menu
line 32 careers
 
Great info to know, I don't run SH3 Commander so will make necessary changes. Also noted that the A key= Maintain Depth has been disabled,wunder what that would do if it was enabled <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> need code from stock game to try that. also line 596{ we have been detected} was diabled , not anymore. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Apparnently A key maintain depth does work in game so its not a problem. Finished first patrol GWX with 76,000 tons. Lots of 88MM shells but not enuff fuel to hunt more so headed back to base.
A couple of things about the bouyancy mod. After changing periscope depth from 12.5 to 14.5 boat will never settle at depth you want. It will not settle at 14 meters most times around 13 meters, still it is better than 10 meters with your conning tower showing on the surface. Also no fatigue mod works well, no more babysitting, they still get tired but way more easy to manage.
Secondly, at all stop at 145 meters, your boat will slowly rise, went from 145 meters to 122 meters in about an hour play time. DD did detect me at about 139 meters, orderd new depth145 meters and they lost contact almost immediatly once below 140 meters. I used this tactic with 3 pissed DD. Aparently there was another sub working this convoy cause I did hear a few explosions while setting up for shoot position cause on Nav map showed a sunken ship and there was a burning corvette I saw in periscope, so element of suprise was gone. Escorts were in listening mode from get go, Crap! thats why they were on me so quick <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Tactic I used worked well against 3 DD already in listening mode as described above, in 41 with very good detection capabilities, also calm wetaher.
: Set up final shooting position while convoy is still at Medium range, approximatly so my position is in middle of convoy, order all stop, sit and wait
: Set all torps to impact, make note of tubes loaded with electric torps
: Open all torpedo doors and check with Navigator for maximum Depth Range
: Place crew available in Damage compartment, make sure Silent Running is turned off
: Make sure enuff crew in forward and aft torpedo compartments for quick reload time
: Once convoy is medium range order Sonarman to follow nearest warship contact
: make note of all escort positions and direction, note positions of your choice targets.
: Once target is in range , aim for ship weak spots,Fire, swing periscope to second choice target,rinse and repeat until fore and aft tubes have been dispensed. Time is of essence, so aft tubes are usualy snap shots
: Once all torps have been dispenced you more than likley have already been detected,sometimes even before your first shot, your periscope has been spotted so keep it as low as possible. Immediatly order Crash Dive and hard to Port or Starboard to move AWAY from convoy. Dive to 145 meters or more and set course away from convoy. Once at set depth continue course at full speed until 1000 meters away from convoy, at this time I had 3 DD trying to get a fix on my position and had been pinged several times, once at about 1000 meters away set speed to 2 knots and Silent Running On and note positions of DD, they are triangalating to get a fix on my posiiton, orderd all stop. Since my run away from convoy only got hit once by Depth Charge with very minor damage. Important to note that at 145 meters at all stop, your boat will slowly start to rise, once above 140 meters, DD detected me, orderd 145 meters a couple of times and they almost immediatly lost contact, so moving at 2 knots above 140 meters can be suicide.I elected to sit tight while the 3 DD circled above me for about an hour, 2 DD gave up and left to protect convoy while the third DD circled above me for about half an hour, without any contact he finaly gave up and left. Bagged 36000 tons hitting that convoy mostly with snap shots and a couple well placed shots, don't know how well the other sub did <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Main thing is my crew and me got out alive and me with several more grey hairs <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
one of those little game hairballs

other than a selected salvo
doesn't opening a second torpedo door
close the first!! (would be noticed by time lag firing when firing torps)
 
don't think it does, I use the toggle switches inside Conning tower to open tubes, after switching all doors open, the top switch for door 1 is still open, did not notice any time lag, still good point and wurth double checking <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Just for the helluva it, wanted to see how deep I could take my IXB before being crushed, never lost a sub yet that way. I made it to 480 meters, inside the command room lights were flickering, rivots were popping and richoceting off the hull, water burstsng all over the place, very eerie feeling.
Started my second patrol GWX, problem now is my crew gives me funny looks after that experience, it's like they had a bad dream ur sumpth'n <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
New Logo on my sub from a GWX Flavor mod at Subsim, Gotta luv this logo <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
<img src="http://www.pix8.net/pro/pic/6510rHtQv/996693.jpg" border="0" alt="IPB Image" />[/img]
 
Sorry to have to tell you this Skull old chap,

but that is one unlucky boat.
The Horseshoe drains out the luck
(facing the wrong way!!!)
Lucky horseshoes face up to hold the luck.
 
Aye RLB, However the Lucky Parrot and the Wench overrule the reverse Horseshoe as he British Navy is about to find out, <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Its quite easy to make yor own logo. 256 x256 with transparent backgound, drop in the Data/Emblem/Subemblem folder and Voilla!
 
<img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" /> For those who like GW better than GWX
found something interesting.
if you take the GWX patch from Dec 23
and yank out the Submarines file
it makes a great patch for GW
giving you slightley edited Periscope depths
but more importantly it gives you the
super silent running speeds of 2kts
for the subs.

(GWX making an upgrade for GW <img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid=":rofl" border="0" alt="24.gif" />)
 
Tired of gett'n depthcharged to death, wanna get even with all those DD that pesterd you, try out this Beta mod, done by A.F.T. over at subsim. Command the Bismarck or Hipper and get even, You can only do single missions that start on surface otherwise bugs will occur. Basicaly what he did was copy Bismark over sub texture with other modifications, Also stock game and 1.4B patch req'd, cool mod <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

<a href="http://www.sukhoi.ru/forum/showthread.php?p=912465#post912465" target="_blank">http://www.sukhoi.ru/forum/showthread.php?...2465#post912465</a>
 
Some pics ANZ over at Subsim took with BismarcK in action
[attachmentid=870]
[attachmentid=871]
[attachmentid=872]

Remember this is Beta so read up on the mod here
<a href="http://www.subsim.com/radioroom/showthread.php?t=104473&page=4" target="_blank">http://www.subsim.com/radioroom/showthread...4473&page=4</a>
 
A must read for upcoming SH4, preview by Neal Stevens over at Subsim, very imptressive indeed

<a href="http://www.subsim.com/radioroom/showthread.php?t=104897" target="_blank">http://www.subsim.com/radioroom/showthread.php?t=104897</a>
 
After trying several mod for SH3, settled for 2 SH3 installs on my computer. I have GWX for realism and eye candy and Sea Wolves expansion pack with some of my own tweaks for less realism, and fun.Playing Seawolves expansion, decided to raid Dublin in late 194o and found it to be rather lucrative, just before arriving in Dublin, I had a single merchant contact and decided to check it out, it was a cargo ship, not a C2 or C3, just a cargo ship which I've never seen in the game, checked recognition manual to find it weighs in about 17000+ tons, I fired one torp and finished it off with my deck gun and bagged 18,342 tons. Proceded to Dublin with only four torps and lots of 88MM shells and sank 2 passenger liners, 2 T3 Tankers and a single C3 Cargo ship, Total was around 86000 tons, fun milk run, just have to make it home in one piece with a total of 132,560 tons on this patrol, no torps left but have some 88MM shells so hope to bag at least one more ship and maybe blast a few Swordfish Torpedo Bombers out of the sky, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
tried Sea Wolves
Interesting game
Odd, how it looks like the pre-cursor to GW1.1a

But the clinker was that SW had too few ports to make port raiding interesting.

So I went back to GW1.1a.

Gave up entirely on GWX as its intended for the billion% reality players ONLY. With the apparent welcome wagon of "Death and damnation to those who play below our reality levels".

However, found a great way to increase SW's playability.
Install it over GW1.1a. You get more game features with the fun level of SW.
 
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