<!--quoteo(post=177282:date=Dec 29 2006, 12:04 PM:name=skull)--><div class='quotetop'>QUOTE(skull @ Dec 29 2006, 12:04 PM) [snapback]177282[/snapback]</div><div class='quotemain'><!--quotec-->
Sailing the Kiel Canal, took about 3 1/2 real time hours at 4 knots <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd--><img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="" border="0" alt="24.gif" />
Kiel canal takes 5 minutes if you know how.
1 - use SH3 commander to change max compression from 1 to 256 when "near land".
Or permanently edit this value in the game files.
2 - before you move from dock, open the Navigator, plot search pattern, Kiel Canal outbound. then follow plotted course, any speed
3 - Keep turning up time compression every time you spot a ship and you will sail through the canal in RT 5 minutes or much less.
4 - to return via canal, plot your course to the exact green dot labeled "Kiel Canal inbound . . ."
then open navigator, plot search pattern, Kiel canal inbound
Your sub doesn't have to be on the point, but your navigation path flag has to be on that point. and remember, don't physically dock or you forfeit your renown.
<b>Fun stuff</b>:
Large Tankers go down in around 12-15 minutes game time if you simply hit them midships with 1 torp.
Same for large merchants.
Ocean liners dive when you hit the rear smokestack.
Aux Cruisers and regular cruisers dive if you hit any ammo bunker.
DDs simply sink if you hit them and often sink if they skip over your conning tower.
Medium merchants/tankers want an extra fish dinner as they always seem to need 2 torps no matter where you land the blue plate special.
Pyro's like to burn.
Hit almost anything small in the middle and it seems to go down.
Except small tankers, you gotta hit them in the engine room and they are SLOW sinkers.
Illustrius carriers need 2 well placed fish. 2 in the engine room, 1 in each ammo bunker . . .
Large Transports (look like aux cruisers) burn and sink on 1 torp in the fuel bunker. (Just in front of the bridge)
Best fuel efficiency seems to be 7 knots on the surface. (from reading other forums)
Sank a Renown in the North Sea couple of days ago.
4500m distance and they would only get farther away.
Much faster than a little type 2.
Fired a tight spread of 3 electric torps.
Aced the Renown
and got a Fiji for desert.
Sailing the Kiel Canal, took about 3 1/2 real time hours at 4 knots <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="" border="0" alt="modding.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd--><img src="style_emoticons/<#EMO_DIR#>/24.gif" style="vertical-align:middle" emoid="" border="0" alt="24.gif" />
Kiel canal takes 5 minutes if you know how.
1 - use SH3 commander to change max compression from 1 to 256 when "near land".
Or permanently edit this value in the game files.
2 - before you move from dock, open the Navigator, plot search pattern, Kiel Canal outbound. then follow plotted course, any speed
3 - Keep turning up time compression every time you spot a ship and you will sail through the canal in RT 5 minutes or much less.
4 - to return via canal, plot your course to the exact green dot labeled "Kiel Canal inbound . . ."
then open navigator, plot search pattern, Kiel canal inbound
Your sub doesn't have to be on the point, but your navigation path flag has to be on that point. and remember, don't physically dock or you forfeit your renown.
<b>Fun stuff</b>:
Large Tankers go down in around 12-15 minutes game time if you simply hit them midships with 1 torp.
Same for large merchants.
Ocean liners dive when you hit the rear smokestack.
Aux Cruisers and regular cruisers dive if you hit any ammo bunker.
DDs simply sink if you hit them and often sink if they skip over your conning tower.
Medium merchants/tankers want an extra fish dinner as they always seem to need 2 torps no matter where you land the blue plate special.
Pyro's like to burn.
Hit almost anything small in the middle and it seems to go down.
Except small tankers, you gotta hit them in the engine room and they are SLOW sinkers.
Illustrius carriers need 2 well placed fish. 2 in the engine room, 1 in each ammo bunker . . .
Large Transports (look like aux cruisers) burn and sink on 1 torp in the fuel bunker. (Just in front of the bridge)
Best fuel efficiency seems to be 7 knots on the surface. (from reading other forums)
Sank a Renown in the North Sea couple of days ago.
4500m distance and they would only get farther away.
Much faster than a little type 2.
Fired a tight spread of 3 electric torps.
Aced the Renown
and got a Fiji for desert.