One thing I don't like about the PotC worldmap is that the ships remind me of toddler toyships, especially in contrast to the beautiful ships of the seaview. So I cobbled new shipmodels for the map together, by combining the nice seaview hull models with a rig made of "Inez Tool" elements <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" /> . If a "real" modeler takes a close look at my.. err.. creations will he probably laugh his head off(and hopefully mail me improvements <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" /> ) But fortunately the small scale of the mapships puts a veil of grace over my crude work <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />
Even in that crude state are these models IMHO an improvement over Akella's, so I thought I'd share them.
[attachment=286:attachment]
Each nation has a distinct shiptype by means of which you can determine the nationality of the mapencounters (if you have set WDMAP_SHIP_SHOW_MODE to 0 in buildsettings.h)
dutch.gm : fleut
portuguese.gm : caravel
pirates.gm : xebec
british.gm : battleship
french.gm : frigate
spanish.gm : galleon
The playership model "ship.gm" is a swift corvette. That's also the default model for all ships if you set WDMAP_SHIP_SHOW_MODE not to 0 . If you'd like to have another player/defaultship copy one of the other .gm files and reneame the copy "ship.gm".
I also made the mapships smaller than the old ones so that they don't dwarf the islands.
[attachment=287:attachment]
Another thing that I didn't like was that the ships were rushing over the map like pacman and the ghosts. My idea of an Age of Sail speed is that vessels drift gracefully along with a quiet pace. The main characteristic of an Age of Sail voyage was its slowness. Besides I like to have some time to watch other ships and plan my course.
So I added two tweaksettings where everybody can set his favourite mapspeed and voyagelength (wouldn't dare to force MY slow oldtimer pace on anyone :wink ) They are at the beginning of the program\worldmap\worldmap.c file:
#define MAPSPEED 0.6 // ccc mapships, slows worldmap down, stock setting 1.0
#define MAP_VOYAGELENGTH 8.0 // ccc , lets voyages take longer, stock setting 4.0
Not a big thing, and surely not everyone's taste, but these changes have for me much improved the atmosphere of the map. If you are also an oldfashioned slow sailor you can download the mapship models and the speedtweak from the PA FTP, file mapships.zip in the ccc_mapships folder. Unzip it into your PotC folder (backup the folder resource\models\worldmap first if you want to reinstate the old models later)
If you don't want to install the speedtweaks delete program\worldmap\worldmap.c from the pack and unzip only models and textures. (That might even work for the SLib mod <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" /> , though I don't know if there are distinct national ships in their version of PotC )



Even in that crude state are these models IMHO an improvement over Akella's, so I thought I'd share them.
[attachment=286:attachment]
Each nation has a distinct shiptype by means of which you can determine the nationality of the mapencounters (if you have set WDMAP_SHIP_SHOW_MODE to 0 in buildsettings.h)
dutch.gm : fleut
portuguese.gm : caravel
pirates.gm : xebec
british.gm : battleship
french.gm : frigate
spanish.gm : galleon
The playership model "ship.gm" is a swift corvette. That's also the default model for all ships if you set WDMAP_SHIP_SHOW_MODE not to 0 . If you'd like to have another player/defaultship copy one of the other .gm files and reneame the copy "ship.gm".
I also made the mapships smaller than the old ones so that they don't dwarf the islands.
[attachment=287:attachment]
Another thing that I didn't like was that the ships were rushing over the map like pacman and the ghosts. My idea of an Age of Sail speed is that vessels drift gracefully along with a quiet pace. The main characteristic of an Age of Sail voyage was its slowness. Besides I like to have some time to watch other ships and plan my course.
So I added two tweaksettings where everybody can set his favourite mapspeed and voyagelength (wouldn't dare to force MY slow oldtimer pace on anyone :wink ) They are at the beginning of the program\worldmap\worldmap.c file:
#define MAPSPEED 0.6 // ccc mapships, slows worldmap down, stock setting 1.0
#define MAP_VOYAGELENGTH 8.0 // ccc , lets voyages take longer, stock setting 4.0
Not a big thing, and surely not everyone's taste, but these changes have for me much improved the atmosphere of the map. If you are also an oldfashioned slow sailor you can download the mapship models and the speedtweak from the PA FTP, file mapships.zip in the ccc_mapships folder. Unzip it into your PotC folder (backup the folder resource\models\worldmap first if you want to reinstate the old models later)
If you don't want to install the speedtweaks delete program\worldmap\worldmap.c from the pack and unzip only models and textures. (That might even work for the SLib mod <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
