I guess it wouldn't cause any harm, so feel free to return the repaint option to the Indy/Boussole.If the player wants to bring in a non-period ship, would that really be such a problem? Up to them, no? As long as they don't show up without player action.
Come to think of it, I did a similar thing for Battleship2, making her appear in periods 1 and 2 instead of 2 and 3 like her sisters, but I didn't remove the repaint option.
The only exceptions would be:
1. Standard storyline opening tutorial with a different starting ship: This isn't working right at the moment and will need to be fixed for Beta 3 anyway.
2. First Contact storyline encounter with Davy Jones: I wrote this to work on any ship deck. If I did a good job, swapping out deck assignments makes no difference.
I was afraid you'd say that about the Standard tutorial deck; that's one which is too big.
Though to be fair, I think it was the smallest deck in the stock game, wasn't it? Now that we have a smaller one, though, it would be more ideal to use for LuggerVML.
I'll leave that one alone for now and see about changing some others in the meantime.
About the new encounter chances: I think France and Spain are enjoying their use of RN_Corvette a little too much; in my testing yesterday (Sea Hawk), I encountered one of each in the space of three or four encounters.
This would suggest RN_Corvette should have its period 3 chance reduced from 0.7 to 0.6 (the others are 0.6 anyway) but I'll do some more testing to be sure.
If anyone else has any comments from testing with any of the periods/nations, please to say so.
EDIT: OH, I forgot to mention that the old version of Fightdeck2.tga is being used for the deck locations.
Please extract this version to RESOURCE\Textures instead: fightdeck2.tga.tx.7z