Sounds better to me.How about changing her type name to Brandenburg Frigate? Makes more sense to me than "Dutch-built Frigate".
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Sounds better to me.How about changing her type name to Brandenburg Frigate? Makes more sense to me than "Dutch-built Frigate".
Fantom_GenerateEncounter: type = L - Corsar, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 8, War MAX = 1, War MIN = 1
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 1, Minclass = 1, Per = The Spanish Main, Nat = England, Type = War
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 1, Minclass = 1, Per = The Spanish Main, Nat = England, Type = War
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 1, Minclass = 1, Per = The Spanish Main, Nat = England, Type = War
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 1, Minclass = 1, Per = The Spanish Main, Nat = England, Type = War
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 1, Minclass = 1, Per = The Spanish Main, Nat = England, Type = War
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 1, Minclass = 1, Per = The Spanish Main, Nat = England, Type = War
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 1, Minclass = 1, Per = The Spanish Main, Nat = England, Type = War
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 1, Minclass = 1, Per = The Spanish Main, Nat = England, Type = War
Fantom_GenerateEncounter: type = L - Pirate, # Mer = 2, Mer MAX = 0, Mer MIN = 0, # War = 1, War MAX = 4, War MIN = 4
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 3, Minclass = 3, Per = The Spanish Main, Nat = Pirate, Type = Trade
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 3, Minclass = 3, Per = The Spanish Main, Nat = Pirate, Type = Trade
Definitely allow for Tier 1-3 ships in that instance, both for variety and to avoid issues in earlier periods.That is the game asking for between 6 and 10 Tier 1 ships. Shouldn't even a huge battle fleet consist of multiple tiers of ships?
And many nations and periods don't have tier 1 ships, causing our favourite error. Perhaps we should loosen up the criteria here? Allow for up to Tier 3 ships, for example?
What I'd expect to see is either a flotilla of smaller ships (say Tiers 6-8, both war and merchant), or a single warship between Tiers 4 and 6.That's a bug right there. The game does ASK for 1-2 trade ships, but has Tier "0" set for them.
Plus that "maxpirate" code looks really weird to me. What should a real pirate encounter look like?
Looks good to me, but we should probably loosen up the warship Tiers to between 1 and 4. The sheer quantity of them will be difficult enough to defeat, anyway.Does that look like a proper setup for a Treasure Fleet?
And if it IS a Treasure Fleet, shouldn't it be a Spain-only encounter? Perhaps we can fill up its holds with gold and silver for real too.
case ENCOUNTER_TYPE_MERCHANT0:
encountertype = "Merchant 0: single merchant";
break;
case ENCOUNTER_TYPE_MERCHANT1:
encountertype = "Merchant 1: merchants with a light escort";
break;
case ENCOUNTER_TYPE_MERCHANT2:
encountertype = "Merchant 2: a single merchant with heavy escort";
break;
case ENCOUNTER_TYPE_PATROL:
encountertype = "Patrol: a small patrol";
break;
case ENCOUNTER_TYPE_FLEET:
encountertype = "Fleet: warships";
break;
case ENCOUNTER_TYPE_CORSAR:
encountertype = "Corsar: -->PIRATE ONLY<--, warships";
break;
case ENCOUNTER_TYPE_PIRATE:
encountertype = "Pirate: -->PIRATE ONLY<--, small craft";
break;
case ENCOUNTER_TYPE_PUNITIVE_SQUADRON:
encountertype = "Punitive Squadron: a rag-tag bunch";
break;
case ENCOUNTER_TYPE_LMERCHANT0:
encountertype = "L - Merchant 0: Shallow Waters Merchant Fleet, a group of merchants";
break;
case ENCOUNTER_TYPE_LMERCHANT1:
encountertype = "L - Merchant 1: Coastal Waters Merchant Fleet, an escorted group of merchants";
break;
case ENCOUNTER_TYPE_LMERCHANT2:
encountertype = "L - Merchant 2: -->SPAIN ONLY<--, Trans-Atlantic Treasure Fleet, a convoy";
break;
case ENCOUNTER_TYPE_LPATROL:
encountertype = "L - Patrol: Regional Patrol, a large patrol";
break;
case ENCOUNTER_TYPE_LFLEET:
encountertype = "L - Fleet: Regional Patrol, a small fleet";
break;
case ENCOUNTER_TYPE_LCORSAR:
encountertype = "L - Corsar: ARMADA, a battle fleet";
break;
case ENCOUNTER_TYPE_LPIRATE:
encountertype = "L - Pirate, -->PIRATE ONLY<--, a rag-tag bunch";
break;
case ENCOUNTER_TYPE_LPUNITIVE_SQUADRON:
encountertype = "L - Punitive Squadron, a scratch patrol";
break;
If you run into stuff that seems wrong like that to you again, please post your compile.log . We'll try to sort it out properly this time.Sounds very good, there is solely kreyser frigates and sloops on the horizon in 2.5. Had to start a new storyline to see another ship.
They are additional downloads and not included by default. They'll need their code files rewritten though since the system was changed and they're VERY out-of-date too.BTW what happened to these music packs that once were there to replace the "Standard" ? Why are they not anywhere to be seen anymore ?
Fantom_GenerateEncounter: type = L - Punitive Squadron, a scratch patrol, # Mer = 0, Mer MAX = 0, Mer MIN = 0, # War = 5, War MAX = 1, War MIN = 4
Force_GetShipType: Maxclass = 1, Minclass = 4, Per = Napoleonic, Nat = Holland, Type = War, Loop = 0, Ship ID = RN_Surprise
Force_GetShipType: Maxclass = 1, Minclass = 4, Per = Napoleonic, Nat = Holland, Type = War, Loop = 1, Ship ID = NL_Essex
Force_GetShipType: Maxclass = 1, Minclass = 4, Per = Napoleonic, Nat = Holland, Type = War, Loop = 0, Ship ID = RN_Surprise
Force_GetShipType: Maxclass = 1, Minclass = 4, Per = Napoleonic, Nat = Holland, Type = War, Loop = 1, Ship ID = NL_Essex
Force_GetShipType: Maxclass = 1, Minclass = 4, Per = Napoleonic, Nat = Holland, Type = War, Loop = 1, Ship ID = RN_Surprise
Disabling them will probably be fine. I would assume the same applies to Portugal in various periods?Perhaps in such instances we should just disable those encounters with large ships altogether?
So.... which encounter types should be disabled for what nations in what time periods?
If you'd want to do that, it'd be very welcome. Then at least we can back to having all that operational again.well I know the old and new music-code so I can merge the old music-addons .. Can do that together with fixing my own addon
Probably, yes. Just need to know what needs disabling when and I should be able to sort out some coding for that.Disabling them will probably be fine. I would assume the same applies to Portugal in various periods?