BTW: Perhaps you can add a link to it in the opening post or something? I always have to search quite a bit when I want it.
Done.
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BTW: Perhaps you can add a link to it in the opening post or something? I always have to search quite a bit when I want it.
Fantom_GenerateEncounter: type = Merchant 2, # Mer = 1, Mer MAX = 0, Mer MIN = 0, # War = 1, War MAX = 3, War MIN = 5
ERROR - Force_GetShipType: unable to find ship, returning a default ship instead
ERROR - Force_GetShipType: Maxclass = 3, Minclass = 3, Per = Colonial Powers, Nat = Pirate, Type = Trade
Force_GetShipType: Maxclass = 3, Minclass = 5, Per = Colonial Powers, Nat = Pirate, Type = War, Loop = 0, Ship ID = PiratFrigateSup
makeref(rEnc, EncountersTypes[ENCOUNTER_TYPE_MERCHANT2]); // 1 + 3
n++; rEnc.Skip = false;
rEnc.Type = ENCOUNTER_TRADE;
rEnc.MinRank = 4;
Enc_AddShips(rEnc, "Trade", 1, 1);
Enc_AddShips(rEnc, "War", 2, 3);
Enc_ExcludeNation(rEnc, PIRATE);
Enc_AddClasses(rEnc, 4, 4, 5, 3, 5);
Enc_AddClasses(rEnc, 5, 4, 5, 3, 5);
Enc_AddClasses(rEnc, 6, 3, 5, 2, 5);
Enc_AddClasses(rEnc, 7, 3, 5, 2, 5);
Enc_AddClasses(rEnc, 8, 3, 5, 2, 4);
Enc_AddClasses(rEnc, 9, 3, 5, 2, 4);
Enc_AddClasses(rEnc, 10,3, 5, 2, 4);
Enc_AddClasses(rEnc, -1,3, 4, 2, 4); // NK for shipcap off
That ship is (should be) Tier 4... makes no difference, though.1 war ship between classes 3 and 5: returns the Tier 5 "PiratFrigateSup", which is fair enough
That's what I get for looking at the ships_init.c entry.That ship is (should be) Tier 4... makes no difference, though.
Are there no class 4 pirate war ships in the Napoleonic time period???
That's what my rewritten GenerateQuestShip code claims.
Built by the Dutch for the German Navy, I think.Now here is something odd:
View attachment 11816
So is she DUTCH or GERMAN?
Seriously though, is that the type name we want?
It was just an observation. I've got no problem with it.Well what do you expect us to do about the lack of Tier 1 and 2 ships in Early Explorers? Make the Tier system period-specific? Maybe not the best idea.
We've had plenty of time to analyse the ups and downs of the system by now.
You want all ships you encounter to be the same class as your own? Do you have Beta 2.5 yet?
Go into the Options>Difficulty menu on your savegame, then click the "[Player] will be notified of all sightings".
It should change to "[Player] won't be notified of too-powerful sightings". That will make the ships you encounter be based on your own class.
So if you've got a small ship, you'll only encounter small ones. But if you've got a big one, you'll be encountering big ones.
She would have been one of the most powerful of her time, yes. The problem is, we can't take that into account with our gameplay-oriented Tier system unless we make it a period-dependent system. This would bring us back to the idea of using historical rating systems again, which we decided before wasn't ideal for gameplay, not least because it doesn't work for merchant vessels.The Spanish Heavy War Galleon was a tier 1 ship in 1570 when she was built. As part of the Spanish Armada the English considered her unsinkable.
As MK said elsewhere:That looks like the FWzP, built in, umm, either 1625 or 1640. She was a Dutch ship that was classified as a frigate at the time. The definition of frigate changed over the centuries. The FWzP escorted the fleut Derfflinger to the Dutch East Indies and on another voyage that way was intercepted by three French warships and burned in the battle. I dunno how the Germans got involved...........
It's this ship he's referring to: http://de.wikipedia.org/wiki/Friedrich_Wilhelm_zu_PferdeAlthough to be more precise, she was a German (Brandenburg) "Frigate" built in the Dutch style (Dutch 3rd rate) by Dutch shipwrights.
What we've got now is good enough as far as I'm concerned. Simple, easy to remember.She would have been one of the most powerful of her time, yes. The problem is, we can't take that into account with our gameplay-oriented Tier system unless we make it a period-dependent system. This would bring us back to the idea of using historical rating systems again, which we decided before wasn't ideal for gameplay, not least because it doesn't work for merchant vessels.