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I've dealt with "SP_BattleGalleon" (and "PiratBattleGalleon", a storyline-specific variant). "HMS_Victory" still needs to be done. I noticed that because:I haven't checked that everything that went on the FTP is in game but assuming that is the case we are left with the Bellona variants @Hylie Pistof is working on and these three
SP_BattleGalleon
NL_Lineship
HMS_Victory
each with 19 bad rope entries.
... I've dealt with the "Bellona" types as well, due to their presence in "Hornblower". While working on those, I looked at a few other ships to get some idea of how the rigging should look, one of those others being "HMS_Victory", and it did indeed spawn some "Bad Rope" errors. Anyone else want to tackle that one? (And "NL_Lineship", if it still has errors.)I still have the Bellona on my desktop to remind me to get to work on it, but GOG had a sale and I have been reaquainting meself with some old friends.
Everything you did and do is still appreciated though.Do what you want. My eyes are bad and reading can be difficult, so about all I do anymore is reshape a sail here and there on the smaller ships. No more 12-18 hour days doing rigging.
She's a custom model made by, I think, @pgargon."NL_Lineship" is odd. It appears to be an import from AoP or later because it has some "fal" locators, which AoP uses for heavy, saggy ropes, and which PoTC doesn't use at all.
Uhm... The only thing I can think of is to ask @Jan Marten.Is the original version available anywhere? (I couldn't find it in GoF.) The unmodified version might have a readable "mast2" - someone must have been able to read it in order to convert its "fal" locators into "rope".
Good to see the foremast and upper boom won't be falling down any time soon now!And now the basic "Schooner2", as used by Danielle Greene in "Tales of a Sea Hawk". It didn't need much work: backstays added to the masts, a few support ropes to the foremast spars, and the flags resized.
OUCH, that's a super-annoying one! That "beeping" means that the TOOL somehow erased some "collision data" from the model.There was a peculiar problem here. When I tried to add new rope locators to the hull for the backstays, the game beeped and there were a couple of lines in "system.log" about "trace up" and "trace down". I couldn't see anything wrong with the locators, and if it was some sort of typo then I must have made the same typo, then copied back the original version and tried again, four times in a row. Since "SchoonerWar.gm" is the same basic hull model and I had already successfully added a whole load of rope locators to that, I hex-edited it to use the texture for "Schooner2.gm" and removed a lot of rope locators which aren't needed for this version. And then, when I'd got "Schooner2" the way I wanted it, I copied all the files to "Schooner1", hex-editing the hull again to use the relevant texture.