What ship is it again that you're still working on?
Anyway, take whatever time you need.
Anyway, take whatever time you need.
Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
I did the USS Constitution rename and put it on dropbox (post 42) I don't think I added it to the FTP when we changed to using that. The changes did not apply to the BattleFrigates so they should be left as was. Not sure if the USS Constitution made it in or not - I'll let you know if not - when I sort out where we were at.Is there still something that should be done with these files?
I don't think they made it into my game....
It's there already.Can you post the link to your Constitution in the Fixes thread, please?
Then at least I should remember to add her next week.
It's there already.
Bad rope data for rope: (rope num = 17) (begin group=-1, end group=0)
Begin pointer = 544852036? end pointer = 0
Bad rope data for rope: (rope num = 123) (begin group=-1, end group=0)
Begin pointer = 544839916? end pointer = 0
Bad rope data for rope: (rope num = 124) (begin group=-1, end group=0)
Begin pointer = 544839916? end pointer = 0
Bad rope data for rope: (rope num = 121) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 544843148
Bad rope data for rope: (rope num = 122) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 544843148
Bad rope data for rope: (rope num = 315) (begin group=-1, end group=0)
Begin pointer = 544843956? end pointer = 0
Bad rope data for rope: (rope num = 316) (begin group=-1, end group=0)
Begin pointer = 544843956? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=-1, end group=0)
Begin pointer = 544852036? end pointer = 0
Bad rope data for rope: (rope num = 319) (begin group=-1, end group=0)
Begin pointer = 544852844? end pointer = 0
Bad rope data for rope: (rope num = 320) (begin group=-1, end group=0)
Begin pointer = 544852844? end pointer = 0
Bad rope data for rope: (rope num = 317) (begin group=-1, end group=0)
Begin pointer = 544852844? end pointer = 0
Bad rope data for rope: (rope num = 318) (begin group=-1, end group=0)
Begin pointer = 544852844? end pointer = 0
SetCharacterShipLocation(characterfromID("Lt. Uriah Quelp"), "Antigua_port");
SetCharacterShipLocation(characterfromID("Sir Edward Pellew"), "Antigua_port");
SetCharacterShipLocation(characterfromID("Lt. William Bush"), "Antigua_port");
SetCharacterShipLocation(characterfromID("Black Charlie Hammond"), "Antigua_port");
SetCharacterShipLocation(characterfromID("Dreadnought Foster"), "Antigua_port");
SetCompanionIndex(Pchar, -1, GetCharacterIndex("Captain Keene"));
SetCharacterRemovable(characterFromID("Captain Keene"), false);
SetCharacterShipLocation(characterfromID("Captain Keene"), "Antigua_port");
Character_SetCompanionEnemyEnable(characterfromID("Captain Keene"), true); // PB: Not linked to player!
SetCompanionIndex(Pchar, -1, GetCharacterIndex("Captain Harvey"));
SetCharacterRemovable(characterFromID("Captain Harvey"), false);
SetCharacterShipLocation(characterfromID("Captain Harvey"), "Antigua_port");
Character_SetCompanionEnemyEnable(characterfromID("Captain Harvey"), true); // PB: Not linked to player!
SetCompanionIndex(Pchar, -1, GetCharacterIndex("Lt. Percy Buckland"));
SetCharacterRemovable(characterFromID("Lt. Percy Buckland"), false);
SetCharacterShipLocation(characterfromID("Lt. Percy Buckland"), "Antigua_port");
Character_SetCompanionEnemyEnable(characterfromID("Lt. Percy Buckland"), true); // PB: Not linked to player!
Thanks for confirming. At least it is no mystery then.Yes - that bad rope pattern is a "Bellona"