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Fix in Progress Repairing Bad Ropes

What ship is it again that you're still working on?

Anyway, take whatever time you need. :doff
 
FR_Bellona. This is my desktop so I don't forget about it.
POTC FX 2015-11-29 13-32-20-91.jpg
 
Is there still something that should be done with these files?
I don't think they made it into my game....
I did the USS Constitution rename and put it on dropbox (post 42) I don't think I added it to the FTP when we changed to using that. The changes did not apply to the BattleFrigates so they should be left as was. Not sure if the USS Constitution made it in or not - I'll let you know if not - when I sort out where we were at.
 
Can you post the link to your Constitution in the Fixes thread, please?
Then at least I should remember to add her next week.
 
July? But it was November when Hylie posted that Constitution and you were doing rope fixes.
How does that work? More time travel???
 
Ah, right; thought it was a more recent thing. Thanks for clarifying.
 
From right at the start of the Hornblower storyline, immediately upon the first reload:
Code:
Bad rope data for rope: (rope num = 17) (begin group=-1, end group=0)
Begin pointer = 544852036? end pointer = 0
Bad rope data for rope: (rope num = 123) (begin group=-1, end group=0)
Begin pointer = 544839916? end pointer = 0
Bad rope data for rope: (rope num = 124) (begin group=-1, end group=0)
Begin pointer = 544839916? end pointer = 0
Bad rope data for rope: (rope num = 121) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 544843148
Bad rope data for rope: (rope num = 122) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 544843148
Bad rope data for rope: (rope num = 315) (begin group=-1, end group=0)
Begin pointer = 544843956? end pointer = 0
Bad rope data for rope: (rope num = 316) (begin group=-1, end group=0)
Begin pointer = 544843956? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=-1, end group=0)
Begin pointer = 544852036? end pointer = 0
Bad rope data for rope: (rope num = 319) (begin group=-1, end group=0)
Begin pointer = 544852844? end pointer = 0
Bad rope data for rope: (rope num = 320) (begin group=-1, end group=0)
Begin pointer = 544852844? end pointer = 0
Bad rope data for rope: (rope num = 317) (begin group=-1, end group=0)
Begin pointer = 544852844? end pointer = 0
Bad rope data for rope: (rope num = 318) (begin group=-1, end group=0)
Begin pointer = 544852844? end pointer = 0

Must be one of these characters' British navy ships:
Code:
   SetCharacterShipLocation(characterfromID("Lt. Uriah Quelp"), "Antigua_port");
   SetCharacterShipLocation(characterfromID("Sir Edward Pellew"), "Antigua_port");
   SetCharacterShipLocation(characterfromID("Lt. William Bush"), "Antigua_port");
   SetCharacterShipLocation(characterfromID("Black Charlie Hammond"), "Antigua_port");
   SetCharacterShipLocation(characterfromID("Dreadnought Foster"), "Antigua_port");
   
   SetCompanionIndex(Pchar, -1, GetCharacterIndex("Captain Keene"));
   SetCharacterRemovable(characterFromID("Captain Keene"), false);
   SetCharacterShipLocation(characterfromID("Captain Keene"), "Antigua_port");
   Character_SetCompanionEnemyEnable(characterfromID("Captain Keene"), true); // PB: Not linked to player!
   
   SetCompanionIndex(Pchar, -1, GetCharacterIndex("Captain Harvey"));
   SetCharacterRemovable(characterFromID("Captain Harvey"), false);
   SetCharacterShipLocation(characterfromID("Captain Harvey"), "Antigua_port");
   Character_SetCompanionEnemyEnable(characterfromID("Captain Harvey"), true); // PB: Not linked to player!

   SetCompanionIndex(Pchar, -1, GetCharacterIndex("Lt. Percy Buckland"));
   SetCharacterRemovable(characterFromID("Lt. Percy Buckland"), false);
   SetCharacterShipLocation(characterfromID("Lt. Percy Buckland"), "Antigua_port");
   Character_SetCompanionEnemyEnable(characterfromID("Lt. Percy Buckland"), true); // PB: Not linked to player!
 
Whew! Methinks I might be done with mast1, and possibly mast2. Would you believe this ship has/had some invisible ropes? I deleted 2 but there might be more.
POTC FX 2015-12-09 14-08-08-59.jpg
 
They are REALLY hard to see. Invisible actually. :razz

I only discovered them when trying to move some locators around. Their locators were there but no ropes showed up in game. It is really strange as they were poorly placed anyway and would have been deleted immediately if I could have seen them. :walkplank
 
@Hylie Pistof and @pedrwyth: What ships actually still need working on and which ones are WIP?
I think we should maintain a To-Do list in the opening post to see where we stand on this.
 
I haven't checked that everything that went on the FTP is in game but assuming that is the case we are left with the Bellona variants @Hylie Pistof is working on and these three

SP_BattleGalleon
NL_Lineship
HMS_Victory
each with 19 bad rope entries.
 
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