So.... since I think any "bad ropes" should have not been showing before anyway, I'll add your modified ones in the game.
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Thanks!There was one missing texture in the fleuts, but no more.
Dropbox - fleut fix.7z
Wow! There is a ton of new information here. Where to start?
I will look at any ships already identified and see how it goes, but it will be a slow process. I seem to have strained meself the last few days and am having a "bad eyes day" where everything is a blur. I am also getting constantly interrupted and have lost the ideas in this thread. So where do you want me to start?
I will then in stages look at the GM files if there are less than 10 bad ropes, find them - I was looking to see if there was another end with wrong b/e - but re-checking to see the log file is now clear does the same job. I will cut the locators out of a temporary GM file copy so the logs can be absent until the model is fully fixed. I will leave a back-up of the GMs with bad ropes for fixing and also the original log listing which ropes are affected.So it is always best to look in ALL gms when looking for bad ropes before deleting any as another common mistake is naming both ends of a rope as ropee or ropeb. That happened on the Polacca. This makes repairing bad ropes a slow tedious process.
No worries, like you I have multiple installs - plus the stock game and a back-up of virtually every exe installer I have ever used - so if I break one I just start again. I need it for my occassional major blunders anyway.Oh, one word of caution when using the console a lot. I have destroyed POTC installs, not games, when using it heavily in the past and now almost never use it.
This is one I have been purposely ignoring for years. It will take a while but in the end it will look a whole lot better.
EDIT: The first part is done. First I added ropes as there were ropes that need to be there that only had one end. Then I deleted ropes. There were ropes holding the flags and pennants! That is a nice touch but they can not be seen on a ship this large, so they are now gone. Last I removed lots of ropes that were not needed.
This leaves a bunch of ropes that are ending in air and going through sails and sails going through sails. They will not stay like that.
Oh, the ship now has fireplaces. That was kinda fun. If I guessed right there will be flames pouring out of doors, gunports, stairwells, and windows.
AGH! Make a Bug Tracker entry for it please so I remember to fix that next week.@Pieter Boelen -No big deal just to note in the latest installer (19 Nov) the altered WickedWench GM file is in with WallerPinnace.
OK I can see the various versions of the Poseidon use different textures in the headers.The changes are so extensive that the only way to do it is to copy the RN_Poseidon, rename the copies, and then rename all the textures in a hex editor. On old ships there were only 1-12 textures to rename, but this is a very complex ship and depending how my eyes hold out it could take hours or days.