Does everyone agree with this? And please give your opinions on the "Stuff that could be added" part. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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Comments on the bugs reported by people are at the bottom of this post.
<b>Stuff that will be added to Build 13:</b>
- More gunpowder code
- Abordage Mod (once the crew loss bug is fixed)
<b>Stuff that could be added:</b>
- TradeBook interface modified
- Realistic Anchoring
- Changed officer types icons
- Changed cannon fire sounds
- New officer and soldier skins
<b>Stuff that will be in the Post Build 13, but seems to be working:</b>
- Age of Pirates Guadeloupe and Tortuga (partially unfinished, though working fine)
- Nathaniel Nation as startup nation in the choose character screen
- Realistic Anchoring
<b>Stuff that needs to be fixed/finished/tested before it can be added to the Post Build 13:</b>
- Customizable ships - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->must be tested and finished<!--colorc--></span><!--/colorc-->
- Amount of gunpowder on enemy ships can be seen through the spyglass (if your glass is good enough) - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->must be fixed<!--colorc--></span><!--/colorc-->
- Fort capture on Guadeloupe and Tortuga - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->needs testing<!--colorc--></span><!--/colorc-->
- Some code changing a locators - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->must be fixed<!--colorc--></span><!--/colorc-->
- SetSailstate Delay - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->must be finished first<!--colorc--></span><!--/colorc-->
- Different flags mod - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->must be finished first<!--colorc--></span><!--/colorc-->
- After finding a cursed coin, you will be a skeleton at night - <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->must be tested<!--colorc--></span><!--/colorc-->
<b>Stuff that needs testing (and fixing) before Build 13 release:</b>
- Tutorials for all nations
<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->- The rep loss bugs!!!<!--colorc--></span><!--/colorc-->
- Locations on new islands
- Balancing of the bladedamage mod
- Other gameplay-related stuff
<!--quoteo(post=149559:date=May 28 2006, 11:17 PM:name=kblack)--><div class='quotetop'>QUOTE(kblack @ May 28 2006, 11:17 PM) [snapback]149559[/snapback]</div><div class='quotemain'><!--quotec-->
My vote to start a sub-forum for Post-Build 13 mods
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We can use Build Alpha for that. Once Build 13 is done, we can move the Post Build 13 talk to Build Beta then.
<!--quoteo(post=149565:date=May 29 2006, 12:59 AM:name=Meigger)--><div class='quotetop'>QUOTE(Meigger @ May 29 2006, 12:59 AM) [snapback]149565[/snapback]</div><div class='quotemain'><!--quotec-->
Some minor issues - Loading screen with skull and crossbones is in russian (Think Jason mentioned this before).
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You sure? I thought I had fixed all the loading screen issues yesterday. You sure you have everything installed correctly? All loading screens with skull and crossbones should have been replaced... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=149565:date=May 29 2006, 12:59 AM:name=Meigger)--><div class='quotetop'>QUOTE(Meigger @ May 29 2006, 12:59 AM) [snapback]149565[/snapback]</div><div class='quotemain'><!--quotec-->
At Redmond the port merchants at dusk/night do not have stalls, they just stand aganist the port wall. However, you can still sell or purchase items from them. Don't think these merchants are supposedto be there at this time. Daytime, everything is ok.
Once when landing at the Redmond port and after engaging in a fight, I got the lock icon in the upper left corner. Why I don't know. Could not duplicate. Did not seem to matter, as I continued on my way.
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Those are weird. Never heard of them before. Luckily they're not gamekilling bugs, but still... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=149594:date=May 29 2006, 02:18 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ May 29 2006, 02:18 PM) [snapback]149594[/snapback]</div><div class='quotemain'><!--quotec-->
<b>Reploss</b> When begining a new game I was attacked on land by an enemy whose blade broke. He continued to it me with fist. I killed him and immedialty checked my rep and it had fallen to Rascal. Pieter, i kow this isn't supposed to happen.
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That most certainly is not supposed to happen. I never saw any rep loss when killing characters whose blades have broken. Does anyone else have this problem?
<!--quoteo(post=149594:date=May 29 2006, 02:18 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ May 29 2006, 02:18 PM) [snapback]149594[/snapback]</div><div class='quotemain'><!--quotec-->
<b>Still speaking Russian</b> When uising a throwing weapon, the victim of the hit yells in Russian, and yes I ran the English batch file.
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Sounds to me as if somehow your game is working half-Russian or something. Please set the language in the options menu to Russian and back. Maybe you should reinstall completely; not sure what happened here... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=149594:date=May 29 2006, 02:18 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ May 29 2006, 02:18 PM) [snapback]149594[/snapback]</div><div class='quotemain'><!--quotec-->
<b>Boarding</b> We are accompanied by a limit of 5 not 8 as before but everyone seems to be wearing the right clothes. I would like to get the lateest version of this fixed to the point where we could talk to the captain, have the enemies in the right clothes, and the larger boarding limit.
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When the crew loss bug has been fixed, this one will be added back in. It's too good not to have. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=149594:date=May 29 2006, 02:18 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ May 29 2006, 02:18 PM) [snapback]149594[/snapback]</div><div class='quotemain'><!--quotec-->
<b>Hawk's colors</b> Love the flag and sails, but would like a little color in the ensign. I think I might disagree with Pieter on this, but maybe red up there might help. Not black, because we are not a priate.
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You should ask Sir Henry. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=149627:date=May 29 2006, 05:49 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ May 29 2006, 05:49 PM) [snapback]149627[/snapback]</div><div class='quotemain'><!--quotec-->
<b>Ransom:</b>
1. Everyone's ransom is the same, an old bug once fixed and no back.
2. If you try to hire one as an officer he has <b>no</b> repeat <b>no</b> skill points.
3. Once hired from a prisoner you can't talk to him again.
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When the crew casulaties bug has been fixed and the abordage mod has been put back in, I think most of these bugs should be fixed again. Maybe I'll even be able to add the abordage mod back in, without adding the code from LAi_boarding.c. I'll try when I have the time.
<!--quoteo(post=149627:date=May 29 2006, 05:49 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ May 29 2006, 05:49 PM) [snapback]149627[/snapback]</div><div class='quotemain'><!--quotec-->
<b>Reploss</b> posted rep contines to fall during combat during boarding.
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Not sure about that one. It's not supposed to happen. Why it still does happen is beyond me... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />