I said I would post a list of mods I do have, but that are not added in the latest modpack release, so here goes. Please give your comments on these mods and tell me why you think they should/shouldn't be added into Build 13. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<b>- Customizable ships</b>
Made by KBlack. At the moment, you can only customize your ships at the Douwesen shipyard. I haven't tested this yet, but KBlack requested I wouldn't add it into Build 13 yet, because it might cause many unforeseen bugs.
<b>- Amount of gunpowder on enemy ships can be seen through the spyglass (if your glass is good enough)</b>
Made by Maximus. Adding this seems to cause strange problems with the spyglass mod, such as all ships appearing as Portugese. This mod will need fixing.
<b>- More gunpowder code</b>
Made by Maximus. I don't know why exactly I didn't put this into the modpack yet... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<b>- Age of Pirates Guadeloupe and Tortuga</b>
Added by Maximus. I have the files and tested it and it seems to work fine and look great. It just isn't legal to add it... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<b>- Fort capture on Guadeloupe and Tortuga</b>
Made by Maximus. Once you captured those towns, you will see several destroyed buildings replacing the original ones. I didn't test this yet.
<b>- Nathaniel Nation as startup nation in the choose character screen</b>
Great way of starting at the AoP Guadeloupe. Only Guadeloupe is French, so the shipyard and trader will refuse services.
<b>- Abordage Mod</b>
Made by Maximus. With this mod, you can talk to the enemy captain after he surrendered. I recall this mod causing trouble, but can't remember what kind of trouble. I reckon we should be able to put this in eventually. It's a great mod. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<b>- TradeBook interface modified</b>
Made by Maximus. Good prices in the tradebook only appear after you have visited a store and they will only aply for that day. After that, the price might become inaccurate. Pretty realistic mod; seemed to work fine. Added plus: There is more space for goods on the tradebook interface now, so Jack Davidson should be pleased. I reckon this mod works fine and could be added in.
<b>- Some code changing a locators</b>
Made by Maximus. I don't know exactly what this is for, but I reckon this is the code that caused officers to not appear at the right location. So either this code is fixed or taken out, but we can't use it as-is.
<b>- Realistic Anchoring</b>
Made by Maximus and me. It will take some time to anchor the ship. The sails are furled first, then the anchor is dropped. For all I know, this mod works fine.
<b>- SetSailstate Delay</b>
Made by me. UNFINISHED. This mod will add in a delay in raising/lowering sails. This is meant to increase the realism, because you can't expect your crew to start working the instant you give the order. Thy first have to climb in the masts, don't they? This should make ship-to-ship combat a bit harder and more interesting.
<b>- Changed officer types icons</b>
Made by Maximus. Depends on which icons are preferred.
<b>- Changed cannon fire sounds</b>
By Merciless Mark. Adds some sounds from M&C to replace the current sounds.
<b>- New officer and soldier skins</b>
Made by JMV. Added by Jack Davidson. Currently available as additional download. Can be used to replace the current soldier skins on some islands.
<b>- Different flags mod</b>
This mod is being worked on by Pirate_KK. Once done, you will be able to choose what flag you want to raise. This mod also adds multiple flags per nation, so warships might have one flags and merchant vessels another. This is not done though and I don't have any code for it yet.
<!--quoteo(post=149540:date=May 28 2006, 07:04 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ May 28 2006, 07:04 PM) [snapback]149540[/snapback]</div><div class='quotemain'><!--quotec-->
Okay guys it sounds as if we are rolling along fine now....I have been a little selfish lately and did not download new May 25th or there about update because I wanted to play a bit, and didn't have room for a new version. Now I do, and it sounds as if this one has the real annoying bugs kicked out...so....... Pieter if I download 1st May upate and then newest small one today, I have latest??
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You should download the 25 May 2006 version from my site, then install the small update from a few posts previously. For all I know, everything works reasonably, though I did have a CTD after capturing an enemy vessel and closing the transfer screen. That might be solved by adding in the abordage mod, which we have taken out for the time being.
Once you've installed, please run English.bat.
<!--quoteo(post=149540:date=May 28 2006, 07:04 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ May 28 2006, 07:04 PM) [snapback]149540[/snapback]</div><div class='quotemain'><!--quotec-->
If so then assign me any quests/task/area/ whatever and consider it done!!
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Could you please check the locations on the new islands? I wanted to ask you to check the tutorials, but then you have to keep restarting the game, which I know you are a bit fed up with. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=149540:date=May 28 2006, 07:04 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ May 28 2006, 07:04 PM) [snapback]149540[/snapback]</div><div class='quotemain'><!--quotec-->
Also, I wanted all those new flags of Capt. Morgans' there.....are these in the latest, or do I add them in myself?
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I added Morgan's Nathaniel nation flag and sails, but not any other flags/sails. Adding other flags probably won't work properly either. Other sails can be added though. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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BTW: Forgot to mention that with the latest versions, when you play dice, you can now choose for how much money you want to wager. Maximus added that; pretty nice. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
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