<!--quoteo(post=146296:date=Apr 22 2006, 08:21 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Apr 22 2006, 08:21 PM) [snapback]146296[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter, When the extation is complete, there is an exe file called guild settings.exe. Should we run that?
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You don't have to. It's simply a program by Inez Dias that you can use to change the settings in BuildSettings.h without having to mess around with the file itself. I am going to redo BS.h so that it works properly with this program, so you'll be able to easily change all settings with that program instead. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=146297:date=Apr 22 2006, 08:23 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 22 2006, 08:23 PM) [snapback]146297[/snapback]</div><div class='quotemain'><!--quotec-->
1.) The War Tartane is missing deck and cannon textures
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She does? Hmm. I'll have to check that out.
<!--quoteo(post=146297:date=Apr 22 2006, 08:23 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 22 2006, 08:23 PM) [snapback]146297[/snapback]</div><div class='quotemain'><!--quotec-->
2.) Is it possible to change walk speed for individual models? the AoP ones have their walk animations out of sync with the walking speed, except for beatrice running.
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I wondered about that as well. It looks odd. I asked Maximus about it, but didn't get any reply yet. Next time I see him online, I'll ask again. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid="
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<!--quoteo(post=146289:date=Apr 22 2006, 07:44 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 22 2006, 07:44 PM) [snapback]146289[/snapback]</div><div class='quotemain'><!--quotec-->
I encountered a bug in the beginning when i was playing now on easiest and boarded a warship with my sotl that i took very fast it could not fire for the rest of the battle.
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Are you sure that ship had enough gunpowder aboard?
<!--quoteo(post=146289:date=Apr 22 2006, 07:44 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 22 2006, 07:44 PM) [snapback]146289[/snapback]</div><div class='quotemain'><!--quotec-->
Now not a bug, but that fight sound on the boarding screen has got to go, its annoying as hell!
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I think that's line 10 in PROGRAM\INTERFACE\ransack_captain.c: "<i>PlayStereoSound("OBJECTS\ABORDAGE\abordage.wav");"</i>. Just try commenting it out.
<!--quoteo(post=146318:date=Apr 22 2006, 10:28 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Apr 22 2006, 10:28 PM) [snapback]146318[/snapback]</div><div class='quotemain'><!--quotec-->
I didn't know how to define this so I've just commented this line out (!!!). After that the game started.
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Now that is odd. It works for me... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo(post=146318:date=Apr 22 2006, 10:28 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Apr 22 2006, 10:28 PM) [snapback]146318[/snapback]</div><div class='quotemain'><!--quotec-->
- the most serious problem was miss of wheat, rum, chocolate and leather in the cargo hold. After I artificially added this by executing "SetCharacterGoods()" in console.c those missing cargo appeared. But, the problem seems to be more serious: later I saved a game, exited PotC and loaded the last save again - after that the cargo hold of my ship contained only amunition and gunpowder again! Before I saved I made sure that weight of the cargo doesn't exceed maximum.
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I noticed something pretty wrong with the goods as well. I suppose Maximus will have to look at that. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
<!--quoteo(post=146318:date=Apr 22 2006, 10:28 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Apr 22 2006, 10:28 PM) [snapback]146318[/snapback]</div><div class='quotemain'><!--quotec-->
- when I select a "Trade Book" tab I opened "Character Selection Screen" (that one which appears after starting of new game).
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Hmm. That shouldn't happen. At one point, if you clicked the "Map" tab, it would open the character selection screen, but I took the code for that out so it opens the map again. For me, the "Trade Book" tab worked just fine. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid="
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I hope that we'll be able to fix the crazy annoying bugs you've been having over the coming time. I'm glad to hear the CTDs are finally a thing of the past. I'm sorry for causing them in the first place though. I did modify initItems.c a bit, so you should still be able to sell excellent items now. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid="
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Over the coming time, I will be adding some more new stuff. I still have several things waiting to be added, but I decided not to add them right now; otherwise I wouldn't have been able to release anything this weekend.