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    Maelstrom New Horizons


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Pre Build 13 Modpack

are you shure thats the reason? they are set to automatically disapear after a while.

Btw pieter, i hope you see this i found the solution to the missing textures, desk.tga.tx needs to be either copied or moved to the "ship's" texture folder(i decided to copy)

Oh yes, and my crew is starving <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Merciless Mark, I am only reporting what I see.

The corpse looting bug is as follows.

During boarding as many as 6 to 8 corpse litter the deck when 1 is looted, they all disaper.

Here is another bug. After a stromy start on Oxbay sailing under Bristish flag, sail out take one pirate ship sink another and the British turn hostile
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

I have played now for an hour and a half and I finally got a CTD but not of the kind we have been having. This is more the old infrequent ones that have always been with us. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />

Mark, you were right, the corpse thing is about timing. I understand we can toggle that in BS.h.

The British turning hostile after taking pirate ships has not been repeated.

So except for the start up things in cargo and ship damage, things seem to going pretty well. The problems we are having seem like the little things we always have to fix when we do a new build.

Looks like lots of neat new things.
 
bloody hell lots of bugs ??
but i never play on a long period so i gues i wont have any ctd (i hope :p)
 
<!--quoteo(post=146296:date=Apr 22 2006, 08:21 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Apr 22 2006, 08:21 PM) [snapback]146296[/snapback]</div><div class='quotemain'><!--quotec-->
Pieter, When the extation is complete, there is an exe file called guild settings.exe. Should we run that?
<!--QuoteEnd--></div><!--QuoteEEnd-->
You don't have to. It's simply a program by Inez Dias that you can use to change the settings in BuildSettings.h without having to mess around with the file itself. I am going to redo BS.h so that it works properly with this program, so you'll be able to easily change all settings with that program instead. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--quoteo(post=146297:date=Apr 22 2006, 08:23 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 22 2006, 08:23 PM) [snapback]146297[/snapback]</div><div class='quotemain'><!--quotec-->
1.) The War Tartane is missing deck and cannon textures
<!--QuoteEnd--></div><!--QuoteEEnd-->
She does? Hmm. I'll have to check that out.

<!--quoteo(post=146297:date=Apr 22 2006, 08:23 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 22 2006, 08:23 PM) [snapback]146297[/snapback]</div><div class='quotemain'><!--quotec-->
2.) Is it possible to change walk speed for individual models? the AoP ones have their walk animations out of sync with the walking speed, except for beatrice running.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I wondered about that as well. It looks odd. I asked Maximus about it, but didn't get any reply yet. Next time I see him online, I'll ask again. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=146289:date=Apr 22 2006, 07:44 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 22 2006, 07:44 PM) [snapback]146289[/snapback]</div><div class='quotemain'><!--quotec-->
I encountered a bug in the beginning when i was playing now on easiest and boarded a warship with my sotl that i took very fast it could not fire for the rest of the battle.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Are you sure that ship had enough gunpowder aboard?

<!--quoteo(post=146289:date=Apr 22 2006, 07:44 PM:name=Merciless Mark)--><div class='quotetop'>QUOTE(Merciless Mark @ Apr 22 2006, 07:44 PM) [snapback]146289[/snapback]</div><div class='quotemain'><!--quotec-->
Now not a bug, but that fight sound on the boarding screen has got to go, its annoying as hell!
<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that's line 10 in PROGRAM\INTERFACE\ransack_captain.c: "<i>PlayStereoSound("OBJECTS\ABORDAGE\abordage.wav");"</i>. Just try commenting it out.

<!--quoteo(post=146318:date=Apr 22 2006, 10:28 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Apr 22 2006, 10:28 PM) [snapback]146318[/snapback]</div><div class='quotemain'><!--quotec-->
I didn't know how to define this so I've just commented this line out (!!!). After that the game started.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Now that is odd. It works for me... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=146318:date=Apr 22 2006, 10:28 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Apr 22 2006, 10:28 PM) [snapback]146318[/snapback]</div><div class='quotemain'><!--quotec-->
- the most serious problem was miss of wheat, rum, chocolate and leather in the cargo hold. After I artificially added this by executing "SetCharacterGoods()" in console.c those missing cargo appeared. But, the problem seems to be more serious: later I saved a game, exited PotC and loaded the last save again - after that the cargo hold of my ship contained only amunition and gunpowder again! Before I saved I made sure that weight of the cargo doesn't exceed maximum.
<!--QuoteEnd--></div><!--QuoteEEnd-->
I noticed something pretty wrong with the goods as well. I suppose Maximus will have to look at that. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />

<!--quoteo(post=146318:date=Apr 22 2006, 10:28 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Apr 22 2006, 10:28 PM) [snapback]146318[/snapback]</div><div class='quotemain'><!--quotec-->
- when I select a "Trade Book" tab I opened "Character Selection Screen" (that one which appears after starting of new game).
<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm. That shouldn't happen. At one point, if you clicked the "Map" tab, it would open the character selection screen, but I took the code for that out so it opens the map again. For me, the "Trade Book" tab worked just fine. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

I hope that we'll be able to fix the crazy annoying bugs you've been having over the coming time. I'm glad to hear the CTDs are finally a thing of the past. I'm sorry for causing them in the first place though. I did modify initItems.c a bit, so you should still be able to sell excellent items now. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Over the coming time, I will be adding some more new stuff. I still have several things waiting to be added, but I decided not to add them right now; otherwise I wouldn't have been able to release anything this weekend.
 
<!--quoteo(post=146351:date=Apr 23 2006, 09:48 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Apr 23 2006, 09:48 AM) [snapback]146351[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=146318:date=Apr 22 2006, 10:28 PM:name=pirate_kk)--><div class='quotetop'>QUOTE(pirate_kk @ Apr 22 2006, 10:28 PM) [snapback]146318[/snapback]</div><div class='quotemain'><!--quotec-->
I didn't know how to define this so I've just commented this line out (!!!). After that the game started.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Now that is odd. It works for me... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

OK, now I understand. It's entirelly my fault. I installed:
- stock game,
- Build 12.1
- post_b12_full from 5 February 2006
- post_b12_full_upd_22_4_06
without previous updates and I had old version of file PROGRAM\STORE\store.h.

I'm sorry for trouble.

Update:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->- when I select a "Trade Book" tab I opened "Character Selection Screen" (that one which appears after starting of new game).<!--QuoteEnd--></div><!--QuoteEEnd-->
That is obsolete too. Now it shows correct screen. So that was only my bad install.

Once again, I'm sorry.

pirate_kk
 
You should be able to install post_b12_full_upd_22-4-06.zip on top of post_b12_full.zip.
 
I really like blaze and beatrice, and especially the first screen to chose from, but I think that if you choose a nationality, you should start at that island, so i chose dutch, you should start on douwesen.

my 2 eurocents <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Pieter, could you ask maximus for some AOP swords? I`d love to see some new weapons.
 
Lol i cant make up my mind wich beatrice to choose, scantly clad or in a captains outfit lol. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Did someone tried to hire officer? When I did this twice at Oxbay tavern they were with me in there, but after I changed location they both have disappeared.

Update:

Officer also disappeared (from passengers list and character screen) when I saved a game and then loaded it again, but the same officer still stands before me and I can talk with him as usual. His icon was also seen on a slot of Load Game screen.

I suspect that both those problems (I mean disappearing officers and disappearing food/cargo) are somewhat connected with interface.

pirate_kk
 
Every time I buy wheat and rum, they dissapear when i go to an other location, and if I try to set the food of, it wont help.
 
never got those problems of thomas and pirate kk i still have my officer that i hierd
 
bugs bugs and more bugs

Premature surrender... not even that

Ok so in the middle of the battle, the boarding icon pops up, like when a ship surrenders, in this instance a spanish ship, but the ship is still hostile, red and firing, but i board, and instead of a captain talking about surrender terms theres pirates that attack <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
A few questions.


1. The ensign that flies atop the masts when Hawk is flying his personal colors looks surprisingly like the Dutch colors. Pieter would you know anything about that? <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

2. Something that has been with us a long time the reporduction of weapons in the locker. Is that intentiional.?

3. There are a lot more crew boarding with us now. Is that a new feature?

4. The pirates in pirate hunting missions don't seem to have much powder.

5. If you swap ships at sea, the focus of your activity seems to be on your original ship, not the one you swaped to.

Merciless Mark: <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Premature surrender... not even that <!--QuoteEnd--></div><!--QuoteEEnd-->

I haven't seen this problem yet.

Thomas: <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Every time I buy wheat and rum, they dissapear when i go to an other location<!--QuoteEnd--></div><!--QuoteEEnd-->

My food and rum are staying with me.

Pirate kk: <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Did someone tried to hire officer? When I did this twice at Oxbay tavern they were with me in there, but after I changed location they both have disappeared.<!--QuoteEnd--></div><!--QuoteEEnd-->

This happened to me once, but every thing seems to be working fine with officers for me now.
 
Hawk has the colors of the West india trading company, by me <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
[...]

Here was my useless babble. When I was writing this I was enraged by my failures in trying to fix problems with disappearing cargo and officers. Just kindly disregard it, please.

pirate_kk
 
<img src="style_emoticons/<#EMO_DIR#>/slap.gif" style="vertical-align:middle" emoid=":slap" border="0" alt="slap.gif" />

Hhhhmmm, tew thinks this ere thread was like a "ghost town" for weeks while Jason, Pieter and yers truely was sufferin through updates and temp updates tryin to fix the CTD's and now that those are hopefully things of the past, there be more people ere spoutin off'n than yew can shakes a Cutlass at!

I be wonderin if'n any of yew, can say somethin "positive" fer a change!!!

"Thankee Pieter fer all that yew done.......that was a rough two weeks."

"Thankee Jason...Big time fer all the laborin yew accomplished, also trying tew weed out them thar blasted, squid suckin, CTD's, they was really EVIL!!!"

1) The flags and sails!.....in buildsettings.h you can set your flags/sails with numbers....I believe the highest now is something like 16 or 15, for different categories......Can you used these to increase the New sail packs ? So say I download a sail pack from somewhere....can you add these to the build like new ships and set these numbers to activate them ??

2) Small annoyance, but when you first discover ships in the world map and agree to "investigate" them, you then go to the "battle map" and low and behold, they be right on top of you!!! Now I want to save a little time like everyone else, but it would be nice if you could go to your deck and examine The Enemy before you engage them....maybe to plan your battle strategy first,........maybe so you can change your mind and "cut and run" (god forbid but you didn't see that Man-O-War there, and think what it will do to your Lugger)..........or maybe just to slow down and enjoy the sea and the game for a minute, so just to do it!

Can this be done! make the engagement screen a little bigger? I know you can change the settings for disengaging...but

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Thomas the Terror Posted Today, 09:56 AM
I really like blaze and beatrice, and especially the first screen to chose from, but I think that if you choose a nationality, you should start at that island, so i chose dutch, you should start on douwesen.

my 2 eurocents

Pieter, could you ask maximus for some AOP swords? I`d love to see some new weapons.
<!--QuoteEnd--></div><!--QuoteEEnd-->

3) While we are at that, what files do you need.....I think I know where to get a russian version of the game......

Could we aquire new towns to place on the POTC map as well....for variety...as well as ships, characters, and weapons

4) Is Merciless Mark's new cannon and flashes/gunfire mod part of this new working ( non CTD'ing ) Update?

5) Is El Rapido's new Buy Gunpowder and Shot mod updated into this new working ( non CTD'ing ) Update?

These 2 above be the two slickest and best mods in awhile tew be sure!! Thankee tew yer both gentermen

6) Pieter, in the newest update I noticed this change in the Characters/init/officers.c file. Each officer/NPC character had a line sort of like this:

[ch.greeting = "VOICE\" + LanguageGetLanguage() + "\Fre_f_a_005.wav";]

NOW they have been all changed to something like this:

[ch.greeting = "Gr_danielle";]


now this is a file that I keep on hand for reasons that you, CCC, and I discussed a long while back...why the change and what did it do?

Also are the latest stuff from CCC and Screwface and the Islands/dense Jungles here as well?
 
the very latest CannonFX indeed is part of the post-build <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />

Merciless Mark...you are saying that version 2.94...is right now part of this new patch that Pieter gave us after we found the CTD's!

Also is there another file of yours that we needed...thought I saw something somewhere on another thread about different parts to your mods...or something...maybe about someone saying he had conflicting downloads...this ring a bell? If so what other mod do we need to bring us updated to latest stuff.....cannons, flashes, lighting, whatever


Actually That reminded me of another topic about the buildsettings.h file....there is somewhere in there where it talks about the graphics/gunfire/explosions.....settings and right after this it says something about CCC's Greenford dungeon mod is also set by this factor....but it looks broken or not completed.....this use to have its own place to put "0" or "1" or whatever......I dont think it is working right at the moment....
 
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