Eureka! Well at least I have found one. The file most recently added is <b>program \int.items.c.</b>
If you look over my last few posts you will see one CTD in shipyard, a freeze in a shipyard, reference to another CTD and this <b>CTD going to the map from Concieaco.</b>
This definitely the old CTD.
Error log below. Let me know what you want me to do next.
Error summary
-----------------------------------------------------------
File ....: program\characters\characterUtilite.c
Line ....: 1080
Type ....: RUNTIME ERROR
Error ...: Using reference variable without initializing
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.09 22:39:06
Build file : 2004.05.01 18:11:32
Local CRC : 8d3a9145
Build CRC : 1deeb7e1
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1080
Using reference variable without initializing
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1084
Using reference variable without initializing
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 306
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 181
LoadLocation(ref loc) Conceicao_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Shipyard
ItemLogic: On load location Conceicao_Shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 181
reload_island_index = -1
reload_location_index = 178
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_townhall
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_townhall
ItemLogic: On load location Conceicao_townhall
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 178
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_townhall
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 177
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\elixir
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 177
reload_island_index = -1
reload_location_index = 506
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Con_blacksmith
LocLoadShips: Can't find Location.locators.ships in location: Con_blacksmith
ItemLogic: On load location Con_blacksmith
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
ch Con_blacksmith has no items tree
IT for Con_blacksmith, quality now 4
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 506
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Con_blacksmith
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 177
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\elixir
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
SETTING MUSIC: music_tavern
Template <goto> -> path not found chr.id = Con_patrol_3
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 177
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 177
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
Template <goto> -> path not found chr.id = Con_patrol_3
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\elixir
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 177
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 177
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
Template <goto> -> path not found chr.id = Con_patrol_3
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\elixir
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 177
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Conceicao_officiant
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 183
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_tavern_upstairs
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_tavern_upstairs
ItemLogic: On load location Conceicao_tavern_upstairs
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 183
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_tavern_upstairs
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Conceicao_officiant
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 176
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_port
ItemLogic: On load location Conceicao_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pearlsmall
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 176
reload_island_index = 4
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1963.39,z = -411.603
sealogin loading island Conceicao
added pchar to sea
Incorrect location id 'SetCharacterShipLocation' for character CrConceicao5, index 949, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrConceicao6, index 950, set ship location not found!
Did CRs
Error: Sea_LoginGroup sGroupID = CrConceicao5, but group doesn't contain any quest ships!
Did any groups
added ships
Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 4
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 176
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Conceicao_port
ItemLogic: On load location Conceicao_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pearlsmall
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 176
reload_island_index = 4
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1963.39,z = -411.603
sealogin loading island Conceicao
added pchar to sea
Incorrect location id 'SetCharacterShipLocation' for character CrConceicao5, index 949, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrConceicao6, index 950, set ship location not found!
Did CRs
ERR: Group CrConceicao3, Island Conceicao
ERR: Find locators Group Quest_Ships, Locator Quest_Ship_16
Error: Sea_LoginGroup sGroupID = CrConceicao5, but group doesn't contain any quest ships!
Did any groups
added ships
Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
PauseAllSounds
LoadLocation(ref loc) Tutorial_Deck
ItemLogic: On load location Tutorial_Deck
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Tutorial_Deck
ItemLogic: On unload location
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
PauseAllSounds
LoadLocation(ref loc) Hold
ItemLogic: On load location Hold
ItemLogic: found 0 buttons
locator_name = hold lockedReloadLocator =
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
SetSoundScheme: sea_weather
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Hold
ItemLogic: On unload location
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 340346466 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\INTERFACES\CANNON.TGA.tx
Can't load texture resource\textures\INTERFACES\CANNON.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\nightinsects0
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\nightinsects0
Unable to open resource\sounds\nightinsects0
Unable to open resource\sounds\nightinsects0
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 135105460? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 197897132
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 197897132
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 197897132
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 197897132
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_Conceicao\port\Conceicao_port.ini, distance = 22.353
vBoxCenter = 0.936253,0.000000,51.599884
Island: vBoxSize not equal, foam error: resource\foam\locations\town_Conceicao\port\Conceicao_port.ini
vBoxSize = 73.228073,0.000000,56.224228
Unable to open resource\sounds\nightinsects0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 131645548? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 133703460
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 133703460
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 133703460
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 133703460
Island Set
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 198355772? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125863004
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125863004
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125863004
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125863004
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_Conceicao\port\Conceicao_port.ini, distance = 22.353
vBoxCenter = 0.936253,0.000000,51.599884
Island: vBoxSize not equal, foam error: resource\foam\locations\town_Conceicao\port\Conceicao_port.ini
vBoxSize = 73.228073,0.000000,56.224228
Unable to open resource\sounds\nightinsects0
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 131584924? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128415908
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128415908
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128415908
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128415908
Island Set
Island Set
Fader::Init() -> Fader already created, fade out phase
Island Set
Can't create texture with null name
Not Found Texture: (null)
Can't init font SEADOGS
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\s_stack.cpp line 47
stack overflaw
Eureka! Well at least I have found one. The file most recently added is <b>program \int.items.c.</b>
If you look over my last few posts you will see one CTD in shipyard, a freeze in a shipyard, reference to another CTD and this <b>CTD going to the map from Concieaco.</b>
This definitely the old CTD.
Error log below. Let me know what you want me to do next.
Error summary
-----------------------------------------------------------
File ....: program\characters\characterUtilite.c
Line ....: 1080
Type ....: RUNTIME ERROR
Error ...: Using reference variable without initializing
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.09 22:39:06
Build file : 2004.05.01 18:11:32
Local CRC : 8d3a9145
Build CRC : 1deeb7e1
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1080
Using reference variable without initializing
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1084
Using reference variable without initializing
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 306
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 181
LoadLocation(ref loc) Conceicao_Shipyard
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Shipyard
ItemLogic: On load location Conceicao_Shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 181
reload_island_index = -1
reload_location_index = 178
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_townhall
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_townhall
ItemLogic: On load location Conceicao_townhall
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 178
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_townhall
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 177
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\elixir
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 177
reload_island_index = -1
reload_location_index = 506
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Con_blacksmith
LocLoadShips: Can't find Location.locators.ships in location: Con_blacksmith
ItemLogic: On load location Con_blacksmith
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
ch Con_blacksmith has no items tree
IT for Con_blacksmith, quality now 4
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 506
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Con_blacksmith
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 177
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\elixir
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_bitva
SETTING MUSIC: music_tavern
Template <goto> -> path not found chr.id = Con_patrol_3
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 177
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 177
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
Template <goto> -> path not found chr.id = Con_patrol_3
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\elixir
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 177
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 177
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_town
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_town
Template <goto> -> path not found chr.id = Con_patrol_3
ItemLogic: On load location Conceicao_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\elixir
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 177
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Conceicao_officiant
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 183
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_tavern_upstairs
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_tavern_upstairs
ItemLogic: On load location Conceicao_tavern_upstairs
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_gorod
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 183
reload_island_index = -1
reload_location_index = 182
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_tavern_upstairs
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Conceicao_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Conceicao_officiant
ItemLogic: On load location Conceicao_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 182
reload_island_index = -1
reload_location_index = 176
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Conceicao_port
ItemLogic: On load location Conceicao_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pearlsmall
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 176
reload_island_index = 4
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1963.39,z = -411.603
sealogin loading island Conceicao
added pchar to sea
Incorrect location id 'SetCharacterShipLocation' for character CrConceicao5, index 949, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrConceicao6, index 950, set ship location not found!
Did CRs
Error: Sea_LoginGroup sGroupID = CrConceicao5, but group doesn't contain any quest ships!
Did any groups
added ships
Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 4
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 176
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Conceicao_port
ItemLogic: On load location Conceicao_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\pearlsmall
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 176
reload_island_index = 4
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Conceicao_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1963.39,z = -411.603
sealogin loading island Conceicao
added pchar to sea
Incorrect location id 'SetCharacterShipLocation' for character CrConceicao5, index 949, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrConceicao6, index 950, set ship location not found!
Did CRs
ERR: Group CrConceicao3, Island Conceicao
ERR: Find locators Group Quest_Ships, Locator Quest_Ship_16
Error: Sea_LoginGroup sGroupID = CrConceicao5, but group doesn't contain any quest ships!
Did any groups
added ships
Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
PauseAllSounds
LoadLocation(ref loc) Tutorial_Deck
ItemLogic: On load location Tutorial_Deck
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Tutorial_Deck
ItemLogic: On unload location
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
PauseAllSounds
LoadLocation(ref loc) Hold
ItemLogic: On load location Hold
ItemLogic: found 0 buttons
locator_name = hold lockedReloadLocator =
ResetSoundScheme
SETTING MUSIC: music_spokplavanie
SetSoundScheme: sea_weather
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Hold
ItemLogic: On unload location
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 340346466 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\INTERFACES\CANNON.TGA.tx
Can't load texture resource\textures\INTERFACES\CANNON.TGA.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\nightinsects0
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Unable to open resource\sounds\nightinsects0
Unable to open resource\sounds\nightinsects0
Unable to open resource\sounds\nightinsects0
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 135105460? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 197897132
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 197897132
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 197897132
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 197897132
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_Conceicao\port\Conceicao_port.ini, distance = 22.353
vBoxCenter = 0.936253,0.000000,51.599884
Island: vBoxSize not equal, foam error: resource\foam\locations\town_Conceicao\port\Conceicao_port.ini
vBoxSize = 73.228073,0.000000,56.224228
Unable to open resource\sounds\nightinsects0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 131645548? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 133703460
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 133703460
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 133703460
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 133703460
Island Set
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 198355772? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125863004
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125863004
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125863004
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 125863004
Ship Boat doesn't have fire places
Island: vBoxCenter not equal, foam error: resource\foam\locations\town_Conceicao\port\Conceicao_port.ini, distance = 22.353
vBoxCenter = 0.936253,0.000000,51.599884
Island: vBoxSize not equal, foam error: resource\foam\locations\town_Conceicao\port\Conceicao_port.ini
vBoxSize = 73.228073,0.000000,56.224228
Unable to open resource\sounds\nightinsects0
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 131584924? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128415908
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128415908
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128415908
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128415908
Island Set
Island Set
Fader::Init() -> Fader already created, fade out phase
Island Set
Can't create texture with null name
Not Found Texture: (null)
Can't init font SEADOGS
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\s_stack.cpp line 47
stack overflaw