Got the same CTD in shipyard.
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 306
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 150
LoadLocation(ref loc) Douwesen_port
For character 416 fall Mast name mast3 has index 3
LocLoadShips: need (ships_other): 4, but max_num_ships_other: 4
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol4
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 150
reload_island_index = -1
reload_location_index = 156
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Douwesen_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Douwesen_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Douwesen_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
no sex found
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
SetCharacterTask_GotoPoint -> locator 'stay2' in group 'tables' not found
Template <goto> -> path not found chr.id = Douwesen_officiant
ItemLogic: On load location Douwesen_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
Free Random Officer IDX is 418 and he has id Enc_Officer_4
Template <follow> -> path not found chr.id = Enc_Officer_4
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 156
reload_island_index = -1
reload_location_index = 154
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Douwesen_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Douwesen_shipyard
ItemLogic: On load location Douwesen_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shop
SETTING MUSIC: music_shop
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 366783705 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 30323732? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128169076
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128169076
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128169076
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128169076
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 134697700? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 134697700? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 134697700? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134699812
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 134953236? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 134953236? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 134980380? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 134980380? end pointer = 0
Ship Boat doesn't have fire places
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\memory_service.cpp line 107
_X_NO_MEM
Invalid model: resource\models\Ammo\pistol9.gm
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\memory_service.cpp line 107
_X_NO_MEM
Invalid model: resource\models\Ammo\pistol9.gm
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\memory_service.cpp line 107
_X_NO_MEM
Invalid model: resource\models\Ammo\pistol9.gm
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\s_stack.cpp line 47
stack overflaw
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Can you, the next time you experience a crash, compare the time of the CTD with the "last changed" time of the error.log/system.log/compile.log? You can see the time through properties.<!--QuoteEnd--></div><!--QuoteEEnd-->
Properties off what POTC, Progam, the log? Sorry to be such a doofus, but I am confused.
Do you want me to send you the save?
And in the store.
--------------------------------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 306
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 365667651 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127
And going to the map.
---------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 306
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 150
LoadLocation(ref loc) Douwesen_port
For character 416 fall Mast name mast3 has index 3
LocLoadShips: need (ships_other): 4, but max_num_ships_other: 4
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol4
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 150
reload_island_index = 5
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -475.677,z = 6.15854
sealogin loading island Douwesen
added pchar to sea
For character 416 fall Mast name mast3 has index 3
Incorrect location id 'SetCharacterShipLocation' for character CrDouwesen1, index 951, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrDouwesen2, index 952, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrDouwesen5, index 955, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrDouwesen6, index 956, set ship location not found!
Did CRs
Error: Sea_LoginGroup sGroupID = CrDouwesen1, but group doesn't contain any quest ships!
Error: Sea_LoginGroup sGroupID = CrDouwesen5, but group doesn't contain any quest ships!
Did any groups
added ships
Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 352132191 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 128112988? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128143268
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128143268
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128143268
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128143268
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 134696380? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 134696380? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 134696380? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134931804
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 134951500? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 134951500? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 134978580? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 134978580? end pointer = 0
Ship Boat doesn't have fire places
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\memory_service.cpp line 107
_X_NO_MEM
Invalid model: resource\models\Ammo\pistol9.gm
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 134674508? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134980116
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134980116
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134980116
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134980116
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 129986404? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 129986404? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 129986404? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 130221828
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 130240692? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 130240692? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 130267028? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 130267028? end pointer = 0
Island Set
Can't create texture with null name
Not Found Texture: (null)
Can't init font SEADOGS
Fader::Init() -> Fader already created, fade out phase
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\s_stack.cpp line 47
stack overflaw
Present
The device is lost and cannot be restored at the current time, so rendering is not possible
And going to the map.
---------
Error summary
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 306
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 150
LoadLocation(ref loc) Douwesen_port
For character 416 fall Mast name mast3 has index 3
LocLoadShips: need (ships_other): 4, but max_num_ships_other: 4
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol4
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 150
reload_island_index = 5
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -475.677,z = 6.15854
sealogin loading island Douwesen
added pchar to sea
For character 416 fall Mast name mast3 has index 3
Incorrect location id 'SetCharacterShipLocation' for character CrDouwesen1, index 951, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrDouwesen2, index 952, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrDouwesen5, index 955, set ship location not found!
Incorrect location id 'SetCharacterShipLocation' for character CrDouwesen6, index 956, set ship location not found!
Did CRs
Error: Sea_LoginGroup sGroupID = CrDouwesen1, but group doesn't contain any quest ships!
Error: Sea_LoginGroup sGroupID = CrDouwesen5, but group doesn't contain any quest ships!
Did any groups
added ships
Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 352132191 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 128112988? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128143268
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128143268
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128143268
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 128143268
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 134696380? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 134696380? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 134696380? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134931804
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 134951500? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 134951500? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 134978580? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 134978580? end pointer = 0
Ship Boat doesn't have fire places
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\memory_service.cpp line 107
_X_NO_MEM
Invalid model: resource\models\Ammo\pistol9.gm
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 134674508? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134980116
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134980116
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134980116
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134980116
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 129986404? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 129986404? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 129986404? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 130221828
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 130240692? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 130240692? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 130267028? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 130267028? end pointer = 0
Island Set
Can't create texture with null name
Not Found Texture: (null)
Can't init font SEADOGS
Fader::Init() -> Fader already created, fade out phase
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\s_stack.cpp line 47
stack overflaw
Present
The device is lost and cannot be restored at the current time, so rendering is not possible
So to summaize:
CTD Street Vendor
CTD Shipyard
CTD Store
CTD going to map.
All within 20 mins of the same save.
Error logs posted. (Sorry for the duplicates.
From my point of viewt these are the bad old days of CTD, I think the error logs are even similar or the same.