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    Maelstrom New Horizons


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Pre Build 13 Modpack

So you did have a CTD with the first update? But only after more that two hours playing? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
no, with a old save, reinitalised i have a ctd, when i start a new game, i dont get a ctd after 2 hours playing. so old game reinitalised i got one, with a new one none, even after 2 hours playing.
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I have now played four hours with version 3 and while I have not experienced the epidemic CTDs we saw in the 3/25 update, the problems of extremely slow transitions is worse that in Versions one or two and I think there are some problems in boarding. I experienced three freezes, one to just a screen full sea and 2 frozen Hawk.

I also got two CTDs in the last ten minutes. One during boarding, and one in a sea battle. Here is there error log on that one.

canning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
InitDevice::CreateDevice
The device is lost and cannot be restored at the current time, so rendering is not possible
<b>ERROR: Techniques: Find duplicate technique name: bladeitem</b>

In addition I saved the log of one entire game (18 pgs in Word) which show some of these problems. I could email that to you if you want.

In this test I did not get St. Martin.

Do you want me to continue testing version 3?
 
<img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" /> Pieter, have played update version 2 for hours now....and everything was fine....was looking for treasure On Hispaniola. [<b>Finally found one out of two......I have got map that says Treasure buried on Boca Du Humon beach.......Can't find a smell....of it....have walked it a thousand times, if anyone can point me in the right place I would appreciate it]</b>

Anyway, gave up and went up a trail in some other beach....came acrossed Natives guarding big canyon....as soon as I went to attack....CTD immediately.......not sure what that meant. Could be random thing, I sorta agree with Jason....but have not tried 3 yet....but so far one CTD in two updates isn't bad.....
 
<img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />

Well reloaded, went to that Hispaniola Temple...and it didnt crash this time....left Hispaniola, and went to Isla Muelle......hit the docks, someone started a fight, and CTD about ten minutes after loading again.....Don't know what to tell you.....They don't come at the frequent pace of the other night, but still....funny that we do get them......its 4:45 here, turning in will preceed with Update 3 tomorrow
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter!

I have played all three versions of the temporary update for a total of about 16 hours and, while there are still problems in other areas, paticularly in the March 5 version of the new boarding as I have mentioned earlier, I am extremely happy to report that thre are <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO<!--colorc--></span><!--/colorc-->, that's right <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->NO <!--colorc--></span><!--/colorc--> CTDS in the stores, shipyards or going to the world map.

Congratulations!!! <img src="style_emoticons/<#EMO_DIR#>/wavarr.gif" style="vertical-align:middle" emoid=":warr" border="0" alt="wavarr.gif" />


I have saved two separate game logs which identify some of these other problems. I can post them if anyone wants them or alternatively I could email them people who are working on this.

Pieter, BTW I sent Nathan, at his request, a bad save off the March 25 update so you might check with him to see where he is with that. But, it looks like we might be about ready to move on, huh?

Nice Work.
 
Pieter,

Something I forgot to mention that is completely screwed up in March 5 + temp_updates that I have been testing is taking down Forts. I tried twice and both times after landing troops and killing all the soldiers instead of the usual screen, I got the ship interface screen, the name of the ship is Fort and the Capatin is called fort comandent. No mater what you try to do in that screen both times I got a black screen from which I could not exit. The computer froze and I had to turn it off to get out of that.
 
<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />

Avast thar Jason, thanks fer the pointers.....glad I avoid them thar heavy fortifications and concentrate instead on ships at sea. Like you I have been playing the third and final update and have had no CTD's except those two reported last night with update 2.....but they were not like those experienced the other day with those other later than the 5th of March update packs. Thought Pieter claimed one of these would trigger the CTD's, But they did not?????????

Wonder why !
 
Pieter,

One final note from this round of my tests. I finally got to St. Martin's and I found the following. Landing at Phillpsburg wxtremely slow load then all Character movement was stop and go this is only slightly better than the freezes I experienced in the March 25 build.

Then when I went to the tradepost and choose the dialog that triggered the raid. that occured at speed X3orX10. I am not sure but very fast. I was pushing the R key and eventually it returned to nomal speed.

After the rest of the time on St. Martin's the game worked fine. Maybe CCC could take a look.

LJS, you are welcome. Only Davvy Jones or maybe Neputne/Posidon understands the wierd things in the game.

BTW no testing tomorrow I am on an all day batttlefield tour.
 
Thanks a lot for the testing. I would really have expected the CTDs to be introduced in one of these files, but apparently the troublesome code was in the stuff I didn't yet add. I will continue work on this. Later today I will make an update containing the last few code parts that were in the 18 March update. Most of the other bugs you report might be fixed in the proper upcoming update. Please keep the bugs you've reported in mind and, once I get a version done without the CTDs, check that version for these same problems.
Anyway: MAJOR thanks for testing!!! <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
I'm currently working on the fourth temporary update. This next version will include everything that was in the 18 March edition except:
El Rapido Rapid Raid Mod
New ships
Merciless Mark Cannon FX
Modified textures, models and sound files

If this version is confirmed working, I will add in the latest version of the mods mentioned above one by one.
 
The temporary update mentioned in my previous post is done and uploaded <a href="http://pieter.piratesahoy.org/downloads/temp_upd_4.zip" target="_blank">here</a>.
 
<img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />

Ya know Pieter.....thar may be no CTD's in these three temporary updates, but number three introduced that floating in air bug that I got "alot" with the earlier march 18 one, thats the one when I cuts adrift captured ships after I loot them for cargo and men, and when I have already 4 ships!......this is as good as a CTD because the only way out is a Reboot and you lose everything you had gotten up to that point.
 
<img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Well Pieter, I have been playing the fourth installment of your temporary updates and still no CTD's. There are some annoying bugs, but nothing to compare to the crashes and slowness of those march 18th and 26th maybe, that were up earlier in the week.

Now I know this is not where you want all these annoying bugs, but can't help this one.....the skins and armour have enough bugs, but the Doctors skin "Model - 9R_doct_a" will not stay with the characters that I give it too....I take away armor so it is not that. I got a captive Doctor so I hired him and gave him that skin....go to another part of town, so that you would get a loading screen, and he would disappear......just gone....so I F2 and change his skin back.....again, he would disappear....so I went looking for him once again, then I could not find him in F2 or passenger list...and he is gone from the game, with all my weapons and everything. Now this just sucks.....so hired another completely different Doctor......gave him that skin, and he starts doing the exact same thing...so it isnt any other skin....just that one....and when he disappears, and I have to change him back with F2 he always has that researchers skin but light hair skin in its place....I have played with these skins before but never had this much problem with just one, mind you have not used the purser, gunner, or the other in that series yet, might be those 4 skins in that one set.

What do you want me to do next??
 
Good Morning Pieter,

After playing the 4th update for about 40 mins CTD at a street merchant interface. Second to that merchant after taking 2 ships. This like the old CTDs to me.

Error Log below.

Error summary
-----------------------------------------------------------
File ....: program\sea_ai\AIShip.c
Line ....: 1349
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 3
Status ..: File is newer as the file from build
Local file : 2006.04.15 22:23:52
Build file : 2004.05.01 20:34:06
Local CRC : 55463e27
Build CRC : 1d4d54ba
-----------------------------------------------------------
File ....: program\sea_ai\AIShip.c
Line ....: 1349
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 3
Status ..: File is newer as the file from build
Local file : 2006.04.15 22:23:52
Build file : 2004.05.01 20:34:06
Local CRC : 55463e27
Build CRC : 1d4d54ba
-----------------------------------------------------------
File ....: program\sea_ai\AIShip.c
Line ....: 1336
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 3
Status ..: File is newer as the file from build
Local file : 2006.04.15 22:23:52
Build file : 2004.05.01 20:34:06
Local CRC : 55463e27
Build CRC : 1d4d54ba
-----------------------------------------------------------
File ....: program\sea_ai\AIShip.c
Line ....: 1336
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 3
Status ..: File is newer as the file from build
Local file : 2006.04.15 22:23:52
Build file : 2004.05.01 20:34:06
Local CRC : 55463e27
Build CRC : 1d4d54ba
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_boarding.c
Line ....: 1296
Type ....: RUNTIME ERROR
Error ...: Divide by zero
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.15 22:23:52
Build file : 2004.04.12 00:08:28
Local CRC : 5b766ea6
Build CRC : e09a07db
-----------------------------------------------------------
File ....: program\Loc_ai\LAi_boarding.c
Line ....: 1255
Type ....: RUNTIME ERROR
Error ...: Divide by zero
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.15 22:23:52
Build file : 2004.04.12 00:08:28
Local CRC : 5b766ea6
Build CRC : e09a07db
-----------------------------------------------------------
File ....: program\characters\characterUtilite.c
Line ....: 1084
Type ....: RUNTIME ERROR
Error ...: Using reference variable without initializing
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.09 22:39:06
Build file : 2004.05.01 18:11:32
Local CRC : 8d3a9145
Build CRC : 1deeb7e1
-----------------------------------------------------------
File ....: program\characters\characterUtilite.c
Line ....: 1080
Type ....: RUNTIME ERROR
Error ...: Using reference variable without initializing
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2006.04.09 22:39:06
Build file : 2004.05.01 18:11:32
Local CRC : 8d3a9145
Build CRC : 1deeb7e1
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: seadogs.c; line: 746
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 746
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1080
Using reference variable without initializing
RUNTIME ERROR - file: characters\characterUtilite.c; line: 1084
Using reference variable without initializing
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 1296
Divide by zero
RUNTIME ERROR - file: Loc_ai\LAi_boarding.c; line: 1255
Divide by zero
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1336
missed attribute: curshipnum
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1336
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1349
missed attribute: curshipnum
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1349
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1336
missed attribute: curshipnum
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1336
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1349
missed attribute: curshipnum
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1349
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1336
missed attribute: curshipnum
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1336
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1349
missed attribute: curshipnum
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1349
no rAP data

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 306
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 561
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 150
LoadLocation(ref loc) Douwesen_port
For character 416 fall Mast name mast3 has index 3
LocLoadShips: need (ships_other): 4, but max_num_ships_other: 4
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol4
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
CHANGE REP FOR PLAYER: 1 x2

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
ERROR: Techniques: Find duplicate technique name: bladeitem
Techniques: 9 shaders compiled.
Techniques: 181 techniques compiled.
Techniques: compiled by 332430476 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 134121252? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134349764
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134349764
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134349764
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134349764
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 134697644? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 134697644? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 134697644? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 134699716
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 134953180? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 134953180? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 134980260? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 134980260? end pointer = 0
Ship Boat doesn't have fire places
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\memory_service.cpp line 107
_X_NO_MEM
Invalid model: resource\models\Ammo\pistol9.gm
User Rised Exception
C:\PROJECTS\DRIVE_V2\ENGINE\SOURCES\s_stack.cpp line 47
stack overflaw
 
<img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" />

WELL NOW!!! I get back onland in Greenford......and guess what I get trying to leave the Fix My Ship menu......your gonna find this hard to believe....A CTD...thats right....and the sound started to break up into squeeks and squawks a couple of times and so I reloaded my last save and it went away...but came back, also started when I reached Greenford.....and then I get another CTD when leaving a street merchant

Now I dont pretend to know as much as some of you....BUT...all my earlier CTD's were with a new game, upon returning to the forums a week or so ago, and starting up again with the March 18 and 26th updates, and I always start in the beginning at Oxbay...now I started this new series of temporary Updates by going to another place for the first time....and after coming back to the Island were it all begins again......Greenford/Oxbay I have my first two CTD's and other problems involving sound....and the sounds are an annoying screeching sound until they just cut out and leave altogether. So is it just me, or are most of these problems centered around the Island of Oxbay/Greenford ?????????

Just a theory...call me crazy.....call me anything, just not late for dinner
 
<!--quoteo(post=145608:date=Apr 15 2006, 06:54 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ Apr 15 2006, 06:54 PM) [snapback]145608[/snapback]</div><div class='quotemain'><!--quotec-->
Ya know Pieter.....thar may be no CTD's in these three temporary updates, but number three introduced that floating in air bug that I got "alot" with the earlier march 18 one, thats the one when I cuts adrift captured ships after I loot them for cargo and men, and when I have already 4 ships!......this is as good as a CTD because the only way out is a Reboot and you lose everything you had gotten up to that point.
<!--QuoteEnd--></div><!--QuoteEEnd-->
The abordage mod has been greatly changed and fixed in the versin I have on my HD, so that bug might well be fixed with the next proper update.

I know about the trouble with the skins disappearing. I noticed them too. I even figured out how they are being caused: The character model names end at "A", so the game thinks there is some armor involved, which messed some things up, because these models don't support the showing of armor, even though the game thinks they do. Solution: Rename the models so that they don't have "A" as last character. I will fix this eventually once the CTDs are a thing of the past.

Quesion to Jason: Do you think these are the same CTDs or other CTDs than the troublesome ones? Unlike with the troublemakers, you do seem to have an error.log this time. But are the errors in the error.log the errors causing the CTD? Can you, the next time you experience a crash, compare the time of the CTD with the "last changed" time of the error.log/system.log/compile.log? You can see the time through <i>properties</i>.

To Long John Silver: I will check all files having to do with Oxbay/Greenford. Maybe I'll find something wrong there. Thanks for suggesting it; I'll check it out. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Pieter,

I think this is the same CTD from before. I am not sure what you mean about not having error logs. I have posted several error logs on those and have the last two I expeperiecned be for the we started with the temporary updates.
 
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