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Make that #3.Guess what is the 4th most popular mod on the ModDB right now? That's right; it's OURS!
That is on purpose! Actually, I thought you said you had managed to defeat him after I made those changes.
Apparently not. But your edit suggests it can still be done. Good!
When he uses the shotgun he never stops to reload and is not beatable.
I did read it. He does exactly what he was coded to do. The shotgun is a one-shot pistol now with a reload time of 1 second.Did you read my post? When he uses the shotgun he never stops to reload and is not beatable.
Unfortunately no. The switching on/off is done in engine.ini with the numoftips line. As far as I'm aware, we can't switch them on/off through PROGRAM code.1) The new tips on loading screens, can that be skipped for Woodes Rogers?
Good point! Let's replace it with the Blaze description instead:2) Maybe the intro text for Devlin opera should be rewritten now when the Blaze storyline doesn't exist any longer.
"A quest that leads you to find long lost family members, and a vast treasure... that is, if you can survive! Along the way you will encounter a band of rather colourful characters who will help you on your journey. You will get the choice whose help you want, each character offering a different style in achieving your goal."
You sure? I don't have it. So a clean install of Beta 2.5 shouldn't have it either.3) I see an old mistake of mine is still there in 2-5: RES\textures\lighting\ evening + mn + storm all have a 'loctions' folder.
Unfortunately I don't have any original loading screens for your storyline. Do you still have them by any chance?4) A question: the start loading screen for my quest doesn't look too good. A little green and not too sharp. Are the smaller/simplified screens I think you made for Woodes Rogers still there?
If so, how can we fix it in an easy way for players to download the original better ones?
Ok very good , maybe the first tip should be just that!The switching on/off is done in engine.ini with the numoftips line.
I 'extracted' the beta2-5 light into an empty folder and they were there. Strange?You sure? I don't have it. So a clean install of Beta 2.5 shouldn't have it either.
Yes I've got the old larger loading screens left.Do you still have them by any chance?
Unless I'm very much mistaken, the tips show randomly and we can't control what shows when.Ok very good , maybe the first tip should be just that!
You're right, I'm wrong.I 'extracted' the beta2-5 light into an empty folder and they were there. Strange?
Any chance you can upload them? We'll add the originals instead then.Yes I've got the old larger loading screens left.
That was part of our Game Preferences menu clean-up. Those particular settings have been moved to PROGRAM\InternalSettings.h .Hey guys, I'm really enjoying the mod but I've got a few questions about these last version. Some options like surrender and realistic cannon fire (no arc) have disappeared since I didn't saw any changes about that on the BuildInfo.txt.
For certain. Choose Nation is already possible. Choose Ship and Character is in the Beta 3 base files we've got, but that still requires a fair amount of work.HAnother thing (not the right thread probably, i'm just a lazy bast4rd) is there a possibility of making a custom character something like this:
- Choose Nation
- Choose Timeline
- Ship tier 7-6 (depends on timeline)
- Male/Female
- Starting Town
You did that on purpose? No I never reached him. Not even close.I did read it. He does exactly what he was coded to do. The shotgun is a one-shot pistol now with a reload time of 1 second.
It reloads with your sword drawn and non-player/officer characters do not use ammunition. So that is the exact effect.
Do you ever manage to reach him? Once you are too close, he'll start "fencing" (with his fists) instead and that is when you get the advantage.
I thought your "EDIT25minutes later: Nevermind. I found the secret." meant that you figured that out.
Will I need to start a new game when changing options on that file?Those particular settings have been moved to PROGRAM\InternalSettings.h
In any case, most of that is in the works.
Switching off the Real Cannons mod would require a new game, yes, because that is changed in one of the INIT files.Will I need to start a new game when changing options on that file?
Well, what do you propose? Reducing the damage OK with you? How much "spare HP" do you think you'd need?Whatever............I am a 2 shot kill.
Yes, that sound good. These tips sure are very good for new playersThe engine.ini use has to be mentioned anyway.
So you actually DID make it now?I'm not proposing anything. In the WIPs he never fired a shot but in 2.5 he sure does. But I learned how to deal with him and beat him 3 times with HP of 90 or so.
Cool, thanks!I have uploded the WoodesRogers loading screens on the ftp.
This is why it's called "The Buccaneer": http://www.imdb.com/title/tt0051436A question about the 'Buccaneer' title:
Buccaneer wasn't that the name of the very early pirates (something like before 1700) who smoked meat on Tortuga island etc etc. I'm not sure what Lafitte was up to, could privateer be it?
Ok ok ok.This is why it's called "The Buccaneer":
I wonder... in the ammo mod only the player + officers need ammo ???...when I changed the shotgun to use musket bullets