• New Horizons on Maelstrom
    Maelstrom New Horizons


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Porting New Horizons to Maelstrom Engine

Updated [24.08.2021]

-Change BI interface sizing to use actual screen aspect ratio, instead of NH hardcoded 1.0
-Worldmap time elapse change
-Land Interface icon and sailto label fixes
What is the difference with time elapse?
 
Good I prefer gradual changes.

As much as I know that I should only port this mod to Maelstrom, I just can't resist to change some things. We changed things like:
- ported 2.8 weather system with my personal tweaks for the waves and foam
- added blood
- added 2.8 combat system with energy
- added moving skyboxes
- changed the fonts
- tweaked the worldmap time elapse

and many little changes that I made to tweak the game according to my personal taste. I hope users will like that.
 
Updated the mod but the issue still persists. :( Tried to reinstall it from scratch but no luck. Maybe i'm doing something wrong?:confused: I'm using last Maelstrom and NH patches.
 
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As much as I know that I should only port this mod to Maelstrom, I just can't resist to change some things. We changed things like:
- ported 2.8 weather system with my personal tweaks for the waves and foam
- added blood
- added 2.8 combat system with energy
- added moving skyboxes
- changed the fonts
- tweaked the worldmap time elapse

and many little changes that I made to tweak the game according to my personal taste. I hope users will like that.
The way I see it these changes would have been added anyway. Or at least I would like to see them added.
They are part of what makes the later versions of Storm look better.
So unless you are pushing yourself to the limits, then it shouldn't be a problem.
 
I have used the old weather system and hard-coded what weather/skies to turn up. That won't work I guess?
 
Yes, I mean for WoodesRogers quest.

This is how it looks now...

bM53lP5.jpg

5Hhj5OY.jpg

OUCit4M.jpg
 
Yup, it worked! :thumbs1 Just ship interface that is a little above but its fine for now, i just needed it to appear to do a more lenghty play test. I'll keep reporting if i find more bugs. :keith
 

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Yup, it worked! :thumbs1 Just ship interface that is a little above but its fine for now, i just needed it to appear to do a more lenghty play test. I'll keep reporting if i find more bugs. :keith

we got fix for that as well, try this one:
 

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  • BattleInterface.c
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It seems that officers portraits are not showing. Ship portrait does but is overlapping . Also, had a fight :duel: with Clint Eastwood in Nevis but he couldn't kill me or my men even using his shotgun, he only does damage.
 

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