• New Horizons on Maelstrom
    Maelstrom New Horizons


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New character

Those coats are really nice, Sir Christopher! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

I think you could try that second one on Artois Voysey... The first one, tho, that Oriental collar look, I don't recall a character who has that... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Allelujah!
A modeler arrives!
Well, a /person/ who is a modeler, let's not put the cart before the horse. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
(a rather belated) Welcome! to ye, High Sea Lass! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

Regarding remapping, IIRC Inez is using only the last n[fn1] digits of the U and Vs for bone numbers, so as long as you append the old last-n-digits to whatever the new UVs are, you'll be fine.
Devil of a task to do by hand, though.
([fn1] for whatever value of n it is)

Since GMs don't seem to store vertices as welded (C4D calls them "merged"?), or so I recall Inez saying--ah, wait. Doesn't matter whether they're welded, all that matters are the normals--and what happens to make something smooth when two edge vertices are welded is that the two differing normals are collapsed into an averaged normal, right?
(And that's the only significance welding has for shading, AFAIK, right?)

So--and this is not me plopping work on you Inez, just an idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />--perhaps you could go through on importing a wrl and find all vertices which are (within a certain threshold) of distance from other ones, and average their normals...
That should take care of the lighting; for the tearing, you'd need to make sure all near vertices share the same bone weights.

What we really need is one of those XML-like formats, but for geometry. So we can arbitrarily mark up vertices with bone weightings. And especially since you're using C4D rather than max (you (Lass), um, wouldn't happen to have max 3.1 around somewhere? Then we all three could use the same format and thus maybe do this via maxscript[fn2]?)

Forgive me if I'm goofing anywhere, you two; been some time since I was last dealing with GMs... :\

[fn2]Inez, I'm not as scared of objects and classes and that other OOP stuff as I was, so maybe I can take a dive into maxscript...
 
<!--QuoteBegin-SirChristopherMings+Jun 17 2005, 06:19 AM--><div class='quotetop'>QUOTE(SirChristopherMings @ Jun 17 2005, 06:19 AM)</div><div class='quotemain'><!--QuoteEBegin-->I'm still working on it, but here's Ginger Rogers;
<div align="right">[snapback]114605[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />
 
Seconded!
Be neat to see the pair of them, too. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Oh, Lass, one other thing. You mentioned a few pages back fixing the references to the pchar. If you have that still somewhere, and the original you based it on, I could load it up in WinMerge and once and for all fix that junk. Because now GetMyAddressForm() and various other address form and GetName() calls work, so rather than manually changing Mr. to Ms. (anachronistic, but you get the idea) we can use those calls.
That'd also fix the "Captain Admiral" troubles, if we do a full sweep.
 
Thanks Petros! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

Nathan, as we say in my neighborhood, "How you doon?" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />

Good to see you back! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />
 
<!--QuoteBegin-NathanKell+Jun 20 2005, 03:05 AM--><div class='quotetop'>QUOTE(NathanKell @ Jun 20 2005, 03:05 AM)</div><div class='quotemain'><!--QuoteEBegin-->Allelujah!
A modeler arrives!
Well, a /person/ who is a modeler, let's not put the cart before the horse. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
(a rather belated) Welcome! to ye, High Sea Lass! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Asch, I am more of an aspiring modeller... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />

But thanks for the welcome! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Regarding remapping, IIRC Inez is using only the last n[fn1] digits of the U and Vs for bone numbers, so as long as you append the old last-n-digits to whatever the new UVs are, you'll be fine.
Devil of a task to do by hand, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah, true. And I am too lazy to make a program of my own to do that, as I am no programmer, onyl got rudimentary knowledge of such things. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> Not to mention doing it by hand! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->and what happens to make something smooth when two edge vertices are welded is that the two differing normals are collapsed into an averaged normal, right?
(And that's the only significance welding has for shading, AFAIK, right?)<!--QuoteEnd--></div><!--QuoteEEnd-->
Uh, eh, ah... Yes? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> I honestly cannot say, as this is all a self-taught hobby for me. I have no formal education whatsoever. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->And especially since you're using C4D rather than max (you (Lass), um, wouldn't happen to have max 3.1 around somewhere? Then we all three could use the same format and thus maybe do this via maxscript[fn2]?)<!--QuoteEnd--></div><!--QuoteEEnd-->
No, no Max around here. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> But C4D can use scripts... Can't say I have looked into it though! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /> And of course, I have no clue if they are anything like Max's... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Forgive me if I'm goofing anywhere, you two; been some time since I was last dealing with GMs... :\<!--QuoteEnd--></div><!--QuoteEEnd-->
Heheheh, I bet you spent more time on them than I have! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

And, SirChristopherMings, two thumbs up there! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

I'll try to see if I can make any new ladies for the ball! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> And, of course, a few handsome lads too.... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
<!--QuoteBegin-NathanKell+Jun 20 2005, 04:05 AM--><div class='quotetop'>QUOTE(NathanKell @ Jun 20 2005, 04:05 AM)</div><div class='quotemain'><!--QuoteEBegin-->...you (Lass), um, wouldn't happen to have max 3.1 around somewhere?...
<div align="right">[snapback]115419[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
I've got a CD with 3D Studio MAX R3 here; I used it to model all my Virtual Sailor ships with... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Well, that helps me... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Shouldn't Release 3 be so old it's freeware now anyway? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
The models below should be up soon, I am still tweaking a few things on the ones below, but they are basically all done. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

I will upload them along with my tweaks for a few other models. Merely fixing a few issues with some previous models, like head-swapping leaving "holes", and making the likes of Beatrice more female (similar to the now female model below). I hope no one mind me doing that...? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Those are easy enough to do, merely to move parts over or tweak the mesh itself - I don't change their texture or anything. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />


<div align="center"><img src="http://img.photobucket.com/albums/v644/justagrrl/Petronella.jpg" border="0" class="linked-image" />

A platinum blonde, the model was a request by Petros,
the skin made by me to be able to look at something!


<img src="http://img.photobucket.com/albums/v644/justagrrl/Ronald.jpg" border="0" class="linked-image" />

Ronald, a <i>big</i> man with tattoos! A head taller than some...
My High Sea Lass wanted a bodyguard, heh.</div>
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> NICE! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
WohOW! VERY cool ones! The first is almost a female Barbossa. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />
 
Those are great! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
As I look at them I keep trying to figure out what parts you used to make each character. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
<!--QuoteBegin-NathanKell+Jun 20 2005, 03:05 AM--><div class='quotetop'>QUOTE(NathanKell @ Jun 20 2005, 03:05 AM)</div><div class='quotemain'><!--QuoteEBegin-->Regarding remapping, IIRC Inez is using only the last n[fn1] digits of the U and Vs for bone numbers<!--QuoteEnd--></div><!--QuoteEEnd-->
n=2
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->so as long as you append the old last-n-digits to whatever the new UVs are, you'll be fine. Devil of a task to do by hand, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
we've been discussing different formats, that might be able to store bone numbers or even animations: lately I was trying lwo - so far I can only do verts and faces (and I have a document about how to do texture), but it's supposed to be able to handle bones, too (if only I knew how).
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->So--and this is not me plopping work on you Inez, just an idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />--perhaps you could go through on importing a wrl and find all vertices which are (within a certain threshold) of distance from other ones, and average their normals...<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, Lass has already called my attention to that, and it's done - must be in this or in the tool thread.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->That should take care of the lighting; for the tearing, you'd need to make sure all near vertices share the same bone weights.<!--QuoteEnd--></div><!--QuoteEEnd-->
Is there any tearing with vrml-imported models ? Don't know about that.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What we really need is one of those XML-like formats, but for geometry.<!--QuoteEnd--></div><!--QuoteEEnd-->
Found this the other day: <a href="http://collada.org/public_forum/welcome.php" target="_blank">Collada</a> It's supposed to be XML-based.
But haven't really looked into it yet.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->[fn2]Inez, I'm not as scared of objects and classes and that other OOP stuff as I was, so maybe I can take a dive into maxscript...<!--QuoteEnd--></div><!--QuoteEEnd-->
Hey, I've been learning some Maxscript, too. Would love to do that together.
But before starting anything new, I have a standing promise to Lass and Petros to convert male to female skeletons and vice versa - a collaboration to which any help is of course welcome.

Lass, your new models are COOOOOOOOOOOOOL!
 
<!--QuoteBegin-Inez Dias+Jun 21 2005, 03:20 AM--><div class='quotetop'>QUOTE(Inez Dias @ Jun 21 2005, 03:20 AM)</div><div class='quotemain'><!--QuoteEBegin-->... But before starting anything new, I have a standing promise to Lass and Petros to convert male to female skeletons and vice versa - a collaboration to which any help is of course welcome. ..
<div align="right">[snapback]115654[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
Yes, and once that breakthrough comes through, Blazie and Piratess10 (and I'm sure many others to come) will be complete! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
 
<!--QuoteBegin-Pieter Boelen+Jun 20 2005, 10:43 PM--><div class='quotetop'>QUOTE(Pieter Boelen @ Jun 20 2005, 10:43 PM)</div><div class='quotemain'><!--QuoteEBegin-->WohOW! VERY cool ones! The first is almost a female Barbossa. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<div align="right">[snapback]115517[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->
That is what Petros was ask'n for ... a partner! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--QuoteBegin-SirChristopherMings+Jun 21 2005, 03:09 AM--><div class='quotetop'>QUOTE(SirChristopherMings @ Jun 21 2005, 03:09 AM)</div><div class='quotemain'><!--QuoteEBegin-->Those are great!  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> 
As I look at them I keep trying to figure out what parts you used to make each character.  <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
<div align="right">[snapback]115650[/snapback]</div><!--QuoteEnd--></div><!--QuoteEEnd-->

Aye, and that be remain'n our little secret <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> ... at least til Lass thinks she is ready to divulge it and take dozens of model requests! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--QuoteBegin-Inez Dias+Jun 20 2005, 03:20 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jun 20 2005, 03:20 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--QuoteBegin-NathanKell+Jun 20 2005, 03:05 AM--><div class='quotetop'>QUOTE(NathanKell @ Jun 20 2005, 03:05 AM)</div><div class='quotemain'><!--QuoteEBegin-->Regarding remapping, IIRC Inez is using only the last n[fn1] digits of the U and Vs for bone numbers<!--QuoteEnd--></div><!--QuoteEEnd-->
n=2
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->so as long as you append the old last-n-digits to whatever the new UVs are, you'll be fine. Devil of a task to do by hand, though.<!--QuoteEnd--></div><!--QuoteEEnd-->
we've been discussing different formats, that might be able to store bone numbers or even animations: lately I was trying lwo - so far I can only do verts and faces (and I have a document about how to do texture), but it's supposed to be able to handle bones, too (if only I knew how).
<div align="right">[snapback]115654[/snapback]</div>
<!--QuoteEnd--></div><!--QuoteEEnd-->
It appears bones are added in LW layout, but still saved back into LWO, not LWS. <a href="http://www.planetquake.com/modeling/bones.html" target="_blank">http://www.planetquake.com/modeling/bones.html</a>
'You Got Email' on this BTW.

<!--QuoteBegin-Inez Dias+Jun 20 2005, 03:20 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jun 20 2005, 03:20 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->So--and this is not me plopping work on you Inez, just an idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />--perhaps you could go through on importing a wrl and find all vertices which are (within a certain threshold) of distance from other ones, and average their normals...<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, Lass has already called my attention to that, and it's done - must be in this or in the tool thread.
<div align="right">[snapback]115654[/snapback]</div>
<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah, cool!
<!--QuoteBegin-Inez Dias+Jun 20 2005, 03:20 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jun 20 2005, 03:20 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->That should take care of the lighting; for the tearing, you'd need to make sure all near vertices share the same bone weights.<!--QuoteEnd--></div><!--QuoteEEnd-->
Is there any tearing with vrml-imported models ? Don't know about that.
<div align="right">[snapback]115654[/snapback]</div>
<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought Lass mentioned because they were in two parts there was some. But maybe not, maybe just it looked cut because of the normal, for all that there were no gaps.
Never mind. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--QuoteBegin-Inez Dias+Jun 20 2005, 03:20 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jun 20 2005, 03:20 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What we really need is one of those XML-like formats, but for geometry.<!--QuoteEnd--></div><!--QuoteEEnd-->
Found this the other day: <a href="http://collada.org/public_forum/welcome.php" target="_blank">Collada</a> It's supposed to be XML-based.
But haven't really looked into it yet.
<div align="right">[snapback]115654[/snapback]</div>
<!--QuoteEnd--></div><!--QuoteEEnd-->
Hmm. They have a maxscript exporter, but looks like C4D isn't covered... :\

<!--QuoteBegin-Inez Dias+Jun 20 2005, 03:20 PM--><div class='quotetop'>QUOTE(Inez Dias @ Jun 20 2005, 03:20 PM)</div><div class='quotemain'><!--QuoteEBegin--><!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->[fn2]Inez, I'm not as scared of objects and classes and that other OOP stuff as I was, so maybe I can take a dive into maxscript...<!--QuoteEnd--></div><!--QuoteEEnd-->
{1}Hey, I've been learning some Maxscript, too. Would love to do that together.
{2}But before starting anything new, I have a standing promise to Lass and Petros to convert male to female skeletons and vice versa - a collaboration to which any help is of course welcome.

{3}Lass, your new models are COOOOOOOOOOOOOL!
<div align="right">[snapback]115654[/snapback]</div>
<!--QuoteEnd--></div><!--QuoteEEnd-->
1 & 3: Seconded! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
2. Sure; take your time; and let me know how & if I can help.
 
Heh, I'm making a list right now! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />

Asch, people, wait until I got them into <i>working</i> zips, eh? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />

Here are a couple of close-ups of "Ronald" and "Petronella":

<div align="center"><img src="http://img.photobucket.com/albums/v644/justagrrl/Ron_up_close.jpg" border="0" class="linked-image" />
I bet someone recognises that little critter on his chest, eh? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />

<img src="http://img.photobucket.com/albums/v644/justagrrl/Petronella_up_close.jpg" border="0" class="linked-image" />
Sometimes I am sorely tempted to make the body textures at 1024 x 1024 instead! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
But then, it is not often you see them this close up. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /></div>

Also, I just updated both previous zips (Blazie and Petra), realising I made a mess of them before (for anyone not using Pieter's PotCMods pack) - a path was off, so the portraits ended up in the wrong place! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />


On the note of Blazie and other "male to female" tweaks, they will only be complete once the ladies too can sit down! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> That is why I use the male-based model myself, because it looks rather silly with them standing through the bench at the taverns, trying to hide standing up and so on... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

I hope it will be possible, as the walk do tend to look a bit too much macho! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />


As for hpow I make these, it's simple - these are both mere tweaks of vertices (points) in the model itself, no switching of bodyparts at all. No secrets there. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /> I could make more mixed models if I only could avoid the problem with the Towngirl 5 / Danielle model where shading etc is off. Ideally would be to be able to retexture them (using UVMap Pro) but then I need to make a way to fix those two last digits... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

Any programmer willing to help with this? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />


As for Max... How much is an old copy of 3D Studio Max Release 3 worth these days anyway? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
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